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AtamTab

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  1. OMG, it is possible then. Here's what I do: I would turn on SAS, switch to target mode. Then launch as usual. However, the moment right after I separate the boosters, the tutorial would tell me that I cannot make it. There's nothing really that I could do differently as there's hardly anything I have to do between launch and booster separation.
  2. There's over a dozen threads in the technical support section reporting that several tutorials are bugged, the most prominent being the getting to orbit tutorial. Most of them have 0 replies and range from 2014 to 2017, a span of 3 years. This is not even counting the numerous threads on Steam and Reddit. I just tried the suborbital and orbital tutorial today after the latest update and it is still BUGGED. Even if you activate SAS targeting mode and manage throttle as per the instruction, you run out of fuel every single time. I don't think that the space craft is even capable of getting to orbit. Are the tutorials going to get fixed or what? It's not that hard to build a space craft capable of orbit. For a beginner it is the most frustrating thing ever. I remember trying it for a whole day in 2015 and eventually not touching the game for half a year.
  3. Version: 1.0.5 non-Steam 32bit OS: Windows 10 64 bit Hi everyone, I had KSP for a long time and I just started using it again, on a gaming PC. I started to build a multi-purpose station that consisted of more than 400 parts. The game performance was horrible. I was getting 1fps per second according to the performance menu. It was incredibly painful having 1fps. It made docking pretty much impossible. I don't know about you, but 1fps makes me dizzy when watching the screen. Anyways, I looked at task manager and KSP was only using 30% of my CPU and 1.7GB RAM! Overall, only 35% of CPU was being used on my computer and 69% RAM. I just don't get it. Why is it lagging so much? It is hardly utilizing my new gaming PC's resource at all. I have other simulation softwares and they work fine. For example, Microsoft Flight Simulator X and Prepar3D run fine for me. For any of you who don't know, those 2 simulation software are the ultimate PC killer. My computer can run it around 20fps. However with KSP I only get 1fps with 65% CPU and 31% RAM unused. This must mean KSP is hardly using my PC's resources well at all. What is wrong here? I really want to build interstellar ships and big space stations but KSP is really limiting my ceativity. The computer bascially has no problems coping at all. However, KSP starts to lag after 400+ parts, and this is just getting annoying- it takes the fun away and it wastes a lot of time. Any help will be appreciated.
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