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KSP2 Release Notes
Everything posted by PTGFlyer
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[1.0]Vanguard Technologies | EVA parachutes | still works
PTGFlyer replied to Kreuzung's topic in KSP1 Mod Releases
Yeah, I really worry about killing Jebediah Kerman because how am I going to replace that kind of a piloting god? Parachutes mean I can put him into anything. -
So how do you deploy a parachute?
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
PTGFlyer replied to bac9's topic in KSP1 Mod Releases
My Dropbox is full and I forgot about Google Drive. Thanks. I guess I just had problems with the three different folders. It works now. I keep somehow installing things wrong, looking at them closely, and not realizing that's it.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
PTGFlyer replied to bac9's topic in KSP1 Mod Releases
I'm using 1.1, so I figured with the recent release it was probably a bug. Player log:- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
PTGFlyer replied to bac9's topic in KSP1 Mod Releases
Bug report: None of the B9 pods show you the Kerbals inside them down in the bottom right corner.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
PTGFlyer replied to bac9's topic in KSP1 Mod Releases
Is there going to be a Mk2 docking port anytime soon?- 4,460 replies
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[1.0]Vanguard Technologies | EVA parachutes | still works
PTGFlyer replied to Kreuzung's topic in KSP1 Mod Releases
Okay. I can't tell whether that's good or bad, because I was stumped, but this means I still can't do anything... -
[1.0]Vanguard Technologies | EVA parachutes | still works
PTGFlyer replied to Kreuzung's topic in KSP1 Mod Releases
I think this is really cool. Unfortunately, all the mod does is add two yellow boxes that have yet to do anything. Is this a 1.1 problem or a problem for me? I use OS X El Capitan. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
Ah, that would probably do it. I'll get 1.1 when I'm at home (school blocks games on wifi). Thanks! -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
Yes, but how do I do that? Is just copy & paste okay? -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
Oh, so all you need is that whole thing? How do I get that? I found it but how do I upload it? I copied it and put it in the spoiler so I don't fill up a mile and a half of screen. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
Oh, so that's why Unity showed up. I thought that was left over from when I got that. I found Player.log but no output_log.txt in sight. Okay, I opened Readme with the Console and I was able to read a rather useless three lines of text. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
That's what I figured, but I didn't know exactly what to put there. I just got it from Github (and when I say just got it, I mean yesterday), and it's in the GameData folder in KSP_osx. I can't find anything named output_log.txt, and I can't open the Readme file. This is what happens when I try: And this is what happens when I right-click: -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
I downloaded it and when I right click I don't have an "Open terminal" option. Help? -
Top Gun AI - The Official Tournament Thread
PTGFlyer replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
My plane did really well for me throwing it together in 5 minutes and doing no testing whatsoever. I thought it was a hard deadline, and afterwards my mom deleted KSP for playing it at school. -
Top Gun AI - The Official Tournament Thread
PTGFlyer replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Aw, I lost 3-2? *sigh* so close -
I would totally press Z if A) It wasn't one of the orange suits or someone with a really cool name B) A Kerbal had already died (if in career or science mode)
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Top Gun AI - The Official Tournament Thread
PTGFlyer replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Oh good, we're still starting from the ground. If we started from the air my jet would fail utterly, because I didn't have time to test it before the deadline, and then my mom deleted KSP, but it takes off at 40 m/s in about 3-4 seconds. -
Top Gun AI - The Official Tournament Thread
PTGFlyer replied to RocketTurtle's topic in KSP1 Challenges & Mission ideas
Yeah, it's the 19th now. -
The 5th Generation Fighter challenge [FAR]
PTGFlyer replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Huh. Wouldn't you need two claws to keep it steady? -
The 5th Generation Fighter challenge [FAR]
PTGFlyer replied to Halsfury's topic in KSP1 Challenges & Mission ideas
HOW DID YOU DO THAT -
The 5th Generation Fighter challenge [FAR]
PTGFlyer replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Apparently school and KSP are not supposed to go together, even when I have free time. -
The 5th Generation Fighter challenge [FAR]
PTGFlyer replied to Halsfury's topic in KSP1 Challenges & Mission ideas
Actually, I guess I'm not doing this. My mom deleted KSP. -
The 5th Generation Fighter challenge [FAR]
PTGFlyer replied to Halsfury's topic in KSP1 Challenges & Mission ideas
I can't get the 9g pull-up at all. Is it continuous 9g? -
The 5th Generation Fighter challenge [FAR]
PTGFlyer replied to Halsfury's topic in KSP1 Challenges & Mission ideas
I know, but has anybody done it yet?