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CrazyESP

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  1. Hello! i move this post here since ferrams mod dont work properlly with one of the modules of the firespitter And using firespitter modules having an issue on debug view of ferram if use the FSwheel( firespitter suspension system) instead of module landing gear of stock parts the debug vortex counted the gears as deployed and not retracted. Colliders disabled while retracted by firespitter so dont know what is going on Some pics here [QUOTE][URL]http://imgur.com/a/QKToM[/URL][/QUOTE] Ferram answer [QUOTE][B]@CrazyESP: That issue cannot be fixed on my end. It will need to be fixed on the Firespitter end in the same way that Baha's Adjustable Landing Gear fixed it; by calling part.SendMessage(GeometryPartModuleRebuildMeshData ) after the collider is deactivated. I have no way of fixing that myself other than polling constantly to see if it's active, and that will reduce performance drastically.[/B][/QUOTE]
  2. [quote name='Van Disaster']Can confirm this, and the spoiler toggle too it appears.[/QUOTE] Having the same issue And using firespitter modules having an issue on debug view of ferram if use the FSwheel( firespitter suspension system) instead of module landing gear of stock parts the debug vortex counted the gears as deployed and not retracted. Colliders disabled while retracted by firespitter so dont know what is going on Some pics here [QUOTE][URL]http://imgur.com/a/QKToM[/URL][/QUOTE] That issue is giving a side slip error on the ship since this ferram version
  3. Copy that i will send that to mike ( our team 3d modeller) Thx for the quick response!
  4. hello ! anyone getting this error in any mod ? We are developing a space shuttle mod based on ferram aerospace aerodynamic model and sice the patch of 1.0.5 we are getting this error. We placing the fuselage of our mod this popup on debug log [QUOTE][Log]: Error in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangleError in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangle Error in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangle Error in mesh triangle; triangle plane components are NaN or triangle is degenerate; FAR unable to use this triangle [/QUOTE]
  5. Uploading the version i have right now if u want to test it mike , just dont publish it yet , its not ready for now have to adjust plenty many things 1.0.4 KSP!! Let me know your opinion from here.
  6. Change log until now xD [QUOTE]Change log For KSP 1.0.5 Mayor Overhaull -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Operational values readjusted in to a more realistic way: Prepare for the party and take a deep breath [url]https://www.youtube.com/watch?v=aPrtFxd9u9Y[/url] //old sas// // PitchTorque = 150 // YawTorque = 75 // RollTorque = 50 New SaS value PitchTorque = 50 YawTorque = 50 RollTorque = 30 Now act like a sas not iron man Drugs removed from air control surface , the new sas gave them some weed instead of cocaine Wings Fuel damp system added Orbiter Module of crew report reworked Added experiment store module Reworked new fuel cell Engines Reworked SSME engine performance Reworked Orbital engine performance ( now only have cool trush on orbit , ASL that mental skill was removed) RCS proppelers reworked , before u can change apoasis and periapsis easy and dont have performance on surface , as it should Tail Reworked all control surface modules Now works Bodyflap All bugs fixed( has return from the dead) Fuel values for External tank , orbiter wings reworked. Procedures Updated with new data and good practices -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Aerodynamics mostlly fixed with the new sizes Target values to be obtained: Real Speeds of nasa space shuttle Real Nasa space shuttle lands at 226 MPH /196kts/0.29 MACH/101ms.// Actual data: Our beautifull girl start prone deep stall at that speed so for safety reason the landing speed shoudnt be less of mach 0.29 AoA 11.34( Below of this values on very short final approach or u are dead men) Low speed speed stall at 0,26 MACH A safety margin of 10 % should be added to that speed for landing smooth and sound ,over mach 0.31 will be fine( under this value u will make a beautifull hole on the ground) Aerodynamic data Optimun AoA its rounding the 11.34 degrees( its the point of touch between the LD ratio curve and CL with the minimun drag ) The maximun drag AoA its rounding the 21 degrees ( more or less)( its the point of touch between LD ratio curve contact the CD curve) Hight Stall AoA its rounding the 30 33 degress , ( its the point at which the CD overlaps the CL), invadersof this value will receive a Blood Eagle punishment. This data below on this section is for an idea to make an stall speed warning system speed above plus a 10% for stall warning notification ( legal specified buffer area for aviation): That mean that the stall speed warning must sound at 0.31 Mach -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Mass and balance Tweaks-Very specially case!-PAY ATTENTION This seccion will need a tool for tool bar mod to adjust in live the CG manually on the main body, each payload need a differente mass and balance position. Basics to be considered: The reentry must be performed with 0 fuel mass on the ship.( always!) More fuel means more vertical speed , reentry dont like overspeed fuel jettison system has been added for this purposse. To be aerodynamically stable , the mass an balance is pretty much important , the basis of this point are : CG( centre of gravity)must be located FORDWARD of the CL ( within a reasonable distance between them) and located DOWN CL must be located BACKWARDS of CG and UP from CG With this configuration the ship is arodynamically stable but less manouverable. If the case before was reversed ( CL ahead of CG)we have a ship aerdynamically INSTABLE but more manouverable.( we dont want that at mach 5 or 6 during reentry) If after this information u have some doughts ive found a post in the forum idiots proof(no bad intentions on this sentence XD) Idiot Proof link: [url]http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures[/url] And the tutorial from ferram basics construction tecniques: [url]http://forum.kerbalspaceprogram.com/threads/133643-Comprehensive-Ferram-Aerospace-Research-Tutorial[/url] //mass and balance brake due to need to change some engine performance //mass and balance sheet [url]https://onedrive.live.com/redir?resid=2330B1B0E13A0472!251&authkey=!AO08TAWhYcfk__g&ithint=file%2cxlsx[/url] -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Thermodynamics No Tweaked Yet , need a study of deadlly reentry mod to apply a realistic value -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- [/QUOTE]
  7. [quote name='Mike-NZ']Verry good. Is there a weight limit?[/QUOTE] Im on that right now , the idea its have to use properlly the cargo bay and know the cg limits lets see what happen. So if u want to add a payload you will need to know he weight of your payload , AND WHERE to place it in the cargo bay , cause each arm ( length) moves cg different. The real one looks like that [COLOR=#252525][FONT=sans-serif][B]General characteristics[/B][/FONT][/COLOR] [LIST] [*][B]Crew:[/B] 6-8 [*][B]Length:[/B] 122 ft 2 in (37.24 m) [*][B][URL="https://en.wikipedia.org/wiki/Wingspan"]Wingspan[/URL]:[/B] 78 ft 6 in (23.79 m) [*][B]Height:[/B] 58.58 ft (17.25 m) [*][B][URL="https://en.wikipedia.org/wiki/Manufacturer%27s_empty_weight"][COLOR=#ff0000]Empty weight[/COLOR][/URL][COLOR=#ff0000]:[/COLOR][/B][COLOR=#ff0000] 151,205 lb (68,585 kg)[/COLOR] [*][COLOR=#ff0000][B]Useful load:[/B] 55,250 lb (25,060 kg)[/COLOR] [*][B][URL="https://en.wikipedia.org/wiki/Maximum_takeoff_weight"]Max. takeoff weight[/URL]:[/B] 240,000 lb (109,000 kg) [*][B][URL="https://en.wikipedia.org/wiki/Aircraft_engine"]Powerplant[/URL]:[/B] 3 × [URL="https://en.wikipedia.org/wiki/Rocketdyne"]Rocketdyne[/URL] Block 2-A [URL="https://en.wikipedia.org/wiki/Space_Shuttle_Main_Engine"]SSME[/URL] [URL="https://en.wikipedia.org/wiki/Liquid-propellant_rocket"]liquid-fuelled[/URL] [URL="https://en.wikipedia.org/wiki/Rocket_engine"]rocket engines[/URL], 393,800 lbf (1.75 MN) each [/LIST] There is someone that knows about making a .dll Mike ? some kind of tool for that purpose could be great . By the way in the video i was with the shuttle almost empty ( only 400 monoproppellant each wing and i damp the most part as u can see)and use the low power solid boosters.
  8. Aerdynamic test ! [video=youtube;-lklHbZ5igM]https://www.youtube.com/watch?v=-lklHbZ5igM&feature=youtu.be[/video] [QUOTE]Kerbol system Procedures( so on kerbin)If someone finds a best efficient way let me now ( for climb),( descends and reentry has a pretty low buffer area so dont exceed any value) ////// LAUNCH Check that the main engines have the gimbal OFF except the top one and the solid boosters Count from 10 SAS-ON on ""stability"" mode On 7 Start main engines On 0 stage solid boosters and release from tower /////// CLIMB Maintain a constant and steady climb until 10.000M At 10.000m (max 12.000)start the orbital turn on 10 º and engage sas on "Prograde"Mode. Maintain that angle until apoapsis 100km minimum On apoapsis 100km main engines OFF let the boosters get empty ( over 50kn trush power stage you should be in space !) At this point Stage Boosters and perform a node manouver over the 100 km apoapsis( will be a little higher due to the remaining boosters power ) Complete orbit manouver using main engines and remaining liquid fuel, when empty use orbital engines, Take Into account over a 1min 40 sec burn or more. ////// Deorbit For return home its a little bit more tricky Perform an stable orbit ( rounding 100 km will be fine) Retrograde position until you get a periapsis of not higher 45 km( between 40 - 45 KM periapsis will be perfect) Remember than optimun manouvers are done on periapsis or apoapsis position ( just before the point) Damp All remaining fuel when periapsis achieved and prepare for reentry ////// Reentry With a periapsis of 45 km Sas Mode on "Prograde". and let the gravity do the rest. Open FAR flight data. Monitor values and stay focus When reentry burn start SaS on "Stability"mode.Avoid inputs at all cost and try to keep a roll lvl of 0 degrees before this point. Dont exceed a 100 m per second reentry aproach or you will burn like a chiken above that value ( Safety margin has been counted but it isnt much wider) I repeat because its important ,When reentry burns start SAS mode on "Stability "and monitor AoA values let them increase as much as she needs . Optimun value for deceleration at 25 º AoA ( let them climb to it but dont let him go far away) DONT PLACE THAT AoA at start , has to be a constant increase so when stability mode enable avoid aerodynamic inputs only for very extremelly cases. Reentry 1st stage Critical values 60.000m Over MACH 7 is good 55.000m Over MACH 7 is good 50.000m Over MACH 7 is Bad must be under reentry burn should start over here Mach 6.9 45.000m Over MACH 6.5 is good false climb start here no worries monitor aoa if close 25 return it to 11ºCritical AoA of 20 º from here Reentry 2nd stage Return Sas Prgrade , when false climb end and reentry burn start again Sas on stab mode again. Try to maintain a roll angle of 0º 45.000m Over MACH 6.2(remember false climb so decceleration has occur) From here critical phase 40.000m Over MACH 6.0 35.000m Over MACH 5.5 Dont let she go below prograde under any circunstance! 30.000m , dont cross over MACH 5 or you will understand pitbull song, over mach 5,3 THERMAL PUSH TO THE Safety Limit [URL]https://www.youtube.com/watch?v=HMqgVXSvwGo[/URL] 25.000M , Dont cross Above MACH4, MACH 4,4 THERMAL PUSH TO THE Safety Limit 20.000M , Dont cross Above MACH3 15.000M , Dont cross Above MACH2.4, at this point reentry heat should be gonne 10.000M , Dont cross Above MACH2 at this point some nose down position is necesaty to maintain speed keep speed as much as u can for minimums below ////// APPROACH Monitor speed and AoA If you are under 10.000m maintain a constant descend of 100m per second as minima MACH 0.8-0,9 . Over this point speed its pretty much important than before. 1000m rate of descend swicht from 100m to 10 m Mach 0.6 as minima! Final approach speed 0.450 Mach Landing gear down Critical PHASE Flare-Stall buffer area at MACH 0.31 Remember Main gears touch ground first and them let the nose go down Nose gear down Brakes Apply ,chute deploy( Forbidden before).[/QUOTE]
  9. Aeros ready for 1.0.4 , i send u some procedures i establish read them and feedback any idea Ask when you have the patch mike !
  10. Hello mate maybe sooner will be a patch after these test icluding a full ferram aerospace overhaul I was working like 2 weeks in a full real scale space shuttle but that will give so much work to my partners so it will be at the current scale. Tweaking right now some parammeters so i expect that maybe tomorrow or along this week will be an update.
  11. Nice work ! Mike and sampa i send u an MP ! Edit: Aplication sent
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