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Oicani

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Everything posted by Oicani

  1. This is phenomenal news. Two things I'd also love to see addressed are: make it so we can change the size/scale of these panels. The right-click-on-part-during-flight menu is absolutely gigantic, even (especially?) on a 4K display make those icons high-res images or vectors. They simply do not scale well. Even in your own screenshot you can see they're all sorts of wonky, and it just looks bad. The pixel-art / display aesthetic just doesn't work well for different resolutions unless you have several different pixel-perfect asset sizes for popular resolutions (1080/1440/2160 at the very least) never going to happen: make these UIs more information-dense, with smalles elements and less padding
  2. Hey, I used to use the PartCatalog mod, and I really liked its layout. Is there a way to make this work in the same way (as in a button for each mod/mod folder)?
  3. Thanks! Now, two questions: one, is the AI supposed to try to attack me? It's not! And two, any chance you are working on getting AI to spawn without having to launch it manually, BD?
  4. How do you make AI flights stay when going back to the SPH to launch the plane you want to fly?
  5. Crzyrndm, would it be possible for you to make a version where all those filters in the leftmost pane (function, module, etc) are removed and we're left with only the mods' icons (in a similar fashion to PartCatalog)? I loved the workflow of PartCatalog, but the author won't be making new versions anymore. Your mod could be the perfect alternative!
  6. Are there different FX for different surfaces? Such as red dust in Duna, gray dust on the Mun and so on?
  7. Is there a way to make the KE window not open everytime I launch a new craft or load a save?
  8. Isn't Karbonite a more polished version of Kethane, with more features and a much less restrictive license? I don't see how anyone will need Kethane anymore. Unless green is your favourite color.
  9. Anyone can download the pack and make a ready-to-use version, but the point of releasing all the source files isn't for people who just want to test it, more for people who want to mess with the mod itself. Sorry.
  10. Hey, mates. Here's all the files related to this project. If you are interested in helping or just using it yourself as it is (not recommended!) go nuts. License: do whatever you want as long as you give credit (to cBBp especially) https://dl.dropboxusercontent.com/u/1417259/Project%20Blackfish%20stuff%20for%20public.rar
  11. Is this going to be converted to be compatible with Karbonite any time soon?
  12. I personally found myself bummed by the texturework in Karbonite. I heard this is an open project, are the current textures available somewhere? I'd like to give a palette edit a try if it is.
  13. That's interesting, will look into that. Nonetheless, we still need to find able help. CFG editors and coders are welcome.
  14. That's pretty much what the plugin does. The VentureStar was a lifting body design, and the plugin helps achieve that. The reason why we still need some work done on the plugin is to polish the aerodynamic qualities of the Sunfish a bit further.
  15. As big as this is it's not even close to being a 3km ship! The payload bay is a bit bigger than an orange tank.
  16. and since then there's a whole lot more, like the flaps and the dynamic lift simulation stuff
  17. Check out the current features section. Most of the current stuff in the ship right now isn't possible with vanilla KSP.
  18. Hey there. Project Blackfish is a project started by CardboardBoxProcessor (cBBp, of Kosmos Spacecraft Design Bureau and Dragon Rider fame) to produce the Sunfish SSTO shuttle. The Sunfish is heavily inspired in the VentureStar proposed single-stage-to-orbit reusable launch system and its prototype, the X-33. The Blackfish project's goal is being able to carry a full stock orange fuel tank to LKO. Current implemented and working features include: • The whole ship is a single part. No assembling, no PhysX lag • A whole ton of custom animations • Custom flaps • Custom re-entry flaps; their lift gets turned off when not in use since they are streamlined to the body in that state • Custom animated, powered and steerable landing gear and modified suspension system • Spacious payload bay with animated doors • Streamlined docking port with animated doors • Custom aerospike engine based on the X-33's (fun fact! the whole engine was modeled, including the stuff inside the body of the sunfish! it has since been scrapped for performance reasons ) We are currently looking for help with polishing, finishing and further developing this project. If you're a KSP modder with experience in plugin programming and/or part editing (eg cfg files) shoot me a PM. The project is currently not open to everyone, but it is planned if the community shows interest in the project. Media: These pictures in particular are from earlier versions of the Sunfish, so some changes are to be expected. And here's a silly video with the latest development version of the Sunfish: (sorry in advance for the lots of annoying mistakes - had to make the video in a rush and only noticed them a good while after the point of no return ) ---------------------------------------------------- Source files: Here's all the files related to this project. If you are interested in helping or just using it yourself as it is (not recommended!) go nuts. License: do whatever you want as long as you give credit (to cBBp especially) https://dl.dropboxusercontent.com/u/1417259/Project%20Blackfish%20stuff%20for%20public.rar If you could keep discussion, updates or any development in this thread it would be nice, but not at all necessary.
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