

TheHiddenKitten
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Everything posted by TheHiddenKitten
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[KSP 1.6.1] Stock Visual Terrain [v2.2.0] [20 March 2019]
TheHiddenKitten replied to Galileo's topic in KSP1 Mod Releases
Hi Is there any chance that this mod is interfering with solar panels? Recently, I have been experiencing a bug in which all vessels have had their solar panels retracted. It doesn't seem to have happened again on vessels I have re-extended them on, but it makes me wonder what caused this. SVT is my newest mod and the solar panels didn't change behaviour before installation. I am on Windows 10 64-bit with 64-bit KSP 1.2.2. Thanks- 1,019 replies
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- kopernicus
- svt
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Hi I am having an issue where my log is being spammed at about once per frame with "NullReferenceException: Object reference not set to an instance of an object". I have other mods installed, but the log (download here: https://uploadfiles.io/d59jv) says "at scatterer.RefractionCamera.OnPreCull () [0x00000] in <filename unknown>:0". Is this a known issue or bug? I am on KSP 1.2.2 with Scatterer 0.0320. Thanks
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Not trying to bug anyone here, but could you give us a very rough estimation for release date on 1.2.2? This is one of my favorite mods.
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Where do I go to download DMagicScienceAnimate newest version? It didnt come bundled with regular DMagicOrbitalScience.
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[1.6.1] Reentry Particle Effect 1.4 (2019-02-12)
TheHiddenKitten replied to pizzaoverhead's topic in KSP1 Mod Releases
So Squad had this feature embedded in the game but disabled it? Is there any logical reason for them to disable it completely without removing it rather than adding a toggle for it in settings? Is there a more dark and sinister reason that Squad tried to keep this from us??? -
Once when I was loading KSP, a nyan cat started flying across the screen multiple times. I haven't installed any new mods or programs on KSP or windows, and it hasn't happened ever again. I dont know why this happened or if it was a mod, but it seems unlikely in that I haven't had any new mods for a few weeks and it only happened a few days ago. I have a video so could someone please tell me how to add a video into this so you can see what happened.
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[1.1] BDynamics Mk22 Cockpits v1.1
TheHiddenKitten replied to BahamutoD's topic in KSP1 Mod Releases
Just so people that dont have it can download it while we wait for a new link. I was asking about the 1.04 ASET stuff because I have it but I dont have this mod and wanted a way to download it. -
[1.1] BDynamics Mk22 Cockpits v1.1
TheHiddenKitten replied to BahamutoD's topic in KSP1 Mod Releases
Would BD approve if you uploaded your copy of this mod to github or something so we could download it while there is no other link? -
We could use an F18 RPM/ASET IVA for the MK1 inline.
TheHiddenKitten replied to SpaceToad's topic in KSP1 Mods Discussions
I have no idea how to use ASET to make IVAs, but I could try modeling a cockpit part and if someone wants to make an IVA for it, that would be great. -
[1.1] BDynamics Mk22 Cockpits v1.1
TheHiddenKitten replied to BahamutoD's topic in KSP1 Mod Releases
Not trying to be pushy or anything, but when will this be available again? It looks really awesome! -
[1.1] BDynamics Mk22 Cockpits v1.1
TheHiddenKitten replied to BahamutoD's topic in KSP1 Mod Releases
Can I use 1.04 ASET Props? I have them. Would they work with 1.05 if I used them or have they been broken? -
[1.1] BDynamics Mk22 Cockpits v1.1
TheHiddenKitten replied to BahamutoD's topic in KSP1 Mod Releases
Is there a way to download this? There is no download link. And if you put a new one in could it include the ASET stuff? I cant download that either (R.I.P KerbalStuff). -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheHiddenKitten replied to bac9's topic in KSP1 Mod Releases
Do the HL cargo bays still support that old 0.90 feature where they could have the top closed off and the side doors opened?- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
TheHiddenKitten replied to bac9's topic in KSP1 Mod Releases
I have been having problems with the HX (and any other) cargo bays not having the subtype switch button. The only have open/close bay, next fuel and prev fuel. I looked inside some part configs and there is nothing referencing a part switch module. Did my install break somehow?- 4,460 replies
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GPU Issues
TheHiddenKitten replied to TheHiddenKitten's topic in KSP1 Technical Support (PC, modded installs)
It only turns yellow when I have 150+ parts. I experience low fps usually when looking at the KSC from the runway or launchpad but also when re-entry heating and the white trails that parts make when going fast. -
GPU Issues
TheHiddenKitten replied to TheHiddenKitten's topic in KSP1 Technical Support (PC, modded installs)
Yeah I think it is because GPU-Z shows activity with ksp open. It is because ksp.exe is set to use it in nvidia control panel. I experienced this with minecraft.