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KSP2 Release Notes
Everything posted by PTGFlyer
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
I did try running clean. The reason that's the one I sent is because I'm doing coding for Real Space Program and all those mods are necessary. Really? I thought I was on the most recent. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
PTGFlyer replied to erendrake's topic in KSP1 Mod Releases
I can't get kOS to work. I type in CLEARSCREEN. PRINT "==Hello world==". and when I enter it just drops me down a line. Power says off and when I toggle it it briefly goes to starved and then off again. I made the design on the Github tutorials but nothing works. Logs are here: Did I install it wrong? -
Does this still work with older KSP?
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
PTGFlyer replied to ferram4's topic in KSP1 Mod Releases
I was afraid of that. Well, more specifically, I'm afraid of killing Jebediah with no reverts or crew respawns.- 14,073 replies
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- aerodynamics
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
PTGFlyer replied to ferram4's topic in KSP1 Mod Releases
So this mod doesn't work with FAR. And they know that. Do you guys know if that problem's on your end?- 14,073 replies
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- aerodynamics
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[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
PTGFlyer replied to bac9's topic in KSP1 Mod Development
Whats the difference between the PP-040 and PSSM-01 zip files? -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
PTGFlyer replied to ferram4's topic in KSP1 Mod Releases
Okay, I'll do that then. I did edit it. I just didn't find something to delete it in the edit.- 14,073 replies
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- aerodynamics
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[1.0]Vanguard Technologies | EVA parachutes | still works
PTGFlyer replied to Kreuzung's topic in KSP1 Mod Releases
Dang. Are there any other FAR compatible rescue chute mods? -
[1.0]Vanguard Technologies | EVA parachutes | still works
PTGFlyer replied to Kreuzung's topic in KSP1 Mod Releases
I can't get a parachute from the box and I have VanguardTechnologies.dll. Does the mod still work? -
Docking node isn't working
PTGFlyer replied to PTGFlyer's topic in KSP1 Technical Support (PC, modded installs)
@radonek My point was that it's not doing that. There is none of the orange, red, green, or yellow stuff, just the gray & white. @Kerbart Yes. -
Docking node isn't working
PTGFlyer replied to PTGFlyer's topic in KSP1 Technical Support (PC, modded installs)
Can somebody please help? -
I'll set up docking mode, but I don't get any of this: There is nothing in my dock align thing, just the tick marks. I can still dock, but it's pretty hard, so any help is much appreciated. Player log: https://drive.google.com/open?id=0B580QoGA49G4LThFbzdVMV9FZDQ
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I made a decent SSTAO The A stands for Almost. I also learned that Rapiers and Swivels have almost equal efficiency, and I already have enough power, so I'll put in a Terrier instead.
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Is this 1.1 compatible yet?