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[1.9.x - 1.12.x] BDArmory Plus (BDA+) v1.9.0.0 [2025-01-22]
BF2_Pilot replied to DocNappers's topic in KSP1 Mod Releases
I'm very honored that "Kerbal Field" can be mentioned by you. Even though our mod has not been updated for a long time, it can not fully adapt to the current BDA Plus. I'm looking at the changes and gradually improving "Kerbal Field" so that it can run better on this perfect environment provided by you. Thank you.- 697 replies
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
BDA-rp is doing well ,adding some amazing functions like "BulletTypeChange" , so I have added AP/HE for most of turrets weapon lol . It's certain that I am glad to bring Kerbalfield to BDA-rp environmnet but if I use these modules in runway projects, those who still using traditional BDAC will not able to start their game. -
oilwell0314 started following BF2_Pilot
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
It's what DF17 did in real world(featured high speed) You can decease its "thrust" in "cfg" by yourself to avoid overspeed . -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
one of bugs of BDA ,lol if your missile's speed is fast ,it's common to fly over target and miss XD BDAc is not suitable for this kind of missile , I will fix it after learning C++ programing -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
KerbalField on SpaceDock updated -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
You can find these parts in manufacturer"Kerbal Liberation Army". BDAmod's update cancel the supporting of other MODS'parts so i move my parts into that category -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Structural -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
As the developer,I have use it in 1.7.3 for a long time. -
VoidCosmos started following BF2_Pilot
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
In 1.8.1 there is somthing wrong with DDS maps so some parts of this mod ,so these parts look strange.(Still trying to fix them) Weapons work well.So I didn't update this mod . -
This days i try to make something special based on BDAC rockets. The first idea: LAD(Low Altitude Dispenser) It's just an unpowered rocket And i try to make the ADS for land vehicles. My idea is to add a delay expansion collision box to the rocket,and it works. I'm still perfecting them.Any suggestions?
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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
If you want to make glasses like those in this mod ,you should set the Material 's shader to "KSP/Bumped specular(transparent)" in Unity Something new WIP -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Next verison. -
[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]
BF2_Pilot replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Ok,could you please list some (not all ) parts have this problem for me ? I really need your help . Thank you!