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SancoPanza

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Everything posted by SancoPanza

  1. Hi rbray, I played a pit around with your mod, and I have to say, it's sooooooooooo awesome!!! I really love the terrain shader, it makes the surface look so real. Thanks to everyone how is involved to make such a great game. [imgur]UmuLp[/imgur] Ps.: This runs on KSP 1.0.4, whit RSS (4k textures), RO (with all dependent and recommended mods), Scatterer, and EVE, in OpenGL and hits a RAM peak of about ~ 2,5 gb.
  2. Yea, u'r right. I should really check those kind of things before posting. Maybe i was a little bit to excited as i see that the rad flux stays normal. Sorry i'm just a kind of noob in those things Do you have checked the partEmissivityExponent? Its value is default on 4, whats the same is as in RO-Physics, but to lower it effects the rad flux for sure. i set it on 2, and it still looks not right, but away better the on 4.
  3. Hi, i had exactly the same problem. After trying out this and that, i found a solution for me. I installed this version from the modular flight integrator http://ksp.sarbian.com/jenkins/job/ModularFlightIntegrator/lastSuccessfulBuild/artifact/ModularFlightIntegrator-1.1.0.0.zip, and the overheating was gone. Maybe this will help u too. I'm not sure this is the right fix for it, but if it is, maybe someone can change it on ckan.
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