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KSPFanatic102

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Everything posted by KSPFanatic102

  1. I Think squad should hire Hans Zimmer to make music for them lol.
  2. oh , wait , is it possible to put mods in the console verison?
  3. Nope, I came for you, A SPACE TACO, how about a Mexican nacho? @Nacho Kerman
  4. why do you need to transport your kerbals every now and then? , just put some habs for them and make it crewed, There are many rocket part mods that offer sizes such as 5m, 7.5m and perhaps 10m if that even exists. you could fit all your needs in that, and if you were talking about science, you could just transmit it, anyways this topic isn't about the airport, it's about making custom parts in the game.
  5. It should have enough fuel to circumnavigate the planet if you're a professional Plane builder Even if it didn't, I use rockets for almost everything ingame, they're much faster and they can carry heavier payloads, I Rarely use planes to transport stuff, It's just pointless. and 90% of my time is spent on sandbox mode , so i don't have to worry about costs. This is already offtopic too , we're supposed to talk about making custom parts in game as an idea.
  6. "No need , i could grab an ISRU and some drills and some ore cans lol" this is getting off topic lol
  7. maybe they could just add 2 or 1 more airports for landing shuttles on different parts of the planet. No need , i could grab an ISRU and some drills and some ore cans lol
  8. There's already a runway at the KSC Plus it's called Kerbal space program
  9. Research lab complex Veteran Kerbals Intermediate Kerbals Landing zones Baikonuber Vaccum Chamber Wind tunnel Polar station
  10. Nice ideas, some of them are bad, some of them are nice, but overall, maybe 40% of the ideas will actually improve the game itself. I Voted too.
  11. I Went to the game data folder and into Kopernicus and into configs and found something called solar panels, I think it has some strings related to this issue. When you open the media file into notepad, You see some text and stuff the normal Solar panel module is disabled because the mod turns it into the Kopernicus version but it's not working, it is for multiple light sources as a visual effect on the panels. I am not entirely sure of the problem yet and how to fix it. on my script it says false, but it's not off. [EDIT:] Found it bingo!!, I removed the solar panels media file from the configs in kopernicus and then the solar panels went deployable again!
  12. I went to the game data folder and found something called Solar panels in config in Kopernicus , That sounds suspicious, I think it has some strings to this problem When you open the media file into notepad, You see some text and stuff the normal Solar panel module is disabled because the mod turns it into the Kopernicus version but it's not working, it is for multiple light sources as a visual effect on the panels. I am not entirely sure of the problem yet and how to fix it. on my script it says false, but it's not off. [EDIT:] Found it bingo!!, I removed the solar panels media file from the configs in kopernicus and then the solar panels went deployable again!
  13. I Have the same exact problem , with the same mods as you , plus some more , i think if you use module manager with some of these that will cause the problem , but i really don't know https://forum.kerbalspaceprogram.com/index.php?/topic/169013-cannot-deploy-solar-panels/
  14. I had a very weird bug that happened to me in KSP recently, I do not know what is the cause of it, I only edited the game data files for some mods and add-ons, and I entirely do not know what to do to stop this. Ingame, I cannot deploy solar panels for some reason , whenever i right click solar panels , i don't see the deploy button. list of mods: CameraTools Chatterer EVE SVE SVT Kopernicus MechJeb2 PlanetShine Realplume scatterer TextureReplacer VanguardTechnologies KIS KAS HullCameraVDS Here is my KSP Log file
  15. u probably deleted them , there is no other explanation otherwise idk lmao
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