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The number 4
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Mods in Stock
Choctofliatrio2.0 replied to Choctofliatrio2.0's topic in KSP1 Suggestions & Development Discussion
Interesting... Would that affect how the game runs, especially if somebody didn't use any of the mods? I feel like it'd slow down startup with having to load all those extra resources. -
Building Wrong
Choctofliatrio2.0 replied to Abbin21's topic in KSP1 Gameplay Questions and Tutorials
1: Get rid of the monopropellant. 2: Get rid of 1 of those batteries. They store a lot, and with the panels, you'll be fine. 3: Is that a drill I see? That's not necessary. You have no isru or ore tanks, and you don't really need them anyways. -
Parachute Staging Toggle
Choctofliatrio2.0 replied to The_Lieutenant's topic in KSP1 Suggestions & Development Discussion
So is what you're saying is that you want parachutes to be outside staging because you don't know when you'd need them? I can relate. Generally what I do is just put it at the very end of the list, so everything else will deploy before it. -
Nice job. I really enjoy docking, it's one of my favorite parts of the game. (I don't like launching station module after module UP there, but docking them is fun). My first docking was between two identical probes. It was kinda weird due to RCS placement, but it worked out. I'd recommend you only have 1 set of RCS thrusters, around the center of mass, or 2 sets equidistant from it. That'll normally work with ships like those, cylindrical and the like. Spaceplane thruster placement is... weird. I've never figured it out.
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Not hard, but tedious, especially in career.
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I made it to 600 hours a few weeks ago, but my motivation has kinda petered out. I started a new career a few days ago, so that could get me jump-started again. I'm kinda in the awkward area where I don't have the time or patience to get a whole game running, with test missions and coms satellites and all that, but if I just get into Sandbox and build a Mun mission, it feels like I'm skipping ahead. Idk.
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Can We Turn the Moon into A Projection TV?
Choctofliatrio2.0 replied to Jonfliesgoats's topic in The Lounge
Don't forget, the moon really doesn't seem that big in the sky. You couldn't really project words or lots of colors. -
Orbits as biomes
Choctofliatrio2.0 replied to rcp27's topic in KSP1 Suggestions & Development Discussion
Pretty cool idea! You could even add things like VanAllen belts at certain heights that act as another biome. -
I don't think procedural planets is too useful, if only for the community's sake. We have so many challenges and tutorials and stuff, having new solar systems each time would invalidate all of them
- 26 replies
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