

i_like_kerbals
Members-
Posts
75 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by i_like_kerbals
-
ah lol, i meant how high did it fly but i guess you proved me wrong since it went past that without even having to burn lol
-
i prefer gamepad input whenever possible even FPS games (and yes i still am competitive cause i know how to play these games). I hate when im burning and i need to press X ASAP and i accidently hit Z, i personally dislike gaming with kb/m, the only thing kb/m is good at is aiming quickly... but if you are not a scrub and know where to be aiming and have awareness, even in fps gamepad is competitive in the right hands
-
how high did it go? 100 meters?
-
KAS - Connector Port Link Option
i_like_kerbals replied to i_like_kerbals's topic in KSP1 Mods Discussions
i thought that was an ingame screenshot for a second haha... but yeah I get the game engine works a certain way so he has to trick it to allow the resource transfer which then allows for kerbal transfer as it is vanilla behavior and mods dont remove vanilla behavior... still the mod can be designed in a more intuitive way... i have not modded ksp before but i know you can create your own GUIs so he should have coded his own resource transfer gui which keeps the ship undocked and then he can set the resource values in the two ships through the GUI... then it doesnt use the vanilla docked behavior... i get it though, the way he did it was quicker to accomplish but it allows for kerbal transfer exploit... i mean it is always up to you to exploit that so even though I could i dont and when connected i only will transfer the resources that would make sense to be pumped through a hose like all the TACS supplies and fuel but not kerbals -
well if these mods are written in c# you can look at the source code in the dll yourself... you can use a program like ilspy... then just search for the httprequests or socket code and yeah if the script is running off .net then yeah you have access to windows... i still wouldnt worry about too much about black hat modders lol even obfuscated code can be figured out with patience
-
Loading. Just loading. How does one speed it up?
i_like_kerbals replied to Linventor's topic in KSP1 Mods Discussions
Just because a mod isn't updated doesnt mean it wont work with the latest ksp... i have module manager always warning me about out of date mods that function fine... i keep ksp updated, like the latest update made my tacs life support mod go out of date yet it works perfectly fine. Do you know for a fact they dont work on 1.4?- 41 replies
-
- loading
- enhancement
-
(and 1 more)
Tagged with:
-
i have used mods on tons of games and even made some mods of my own (GTA IV and V via scripthook) and I seriously doubt anyone is trying to use a game to access your pc... i dont hack but id imagine there are much better ways to attack someone's pc like getting them to click a link on a website... games dont run in admin mode and modding a game should never require admin access, i guess it is possible but it is such a niche community to attack... the idiots on facebook are the ones they target
-
KAS - Connector Port Link Option
i_like_kerbals replied to i_like_kerbals's topic in KSP1 Mods Discussions
Yeah I guess after thinking about it, it does make sense to be able to allow the ship connected to be controlled as one or just let them be physically connected... I guess the issue with the mod and what is misleading is that it allows me to select docked, when they are not docked. Shouldn't the mod's script detect if the crafts are docked and then if docked to give me the two options? if the vessels are undocked i shouldnt even get the docked option, it's a nice feature but implemented in a way that is misleading... if they are undocked under no circumstances should kerbal transfer be available but i can see the rope/pipe/hose used to transfer resources (if you think of it as a hose) ... it seems to be multi purpose... hose/tether -
KAS - Connector Port Link Option
i_like_kerbals replied to i_like_kerbals's topic in KSP1 Mods Discussions
i just took this image and chose undocked... judging by the last post, it appears the mod cant tell if you are docked and asks you use the honor system... i just do it the honest way because i prefer a challenge, im not trying to transfer kerbals or resources via magic rope -
well the best way to resolve it would be to do the following steps without me knowing the exact issue... Remove all mods then test... If it crashes still then your install might be corrupt, verify integrity of cache on steam or if no Steam, uninstall then reinstall If it stops crashing then a mod is the issue, you can test one bby one until you find the bad mod If your problem still occurs then you have an issue with windows (assuming you are on windows) then that is a worse issue and who knows what you may need to do or maybe graphics card or memory issue, not sure
-
KAS - Connector Port Link Option
i_like_kerbals replied to i_like_kerbals's topic in KSP1 Mods Discussions
yeah i will try to dig around and post if i come across something, perhaps it allows for different access, maybe one is just a tether and docked allows resource transfer?? -
KAS - Connector Port Link Option
i_like_kerbals replied to i_like_kerbals's topic in KSP1 Mods Discussions
ahhh makes sense, I did try to google search the question and went through the KAS wiki on git but it wasn't really covered, thanks for clearing it up if you dont mind me asking, what is the difference between plug docked vs undocked... again im googling "cc-r2 connector port plug dock undocked" and the links are regarding other issues -
What exactly is going on in this image... i walked up to an empty connector port and selected link... is this a physical tether or is this a graphic representation of some kid of wireless link? It turns green when im close and red when im far... what is going on??
-
OK thanks for clarifying, I just didn't know if you were complaining that larger antennas were required to go farther, from a laymen's perspective, it makes sense but yeah I get it. I just figure Kerbals have different tech hehe. Maybe im weird but i makeup things to rationalize kerbal universe, like the reason there are no cities are kerbals live underground and they only have one ground station cause the KSC is literally the only planets above ground buildings so it is their civilizations only means of sending signals. They dont listen to radio or any of that. Only live music. They are advanced in some areas like space travel but still old fashioned. Now everything makes sense
-
What do you mean by #1? If the antenna doesnt go far enough then you just set up a network of satellites nearby, no? Isn't that what you would have to theoretically? You can fix having only one antenna site on the planet by landing probes to act as ground stations. I have see people drop probes on the poles to act as ground relays. I have not used the dishes much but I have seen the mechanic and it seemed straight forward. Would you rather have to program their angles and direction, etc? Im not a comms expert but are you also saying a relay antenna and direct antenna are achieved by the same hardware so no point in distinguishing between the two items? And #3 is not something that bothers me, again not familiar with satellite design so I dont care they add difficulty by increasing weight for longer range satellite. Also I like having to set up satellite networks on nearby bodies to bounce signals to far off places, again, is that not theoretically accurate? I guess I don't get your criticisms. I didn't study satellites, these physics, etc... care to elaborate? Your criticisms are from someone who actually designs this stuff in real life. I'm not thinking about this stuff so it doesn't bother me. I'm aware I'm playing a game yet I wanted something more realistic and decided on RT. I like satellite constellations i guess. It seems realistic to me. Not to mention in the "Kerbal" universe, their physics are a little different than what we are used to so any criticism I just rationalize by it being in the Kerbal universe Like how days are 6 hours, etc
-
I thought I read somewhere, maybe I am mistaken, but the vanilla ComNet does not get interrupted by planetary bodies. I remember reading something that made me want to use RT over vanilla. How is RT not realistic? I understand video games have to cut corners when it is not practical to be realistic in a game setting so I don't expect to be able to get hired by NASA after playing RT I just wanted a more realistic career mode. I am curious now how is RT unrealistic and how is CommNet unrealistic since I seem to forgot what I read?
-
I am launching my first satellite and I want to be able to correct its orbit after I deploy it from my vessel. How can I remote control it to do the burn to put it into its orbit? My vessel has a Communotron 16S and the Satellite has two reflectron dishes, one pointed at the active vessel and it has two communotron 16 antennas... it still says no connection. I have everything activated too on the satellite and my antenna on the vessel is active. I wonder if it gets confused by active vessel since i have two other flights near the Mun while i am orbiting Kerbin trying to control the satellite.
-
Thanks for all the tips, yeah I suppose vanilla would be easier but I like the added realism I read about in Remote Tech and would like to just learn with that even though it will take me longer to grasp, I don't mind. So one contract says to point a dish at the Mun from Kerbin. So I was thinking to lad a rocket or plane at one of the poles assuming the mun would always be in the LOS. I would need to keep the Mun in constant LOS, no?
-
Hi I am pretty overwhelmed by all the info on Remote Tech and am stuck with wondering how to even build a satellite and set it up in a rocket. I have the part that allows me to carry a payload, the protective shell that I can shape. So I want to do the career mode contracts where I put a satellite on Kerbin facing the moon and do the 3 satellite contract and then eventually the 4 satellite. So here are my questions... 1. How far can the antennas and dishes reach. How far is an mm? It seems dishes are much farther but are directional cones. The cheap antenna I guess is good enough to communicate in orbit and anywhere on kerbin? 2. I need to have orbit that is equatorial, polar and another direction? Or all in the same orbit spaced out? 3. Can I build a satellite and save it as a craft and then just pull up copies to attach to rockets? 4. How do you point a dish at the mun? Would it need to be sitting on a pole? Any tips to help with Remote Tech would be useful, Im not new to KSP but am a little overwhelmed by RT. Thanks!
-
bump... does anyone know which setting file this vab window's position is saved? It has to be on a settings/text file saved in appdata or somewhere in the install folder?? It is the contracts window, which toggles from the button in the toolbar, shown in the image below... hopefully someone knows, thanks
-
Hey thanks for the reply, I looked around that file a little and the only reference to an X or Y was for something called female eye offset spacing, something like that, but there are no settings for window x y positions on that file it appears. A bunch of properties at the top and then keybindings and settings for planets. Not sure though, thanks anyway.