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Oicani

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Everything posted by Oicani

  1. Dynamically adjusting laser strength if you pick stuff up or if your ship suddenly has its cog changed would be p cool, too. I tried to make a debris lifter using this and the robotics pack, and when i picked the debris up the lasers couldn't keep up with it. Is it because the lasers have their parameters changed as a whole instead of individually? Also - potential bug or me not knowing how to use the plugin: when I set the tractor beams' mode to Hover, no matter what altitude i tell it to stay at, it always keeps pushing me up until they have no more range. Is there something I'm missing?
  2. Is it possible to configure the maximum strength of the tractor beam lasers?
  3. Will we see the end of that incredibly annoying "sunlight goes through planets" issue?
  4. Is anyone else getting constant plugin crashes with the latest MechJeb?
  5. Those are the MMI ion engines. And my ship has solar panels, too, and loads of them.
  6. As I said, the plugins barely affect the performance at all. I dare say that the plugins' invoking parts have a bigger hit on performance than the plugins themselves.
  7. Haha, it's not really a lot, and you get used to most of it fast. there's no automerge in here? dammit
  8. They're on the YouTube description, but they are MechJeb, Romfarer's LazorSystem, MMI, Damned Robotics. The lag isn't caused by the plugins or the rendering of the station per se. The station really is ridiculously big. I'm not 100% sure on these numbers, but the main mast is 30m long and it has 230 parts. Not to mention that the Truss pack, even though it looks great, is quite poly happy. Here's a picture to show how it looks in the VAB: By the way: I've used more plugins at once and it doesn't hit the FPS rate at all. It has nothing to do with it.
  9. Video is very short, but let me explain: I made a huge (huuuuuge) space station, so big that after loading for approximately 2 minutes it'd explode instantly on that switch from the camera pointing at the ground and then pointing at the ship. I then used the instaorbit program to put it in an orbit. Next, I made a little shuttle (with ion engines so I don't get stranded up there because I wasted all my fuel on orbital maneuvers), stablished orbit, caught up with the station, started the approach. The video shows me 400m away from it, slowing down and going faster in relation the station, just approaching it, really. The thing is, the station is so massive it lags my PC to hell, to the point where I get 1 FPS avg. I had to speed it up in Vegas so you guys didn't die of boredom watching the video. It passes by so fast (and renders so slowly) that I couldn't even turn the ship properly. A touch to the thrust became 15 seconds holding Shift down in the game, which means I couldn't do anything but watch my station fly past me (in approximately 2 frames). One other thing: I noticed that, much like what happened to my previous space station rendezvous operation, the station broke, without me causing it. This one broke in like 30 pieces, while my previous station had its mast break on its own (even though it didn't when I put it in orbit). What about you guys? Did this issue of big things breaking happen to you too? Did you ever make a big, cool space station and rendezvous with it?
  10. Kethane integration would be cool. In fact, seeing big plugin makers work together on standards would be amazing, but the egos stand in the way
  11. Woot! I'm looking forward to make new stuff with it. Ironically, I just uploaded a video using the previous version, bad timing I guess
  12. It's just because we don't really have any way of doing it in the meantime, and god knows when it'll be included in the game, but okay! Is that warp / i'm-controlling-another-vessel-not-related-proof? About this I was wondering the possibility of making this compatible with that big energy plugin. MMI, I believe it's called? god damn, i should stop
  13. Romfarer, this is a crazy idea, but can it be possible to make a way for us to "dock" stuff, so we can build bigger space stations? When you get within range, and point two lasers of the same type at each other, your ship is welded to the ship you were pointing at, and one of the command modules is removed, leaving you with one single ship. Maybe it'd involve editing the persistent file, but still, would be god damn insane, and now that you put fuel transfer in all my dreams have a chance of becoming a reality.
  14. Hey bro, this plugin is pretty amazing, and I'd like to ask if there's any chance these will make it in the mod / make a request for these: - Allowing tractor beams to automatically compensate for terrain or surface irregularities, so it's possible to make a hovercraft and/or bring in irregular orbiting objects evenly, and avoid spinning; - Adding our own landmarks/waypoints/whatever you call them to the map, like KSC2 and your bay. They could be really nice to do to mark points of interest or setting objectives for yourself to get to. If possible make them click-to-add aswell, like MechJeb's land at target dialog. Keep up the great work!
  15. mfw Brazil, São Paulo

  16. Oicani

    KSP Music

    There's a thing called event-based music, and different situations in the game can give different music. Takeoff, ascent, orbit, etc And asking him to make something like Gymnopédie is just plain mean
  17. Oicani

    KSP Music

    Awesome music, perfect main menu feel
  18. 'Land' of the planet being recolored water. Would be funny. ;P
  19. Oh, I didn\'t know. I thought after the terrain update it was generated from a base map and tesselated from there. Interesting to know
  20. Awesome! Good to hear you\'re working on it Wouldn\'t rivers work just like in Kerbin, by setting the water level at a certain height and just lowering terrain?
  21. Something I\'d like to see in 0.17\'s planets is more interesting landscapes. Currently we pretty much only have really soft, midly interesting hills. Canyons, immense mountains, rivers, plateaus in extreme altitudes, please?
  22. As I said the brighter red gave it more of an unique atmosphere. The 2nd shade was less vibrant.
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