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ForsakenVoyager

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Posts posted by ForsakenVoyager

  1. On 12/15/2016 at 7:58 PM, Jeremiah said:

    To be honest, you're too late for me. I have no desire to play KSP at the moment now that Ark: Survival Evolved is on PlayStation 4. By the time the update comes out, It'll be about half a year since the game came out and not a single update since then. The lack of information for this console update for the past 5 months is what really ruined it. You only mentioned the console update about 2 times since the game's launch. If you had given us information at least once a month about this update, then I'd be happy.

    Hopefully you change your mind. I have plenty of games that I play for a while, go play other games, then come back to those first games, over and over. Minecraft is one of those games. KSP is right there for me too. I play it and love it very much until a new game comes out. But after a while I'm right back in KSP and Minecraft. I hope you find your way back too.

  2. On 12/13/2016 at 4:13 PM, KroShan said:

    Well this are good news for all the console players out there - i hope that SQUAD's reputation among the consoles community didn't suffer too much.

    Good luck with the bug hunting!

    I'm a huge fan of KSP on PS4. All of the game crashes do get very aggravating, but I still hold Squad up as a good developer. I even like FTE Games. I'm not sure what happened there but I guess BlitWorks has replaced them? I'm excited we got content on the way, and hopefully some crash fixes.

  3. 6 hours ago, polimerjones said:

    Hey guys. Just wanted to let those know who are waiting for console release of KSP that it will be tomorrow for PS4!. The other lame consoles ;-) will come a few days later. Woot Woot!

    I'm waiting for PS4 and probably getting a copy for Wii U later this year too. I'm excited our Xbox One brothers get to join us on Friday.

    2 hours ago, Curveball Anders said:

    Nah, no worries.

    Everyone in the PC master race know that console users can't use a keyboard, so they can't invade a text based media :wink:

     

    I can work the digital keyboard on my phone though. :)

    1 hour ago, Tourist said:

    This is great, a new subset of the gaming community who will now be able to complain about why the physics in Gravity is sketchy. This enriches society as a whole.   :wink:

    Seriously though, the generalizing about how console gamers are going to behave is a little annoying. Its not like the PC gaming community as it is are saints. 

    For instance, console gamers won't put up with bugs argument.... I mean really? Have you read the forums now? We already have the Horsemen of the Bugopolyse in residence. Just look up any of the "I've had enough, I'm leaving posts."

    Or what about, console players will just like it for the 'splosions... um, we already have them too.

    So, chill out people. Console players are not all impatient manchildren. Most of them are just like you.  

      

    My wife would disagree with you on the manchild thing, but that's another story. About gaming that's a whole different story. :)

  4. 3 hours ago, HoloYolo said:

    But Kasper said July 4th. Dumb delays.

    Not really. It's going to fade away after release. It just won't be as good as PC KSP.

    Our hope as console players is that our game is so crappy that it actually lingers a Black Plague into your PC versions and shuts them all down. Muahahaha! 

  5. On July 2, 2016 at 7:57 AM, KJ2022 said:

    With KSP launching this month on PS4 and Xbox One, how many of you guys think the game will die very quickly without mod support? 

    Sorry, I never did actually answer this. My opinion is it will be fine. Because most of the players purchasing it will be new to the game and won't have every experienced any mods for it. 

  6. 53 minutes ago, Majorjim said:

    Isn't that exactly what I said? :confused:

    Sorry, I was just adding a event where Squad said it. I was enhancing your comment. :)

    3 minutes ago, Wallygator said:

    I wanted to type, "Then don't reply to them", but I decided not to as I would be acting a little hypocritical.

    I didn't say that at all, again your words. You know that "Suddenly" and "Half-life" have two different meanings, right?

    Uhhh... because they were included is in this thread topic perhaps?  My post included references to both.

    Glad to hear it - I try to avoid actually being offensive.  Unless however, you are referring to your own comments, in which case I'm sorry - I misunderstood.

    You said it, not me. Not really sure what point you are trying to make with such an admissive question. Can you clarify?

    I can only assume you have not been around KSP for a very long time and have little appreciation of the more than a few nasty and bothersome bugs that have persisted. In nearly all modern games there are bugs, and there are likely very very few games (PONG maybe?) that have no bugs at all (actually in PONG they are probably REAL live bugs nesting on the very old PCBs).

    Perhaps you are correct, but just because most people don't faint at the sight of blood doesn't mean no one does.

    I cant believe I responded to this (guess I needed something to do whilst stuck on a damaged train awaiting repair Zzzzzzz...)  But to be fair, I wanted to set the record straight regarding your comments to my comments - and any likely comment follow (to which I will not respond further)

    That was fun, but in a painful way - however, I strangely find myself feeling like I was channeling my inner @regex on this post. Kinda cool actually.

    Peace out!

     

    Haha, well at least we had a somewhat civil conversation. :)

    It doesn't matter though buddy. I can't speak for everyone, and I shouldn't try. But I can say that I'm very excited for the PS4 and Wii U versions. I'm not the kinda person easily pushed away by bugs so I'm in this for the long haul. I look forward to a great game and being apart of this community. 

  7.  

    YouTubers don't represent any type of gamers. PC or console. Simply because they are there to put on a show and act like a idiot. And most of the time it's entertaining, but doesn't represent anyone. I've seen plenty of idiots break keyboards or throw their mouse on YouTube and Twitch. Doesn't meant I follow it with "PC gamers have no respect for personal property". Oh and I've seen plenty of jackass console players. There are plenty of childish people on both, but probably more on consoles simply because of the plug and play convenience. But KSP probably won't appeal to the average FPS gamer who only want to play Call of Duty. And if they buy it and never play it again that's just more money for Squad anyways. I have a PC gaming buddy at work who loves simulation games. He bought KSP, tried it, deleted it. He said it's too complicated. I like complicated. 

    Anyways, my point is we can let a entertaining acting like a idiot represent any platform.

  8. 1 hour ago, GeneCash said:

    Don't forget, Minecraft on a console (at least the XBox) is a bit different from the PC version. For example, you don't have to remember "recipes" (how to make stuff) as the game has a menu-based system that guides you through it. I know when the Achievement Hunter guys switch between PC & console, they get caught out by gameplay differences.

    It makes me wonder just how different KSP will be.

    Also, while you can mod Minecraft, it's not as central to the experience like it is in KSP. I wouldn't start a career game without Kerbal Alarm Clock, and I'm too much of a spaz to play without MechJeb. So a console game w/o mods wouldn't attract me. I know Bethesda is having serious problems getting Fallout 4 mods working on console and they're far bigger than Squad. See https://www.youtube.com/watch?v=jTSWZyhj3nM

    *MY* main worry is that if the console version goes down in flames, then the reputation hit takes a toll on the PC version too, in a "eh, KSP suxorz" attitude.

     

    I get what you're saying. If it bombs on console it could affect all versions reputation, including PC. 

    Minecraft is different on PC and PS4/Xbox/Wii U. Although they have added "classic crafting" to consoles. I'm not great at mouse and keyboard so I prefer my controller.

    I understand that if you are accustomed to playing with mods and suddenly you lose them it's going to kinda ruin your play style. But for us that have never used them we won't "know what we are missing" and it shouldn't bother us. 

    1 hour ago, Majorjim said:

    Its the exact same game in every way. The only difference is the pointer is controlled by the thumb sticks. No changes to the editor or anything like that.

    From what I've seen from events like Night at the Nindies that Squad has said all versions will be the same. Play the same and act the same. Only the controls will be different. 

  9. 15 hours ago, RandomUser said:

    Think it's going to go the same way Minecraft on console did.  Good for a while, but calmed down a lot in a little time period.  And that is Minecraft, a way bigger game.  It'll be cool at first, but people will either go back to the PC version or stop playing it as often.  Other than that, it seems like the game would be pretty frustrating in terms of controls, not to mention no mods; so no Alarm Clock, Engineer, etc.  With all of that being the case, I don't foresee any PC players using the console version very long, and seeing as the game is one of those indie types, I don't think it'll have much taking off in the console market. 

    Month after month when Sony shows the top games purchased on PSN Minecraft is on that list. It seems to be doing very well still. My sons and I love it. And to be honest they are as excited for KSP on PS4 as I am. Hell, I'm even going to buy it for my Wii U later this year when they finish that version too. :)

    13 hours ago, Wallygator said:

    Seems to me...

    The desktop version has a longer half-life per version due to mod support and availability of "between-versions" community bug fixes.

    The Console version (Assuming mod support is not provided) would only have a decent half-life if version releases were more frequent in conjunction with more effective bug squashing.

    For Example: The docking port "Locked" bug currently still present - If that particular bug makes it to the console AND there is no way to install (let's just say for purposes of this example) a module manager patch to temporarily fix it, then that version of the console port would be immediately dead for a good many players - seeing as docking is an essential part of the KSP experience.

    On the other hand - I could be off-base, as the console version might not include docking ports at all. :-)

    I don't understand these comments. Just because someone plays a game on a console they will suddenly stop playing a game because it has a bug/issue? Why just console players? These comments are almost offensive. Because I play on PS4/Wii U I'm a infant that can't wait for a fix? If this was true almost all games would be abandoned. Bugs happen all the time and eventually they get fixed. Most games on PC and console deal with this with players coming back for more. 

  10. On July 2, 2016 at 8:00 AM, KJ2022 said:

    I'm not trying to trash it, I enjoy the game both with and without mods, but a large portion of gameplay on youtube features mods, some console users could feel pushed out because of that?

    But not all of them. One of the biggest KSP Twitch streamers is a stock player only. So, mods don't always make the game entertaining. Imagination and creativity do. 

    On July 2, 2016 at 0:20 PM, Alshain said:

    I'd be more likely to believe that it would fail due to launching in a 1.1.x state than not having mods.  I mean, trying to pull in a new crowd on a version as unstable as 1.1.x could be a disaster in the making.  Reviews are seldom updated once written, and we have a game version where wheels can't even drive down the road, critics will eat it alive.

    I had not actually heard the console versions were slated for release this month, but assuming 1.2 doesn't get here first, It will be interesting to see what the console only side of the media thinks of this.

    Just because it's unstable on PC doesn't mean it'll be unstable on the console versions. They are going to being different versions that are built for a specific console that can't be modified. That last fact alone should mean it might run a little more stable on console since there aren't hundreds of software combinations to worry about. 

    On July 2, 2016 at 0:30 PM, Tex_NL said:

    Totally agree. If the console version is as bugged and unfinished as we have now I predict the life span will be short. Very short!

    Why? If the PC version isn't getting abandoned because of a "crappy" version. Why would another version? Gamers are gamers no matter where they play. To say otherwise is ignorant. 

  11. 4 minutes ago, Mad Rocket Scientist said:

    Wii U announcement: 

    Xbox 1 announcement: 

    PS4 announcement (actually the announcement was somewhere else, and a not a devblog, but this is the FAQ)

    There has been some controversy over the console ports, but for the most part SQUAD has kept us informed. :) 

    FTE Games on Twitter has been doing a good job at keeping us up to date on new Trophies and stuff. I thoroughly enjoy seeing new stuff when they post it. 

  12. 10 hours ago, Carraux said:

    No.

    Console version won't have any mods and stock game can't compensate. Too much is still missing. And creating a controller friendly UI will be a tough job (and I doubt it will be genuine).

    And last: Graphics. I doubt that average console gamers are as forgiving as pc gamers are, The claim for good graphics is imho higher there, because they know about the capabilities of their machines. I doubt that a console KSP with current poor graphics, a probably (sub)mediocre UI and no support for mods and no addtional features will get a good critics score. Probably console version is for the enthusiasts only, who already know the game. I believe that Squad will fall flat on their face.

    You don't know for sure it won't have mods, and I don't know for sure it will. But I can tell you this, I nor many people who are into those kinda games are graphics whores. If it's a good game it's a good game regardless of how well it looks. I'm down for whatever they give me. I'll make the most of it and enjoy what I get.

  13. On May 28, 2016 at 6:19 PM, Red Iron Crown said:

    Those aren't mods, those are stock features.

    "mod or modification is the alteration of content from a video game in order to make it operate in a manner different from its original version."

    Doesn't matter if it's created by a guy in his underwear in his moms basement or by a game developer, if it changes a feature of the game it's a "mod". No users such as you or I can't create mods for the PS4 version, but yes Squad and FTE Games can. 

    4 hours ago, GregroxMun said:

    Console should have its own separate Hype Train. Locomotive should be a tank engine. Perhaps, to reflect the childish nature of console users, it should be a LBSCR Billington E2 Class Tank Engine, similar to Thomas the Tank Engine.

    You're gonna need some ice for that sick burn I just delivered by rail.

     

    Disclaimer: I have no real disrespect for console users.

    None taken. I understand it will be two different experiences in a way and deserving of our own sections here in the forums. I suggested this myself months ago. Maybe it will happen. It will help those who only want to read/comment on PC stuff, or console stuff.

  14. On May 20, 2016 at 5:39 PM, 5thHorseman said:

    You can't have a Hype Train for something nobody is hyped about.

    Where is my beating stick..... I mean your wrong.... I mean people are hyped. Haha.

    But seriously there are plenty of us out there waiting for our turn to play. More than I would have thought. I see console supports in social media all the time now and our Kerbal Space Program PS4 community passed over 220 members last week. Not bad at all for a game that hasn't been released yet (on consoles).

    For those worried about mods I have no doubt they will be in the game. Sure Squad and FTE Games will have to be the ones to put them there so no users can just add thier own whenever the feel like it. But this is a good thing because if the developers add the mods you don't have to worry about a user made mod not being upgraded and crashing your game. Look on the bright side fellas.

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