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Everything posted by Dweller_Benthos
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The implications of the new modular Facility design...
Dweller_Benthos replied to Technical Ben's topic in KSP1 Discussion
I wonder if / when they enable the monetary system that there will be a recovery cost for parts. Not only can you damage the space center by dropping stages on it, which costs money to repair, will it cost more money to recover a spent stage if it's further away? For instance, your first stages will probably drop pretty close to the KSC, for an easy recovery. If you don't do a gravity turn early, or a very gentle one, and had chutes on all your lower stages, for a soft, ground landing near the KSC, recovery could be very simple and inexpensive. Later stages that drop in the ocean would probably be considered a loss, even if you had chutes on them and some way for them to float, sending a recovery ship out to get them might be more expensive than they are worth to replace. Then there's the cost consideration of recovering Kerbals as well. You're probably going to want to get those guys back, but I can see it now, "Recovery cost for Bill Kerman, stranded at the north pole because he made a pilot error will be 10,000 kerbucks" - "Ehhhh..... Bill can sit it out for a while, I need the money to launch a new Mun mission" Or, even this, if recovery isn't automatic and in the background, with just a button push, but you have to build something to go pick up whatever you want recovered and justify the cost. -
"There is no science to be done in sandbox mode"
Dweller_Benthos replied to PwnedDuck's topic in KSP1 Discussion
Interesting thread. I haven't watched too many videos about career mode, so, just taking what I've read in this thread, here's my two cents. I agree that the message you get in sandbox about science seems a bit... heavy handed, as if they are saying "You're lame, playing sandbox, too bad". There should be some kind of message other than, "You can't do that, you just put a useless hunk of dead weight on your rocket, haha, joke's on you". It should give you at least some recognition for the feat, but I also don't think it should be the exact same result you'd get in career. Some kind of funny message, such as "Science module found some dust", or "Science module reports that the sun does rise here". I don't know, maybe those are the kind of messages you get in career mode? I'm kind of trying to stay away from spoilers on that front. I'm not crazy about the science points adding up in sandbox either, unless they are completely off the wall and not at all related to the points you'd get in career. For those saying they want to use sandbox as a simulator, this could work the same way, you'd know your ship works, and gets your science module to the planet/orbit you want to get to, and you'd get an acknowledgement of that fact, but you still wouldn't know exactly what you'd get until you do it for real in career. Using sandbox to find the "sweet spot" for getting the most science points in one mission seems a bit cheaty in my book. Knowing you can get a module to the exact spot where you get the most return ahead of time seems to make the whole point of career mode, well, pointless. Sure, IRL space agencies do tons of simulations, but they are just that, simulations. They know about what's going to happen, as mentioned before, but not the exact results. Now, if career mode opens up more in later versions of the game, where sending an orbiter to a planet first to find the best spots for ground based stations or rovers to land, that would be just great. It would even be better if sandbox and career mode had different science results, so no matter how much you do in sandbox, you'd not get the same results as doing it in career. -
Kurtjmac has to do a video in .21 first, then .22 will be released that day or the next. Joking. Of course.
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I'd like these game statistics from you:
Dweller_Benthos replied to rodion's topic in KSP1 Discussion
I did a clean install with .21 so I have no debris, no Kerbals assigned (still running mapping satellites only) and maybe 40-50 screenshots from all versions, because somewhere along the way they all got deleted when I dumped an old version. At one point, though, my debris field was probably in the hundreds around Kerbin, a few in Kerbol orbit, 10-20 around the Mun and Minmus, and a few around each planet. Still all unmanned missions, though, I haven't sent a Kerbal up since about version .18. -
[0.22] ISA MapSat 4.0 Dev Build
Dweller_Benthos replied to Innsewerants's topic in KSP1 Mod Releases
All those parts packs are probably using too much memory, along with map sat. You're probably going to have to choose one or the other. I understand you can remove some parts you aren't using from those packs, to maybe get yourself under the memory limits of the game. -
Looks like you start off with the small capsule, one rocket engine, the small SRB, a small fuel tank, a strut, parachute and antenna:
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A funny thought: Career mode starts, the sun comes up, a Kerbal wearing animal skins walks out of a cave. He (she?) sees a funny looking, hot thing in a tree where lightning hit last night. He reaches out to touch it and wonders why it burns. You take it from there. heh Really, though, I've always thought of the Kerbals as having some kind of cargo cult, where they find someone else's old space junk (found laying alongside the road, anyone?) and try to figure out how it works. So, an exploration mission where they use what they've found to travel around and find more discarded stuff they can use to travel further, find more stuff, etc. But, I would imagine it will actually start with some fairly limited parts, maybe enough space stuff to get into orbit or do a sub-orbital to another landmass to drop a rover or exploring Kerbal, with radio link back to base. Probably the same for planes if you want to go that route. Maybe a small mining station to deploy somewhere to get raw materials.
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With the ship refueled, do they got home safely?
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The refueling mission to get the Kerbals off the Mun continues.
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Interesting. I always figured they would eventually crash. Aren't there new lunar surveyors up now that are mapping the moon more closely? Thought I heard something about that, or is it still in the planning stage? I see they have the lat/lon for most of them, would be nice to see close up photos of the sites.
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The kerbal time capsule project
Dweller_Benthos replied to SpaceSphereOfDeath's topic in KSP1 Discussion
LOL, it wasn't soft when when your ship runs out of fuel 100 meters up! That's about the same time-frame as the previous pic. Heck, might as well post this one too, Duna & Ike mapping mission. -
I would think time warping would be the easiest to overcome, simply: all players must agree to it first. A server message pops up: "Player A has requested a time warp of 50x, do you agree? Yes/No" Just like in Minecraft where all players on a server must sleep in order to skip the night. If it was just time warping, I think they would have added multiplayer a long time ago.
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The kerbal time capsule project
Dweller_Benthos replied to SpaceSphereOfDeath's topic in KSP1 Discussion
I forget what version this was, but it's the old one kerb capsule, with almost no interior equipment, but still a nice view. Old Mun and Kerbin, too. -
Show off your awesome KSP pictures!
Dweller_Benthos replied to NuclearWarfare's topic in KSP Fan Works
Fixed it, you need to go to the actual image, not the hosting page. Right-click the image in your link and select "Copy Image URL" if you're using chrome, might be different in other browsers. -
Kurt launches a "unique" design for a refueling mission and almost immediately regrets it. After, of course, some minor setbacks.
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Show off your awesome KSP pictures!
Dweller_Benthos replied to NuclearWarfare's topic in KSP Fan Works
Rendezvous with Rama - Arthur C. Clarke novel about a giant alien ship that visits Earth's solar system. NERVA is a nuclear powered rocket engine -
Maybe, just maybe, we might have a successful Mun landing?
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I don't think so. No one here is claiming that these videos are by anyone but Kurt, and this is a place for Kurt's fans to discuss said videos if they see fit. Before the forum was erased, Kurt had posted here that he liked the idea and thanked us for watching. If either a forum mod or Kurt comes on and says to stop posting them, then I will. Speaking of the devil, here's the new vid just up. Looks like our intrepid explorers do get to the Mun after a bit of help from a refueling ship.
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Uh oh, I don't like the look of that thumbnail preview, or the title, do things go awry?
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Show off your awesome KSP pictures!
Dweller_Benthos replied to NuclearWarfare's topic in KSP Fan Works
Nice. Personally, I prefer Old Janx Spirit. -
Voted other, for staging at the wrong time, staging too fast, or just general staging failures.
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Graphs of Maximum Elevation by Inclination
Dweller_Benthos replied to saik0's topic in KSP1 Discussion
Sounds interesting, but I just get the time out error in both chrome and firefox. Overloaded server? -
Yeah, my very first tries weren't really serious, I never expected them to come back anyway, mostly just seeing how things worked (this was back in 0.13). So they left nice little craters. But my first "real" Mun mission had so much fuel and redundancy (learn from NASA) that it came back easily. I think I may have done a flyby of Minmus on the way back just for the heck of it.
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I remember that as well, what did it end up being?