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SheVa Nine

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Everything posted by SheVa Nine

  1. I do, the only issue is that it is from 1.0.2. I'll try to make up a 1.0.5 equivalent.
  2. Radially attachable heat shields (for the bottom of spaceplanes or for covering nosecones on high-velocity atmospherics) Larger and/or more powerful ion drives Solar sails Bigger static solar panels Radially attachable liquid-fuel tanks like the roundified monopropellant tank Smaller/lower-profile grabbers 2.5/.625 m SRBs Extendable structural parts (like a girder, but collapses to maybe a quarter the length, but requires electrical charge to extend/retract) Nuclear reactors for long-term non-solar power (can be high on the tech tree and generate a lot of heat, but I want something better than the RTG)
  3. Finally, a working version! 1382 MJ impact energy from 150 km-ish orbit (148-153 km), 4 RVs with a total pad weight (launcher + RVs) of 580.4 tons . Circular error not yet calculated. Each RV weighs 8.4 tons with an impact velocity of 573.6 m/s. A single RV The full launcher Two RVs in space near each other Circular error has not yet been tried for, but I'm guessing it'll be pretty large, since I don't really have a lot of fine control. If it's not just me sucking at aiming and people are tearing out their hair trying to aim their RVs, I can remove or reduce the weight of the accuracy parameter. If people do have good ways to aim, please share! (also, any pointers on maneuvers with SRB?) Edit: Second test was equally unaimed, but achieved an impact energy of 1896 MJ (roughly the equivalent of half a ton of TNT). Third test broke 2 GJ (2379 MJ) and actually got a measurable circular error of 51.5 km! Scoring that shot, I get (2379+150)*4/(580.4*51500) a whopping 0.00042305495 points! That circular error is killer.
  4. BTW, here's the rover I'm using as a target. It uses a RoveMate command box, 3 RTGs, 8 static solar panels, 4 of the larger radial-attachment batteries (Z-400), 3 2x2 structural panels, 6 short girders, and 4 TR-2L rover wheels. If you use a different target, post it along with your EOSP design.
  5. Well, first test launch complete: circular error of 44.8 km, impact velocity 109 m/s. Work to be done! Not gonna even bother calculating score.
  6. Sorry if it wasn't clear before, but let me say it again. No mods which do anything more than give you additional information. No autopilots like MechJeb, no HyperEdit, definitely no parts mods. If you set the target as a target, then impact, it should show you the little grey or yellow box around the target with a distance readout. That's larger than I was thinking about. I was thinking something rover-sized, just drive it out a couple of kilometers from KSC and open fire. Yeah, I've had that issue too. I'm working on a fix, and I'll post my completed entry as soon as I have it.
  7. I have not yet updated to 1.0.5 (true confessions) because I'm lazy, but it is for 1.0.x (just post your version number). The weight multiplier is my bad, I forgot to add it to the equation. Note: scores will be low.
  8. How about going EVA to try to transfer from one craft to a rescue craft in a lower orbit, missing, and burning up? How about going EVA to try to transfer from one craft to a rescue craft in a lower orbit, missing, and burning up?
  9. I didn't have a plan for a standard target, all it has to be is a reasonably small, surface-bound object (no 100-m targets). Scoring modifier added! Thanks for the idea!
  10. Awesome! I´ve been looking for a launch vehicle for my 55.9 ton DSEV, but there´s no kill like overkill (especially since the DSEV wants to be in HKO)
  11. Hi guys! The EOSP challenge is a Kerbin-SOI extra-atmospheric test. The objective is to create a system which can place multiple guided reentry vehicles in Kerbin orbit (any stable orbit is acceptable, but higher orbits are preferred). In addition, a reentry test must be done to determine CEP (accuracy, expressed as a radial distance from target), and the system must be sustainable (must have enough onboard power generation for indefinite deployment). NO MANNED VEHICLES! Scoring criteria: A=Impact energy (MJ) B= Orbital height (km) C= Number of reentry vehicles placed per launch D= Circular error (m) E= Pad weight (tons) Score= ((A+B)*C)/D*E Vanilla KSP parts only. Must have a functional launcher. Example scoring for a 4-RV launcher with orbital height of 150 km, 1 GJ impact, pad weight of 100 tons, and a circular error of 100 m: ((1150)*4)/10000= .46 points. I´ll post a submission once my computer finishes updating to Win10 Edit: Added a pad weight multiplier. Also, my submission is delayed by a previously undiscovered reentry issue.
  12. Yeah, but it has enough delta-V to get almost anywhere in the system if you are patient enough for long burns (it has ~50,000 seconds worth of burn time). The issue is that the PDV wobbles, not the DSEV as a whole. I couldn´t reach the PDV with struts from the fairing. Any suggestions?
  13. There we go. The docking ports on the PDV and MEM are not connected because of stability issues during launch testing. The PDV does have 4 landing legs as well. You have to either launch it crewed or EVA the crew into it the first time you launch.
  14. Did that pic work? I tried using Google Drive Nope. I'll try something else.
  15. Design specs for the DSEV-1 (Bannon classification number: SMMI-01IE) Modules: DSEV-1 Main Exploratory Module (MEM), DSEV-1 Planetary Descent Vehicle (PDV) Crew: Up to 9 Crew spaces: 1x Mk2 Lander Can (MEM), 1x PPD-10 Hitchhiker Storage Container (MEM), 1x Mk1-2 Command Pod (PDV) Mass (MEM and PDV combined): 55.9 tons Thrusters: MEM: 4x IX-6315 Dawn ion engines 8x RV-105 RCS thruster blocks PDV: 1x RE-L10 Poodle rocket engine 4x RV-105 Fuel: MEM: 105000 units XenonGas 1030 units MonoPropellant PDV: 750 units LiquidFuel 880 units Oxidizer 600 units MonoPropellant Electricity: MEM: 4x Gigantor XL solar arrays, 4x SP-L solar panels, 4x Z-4K batteries PDV: 4x SP-L solar panels, 4x Z-400 batteries Available Delta-V (MEM ion thrusters): 8,478 m/s (I've heard somewhere that this is more than enough for a Laythe shot.) Sorry about lack of pictures, my upload speed right now makes snails look fast. I will add a screenshot ASAP. It currently does not have a lifter, so if anyone can suggest a good high-orbit-capable heavy lifter design to put this thing into space, I'd love it. (aiming for a ~200km circular orbit before Kerbin departure without using the PDV or MEM thrusters at all if possible) Share your long-range space vehicles here!
  16. Being a huge nerd, I just calculated the kinetic impact energies of the weapons for the Co-102 (Flea SRB missiles and the I-beam/Sepratron missiles). Assuming straight, continuous-burn flight with all fuel expended before impact: Flea SRB missiles: 827.8 MJ, equivalent to 197.85 kg of TNT in a shaped-charge contact explosion M-Beam 200 Pocket plus 4x Sepratrons: 131.5 MJ, equivalent to 31.43 kg of TNT in a shaped-charge contact explosion. And now you know!
  17. And then there's me, trying to balance KSP and League of Legends... and school, and college applications. This game should probably be a Schedule I controlled substance.
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