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Ah, good, it only took me 3 years to find this. Great ideas! I've been working on a different augmented gravity surface base concept, but keep getting distracted. Seeing yours completed is both encouraging and inspiring. I like how you did the hinges: triangles make anything more stable. The final assembly reminds me of a certain carnival ride I can't recall the name of. In my research and designs so far, I learned the human body requires a certain amount of gravity to avoid many various debilitating medical issues. Thanks to recently increased interest in bases on the Moon and Mars, I'm surprised so few people are considering how to accomplish this.
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2001 - a space odyssey - version 2
Zephram Kerman replied to tomf's topic in Making History Missions
Looking forward to it! Unfortunately, first I must fix CKAN. (Because I'm too lazy to install any mods without it.) -
2001 - a space odyssey - version 2
Zephram Kerman replied to tomf's topic in Making History Missions
That's what I did at first, but many parts were missing. I'll zap everything and retry when I return next weekend. In any case, this is one of the most fun missions! Thank you for putting in a lot of work on this. -
2001 - a space odyssey - version 2
Zephram Kerman replied to tomf's topic in Making History Missions
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2001 - a space odyssey - version 2
Zephram Kerman replied to tomf's topic in Making History Missions
edit: it's important to Install Joolian Discovery first, then the 2001 modified parts. (Duh!) But I think something is missing? Discovery is all stretched out with giant gaps between each part. Did I miss something? That said, I'm pretty excited about this idea. Looking forward to seeing it once I can get all the vessels to load properly. -
Great idea! The list of tutorials was missing a free-return trajectory, but not anymore.. I hope you add some more useful and informative ones like this. I completed the mission, but the ending screen never appeared. (Maybe because I foolishly changed the vessel name.) If I may suggest some more hints for your script: the ejection angle is about 60° start with Kerbin apoapsis of about 13 MM it's easier to fine-tune your maneuver nodes by slowly scrolling the mouse wheel fine-tune the actual orbit using RCS, thrust limiter 0.5%, and/or a mid-course correction before entering Mun's SOI. Here's another hint image, with apsides highlighted: https://imgur.com/ynYxTjv
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Copenhagen Suborbitals put up a nice vid about how regenerative cooling works, featuring a cross-section of a failed engine. They also talk about laminar flow cooling and water hammer effect.
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Glad to see ya here! I bet you'll get a nice boost.
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Emergency detachment capsule for airliners. A VERY Kerbal thing.
Zephram Kerman replied to Darkona's topic in The Lounge
It seems to have advantages in normal operation, too. Passengers could be boarded / deboarded at the terminal separately from the rest of the aircraft being fueled / inspected / repaired in an uncongested area. Also, this makes the passenger area a line replaceable unit, allowing for quick changes to different configurations of seat pitch, amenities, and cargo space without putting the whole plane out of service for days or weeks. -
KSP1 Computer Building/Buying Megathread
Zephram Kerman replied to Leonov's topic in KSP1 Discussion
I want to buy a used laptop from a KSP player! Most of my needs are easy, so the main thing is it can run KSP. However, my budget is a bit... um... "barn", which is why I want your used one. A two or three years old Win7 should be fine. I'll be traveling a lot, but a wide screen and keyboard are ok, and I'm even willing to work with a dead battery. I just don't want to lug around my desktop monolith. Waddya say? Anybody in the Kerbol SOI just recently upgraded? Sell me your "old" one please? -
RCS thrusters not working sigghhh
Zephram Kerman replied to Haguruma's topic in KSP1 Gameplay Questions and Tutorials
Probably a mod conflict. Try disabling some mods to see if the problem goes away. Does KAC transfer WP have anything to do with resource transfer? Try disabling that first. Another way to do this is to make a clean install and see if the problem persists. (Probably not in this case.) Then add a few mods at a time until it breaks. Sometimes everything keeps working; problem solved! Do you use CKAN? That makes it easier. -
Bring back launch towers!
Zephram Kerman replied to Rdivine's topic in KSP1 Suggestions & Development Discussion
I support this. While reading, I was going to suggest using a subassembly. But, as you said, this would break down after each update. As usual, the simplest solution is not the best long-term solution. I have often wished for a procedural launch tower / gantry / support dock in the stock game. After attempting to build my own, I am now even more impressed by those user-built towers with working features. But why should we all reinvent the tower, when this is a game about building spacecraft? -
Tip Over Recovery
Zephram Kerman replied to Red Shirt's topic in KSP1 Gameplay Questions and Tutorials
I can see one gif. Hey, pretty cool move! It should break the legs, of course, but it's KSP. -
Did anyone else notice this thread was necroed from last October? But, hey, this topic is relevant to anyone who ever tried to talk to their non-gamer friends about KSP. When I first started playing KSP there was no persistence. Just "build one thing and try not to crash". So it made sense to say, "It's like a cross between Legos, Orbiter, and The Muppet Show". But, 90% of folks don't know Orbiter. (Tragic!) So I replaced that with "flight sim", which seems to work, kinda... Hmmm... I seem to recall an old thread about, "How to talk to your friends about KSP".