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berkekrkn

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Everything posted by berkekrkn

  1. I am using RSS+RO mod. I want to build station around moon or build a colony at moon. To launch them I need to build very massive rockets with 150+ parts. For example: : This is my rocket with 184 parts and at the launch pad I am getting 6 fps. What should I do ? I can launch simple rockets (carrying satellites) with +40 fps. Is it possible to prevent this fps drop with a mod or with a tweak etc. ? System specs: FX-8350; GTX 970; 8GB RAM
  2. I can ignite simple ION engines because they only need only one propellant. But the complex ones with higher thrust need additionally megajoules. How can I produce megajoules ? When I try to ignite engine it says "Megajoules deprived".
  3. I didn't know capture means eliptical orbit, Probably that was the problem thanks for the answer
  4. I have captured saturn. And 5100 delta V left on my vessel. I want to capture and orbit Titan. The deltaV chart states that I need to burn 3 km/s for capture and 0.6km/s for orbit around Titan. However: In game I could capture Titan with 0.27 km/s delta v. But the problem is I need to burn 5,0km/s for orbit (not even circular). Do I really have to burn 5.0 km/s for orbiting Titan or how can I lower this to 3.0km/s as stated in delta V chart ? note: the vessel is not capable for aerobraking.
  5. I want to add a launch site in a place where I want. Is it possible. Or are the launch site options limited ? I am using KSC Switcher and RSS mod.
  6. I've designed moon rocket. With the help of Procedural fairings mod This is my rocket. Everything is normal except the rocket wobbles because the fairings not supporting my payload. I started turning early to show you. As you see the upper part with LES wobbles and the fairing can't support it. Even it can't hold itself (the fairings are not jetissoned !!). So my question is why this fairings are not supporting my payload. Sturts useless, auto-strut function useless, what should I do For example by Saturn rocket those 4 fairings were holding the CSM perfectly. I can't do the same in KSP
  7. I keep periapsis at +20,000 - +40,000 meters. Also I try to waste as much time as I can in the atmosphere.
  8. Hi guys, I start to build Mars Transfer Vehicle but first I need to design a lander. The atmosphere of Mars is really thin. I enter the atmosphere with 3200 m/s and it decelerates me to 2800m/s. I can't open the chutes btw. the vessel has 40 tonns of mass, so the chutes are useless. I enter the atmoshphere with 7.5 meters shield(not inflatable heatshield rather normal). Even it is useless. For departure from Mars I need to reserve 3.800 delta V fuel. 1-) Is there a solution ? If not should I use some more fuel for stopping the vessel? But then the mass of the vessel will increase to 50 tonns even I am using lh2 and lox propellant.
  9. Thx but when I replace the cfg. with the new one nothing changes. Stilll can't see the parts. Are you using Realism Overhaul ? Do you have 10m stock inflatable heatshield ?
  10. Hi , So I am planning manned mars landings . But the stock 4m heatshield is not enough to decelerate the vessel (30 tonnes) in mars' thin atmosphere. I tried to land on surface but always ended up crashing on surface with 1,6 km/s speed. So I need 10m inflatable heatshield for more drag. The 1.1 version of KSP comes with 10m inflatable heatshield. After installing RO this part has disappeared. So my question is: Where can I find that heatshield or is there a mod that adds inflatable heat shields in KSP.
  11. Increasing SMA helped but not that much (1600). Now the required deltaV decreased to 27.000 m/s http://www.filedropper.com/ksptotbodies ---> this is my bodies.ini file
  12. @Arrowstar This time I made a simple mission. Earth---->Venus---->Mars: First of all I put the dates. For the launch window open I put my KSP date which is 40y 252d On the "launch window close" I put a random date. 10 years after launch window open. (I think the problem may be here) Then I put my target planets. I left the orbit info box blank because the spacecraft is not launched yet. Then I press compute flyby maneuver sequence and here is the result: 38.982 m/s delta V is required. I think something wrong with launch close date. How can I decide that ?
  13. Hi @PLAD how can I manage "earliest search date, search period, V at SOI" these kind of things ? Should I always get these infos from earlier missions ?
  14. Thanks for the answer I also tried that program but as result it is showing nothing. On ksp tot what is wrong with the planning ? I selected multi flyby manuever sequencer, I put launch window time same as the ksp time. I am not sure what to put in latest departure time but I've put 10 years after the ksp time. I've entered Earth--->Venus---->Earth---->Earth for Jupiter like Galileo spaceraft did. I left the orbit info blank cuz I didn't launch the spacecraft yet. And that's all I can. And they seem to be correct. Is something wrong here. Or can you quickly plan same route for yourself and compare your result with mine ? Btw. the flightpath is correct. I've double-checked it with the galileo's flightpath and they were same except the delta V requirement.
  15. Hi I am using RSS and want to go to Saturn with this path: Earth----> Venus---> Earth---> Earth---->Jupiter like Galileo spacecraft did. Here are my results (hidden) : Are this results logical. Total Delta-V = 38.820 km/s (to depart earth) direct laucnh costs less Also it is not giving me the ejection angle. When I am at 200x200km orbit I don't know where to start burning although I entered my orbit infos (SMA, ECC, İNC etc.) in that small box @Arrowstar
  16. So now I can make the simple gravity assist. For example I could make a gravity assist from Venus to go to Mars. But now I want to go to Saturn. I searched a mission called Cassini and that spacecraft gone to Saturn with Earth-->Venus-->Venus--->Earth--->Jupiter. Without gravity assist I need 7700 m/s ejection deltaV. it is really a lot. With launch window I could make the simple assists but now it becomes really complicated. I've found a program Ksp Trajectory optimization tool: That calculates my path good. On the delta v section it says total delta V: 32.332 m/s. This costs more than a direct burn. Is this correct ? if so what should I do to lower that ? To sum up: How can I calculate these type of complicated burns ? And can you guys offer me a program that calculates these type of manuevers very well. The results from ksp TOT not covincing I think.
  17. Hello everyone, I always launch my probe directly so it costs a lot of Delta-V to go outer planets (like saturn, neptune etc.) I want to use gravity assist. For example in Juno mission. The spacecraft launched came back to earth then burned again for jupiter. I want to make same mission. When should I launch my rocket ? Or I want to go to mars with the help of the gravity assit of venus. When should I launch my rocket to venus ? Is there a specific time for that or can I launch whenever I want ? I am using RSS btw.
  18. I have built a rocket similar to apollo. But the payload (actually CSM) wobbles a lot. I've put a lot of struts from LM to CSM. Also fairings must support this payload. As you see in the picture below the fairing can't hold the CSM. The game acts like there is no fairing. and this is the payload. I've connected CSM with 6 heavy struts but still same
  19. Hello guys, I've built a rocket like Saturn V to go to moon. I can achieve orbit and LTI but when I seperate the fairing that covers the LM, the fairing crashes somewhere and modules explode. As you see in this picture I want to build a fairing like this. At first look it seems like half fairing but it is not... After the explosion as you see in this picture it is a full fairing, the sharp side hides in fuel tank. And during the seperation it explodes. I just want to build half fairing, its above side should be empty. How can I do that using procedural fairings. The default fairings were good at least I could build half fairings Shortly I want to build these type of fairings with procedural fairings mod.
  20. If you are using Real Solar System mod one year lasts 365 days and one day 24 h.
  21. I think commutron 16 not causing this problem, I also have an 400.00 Mm range antenna. Also the vessels are able to contact ground. Additionally I've brought two vessel together in low earth orbit using commutron 88-88 antenna (range: 20.00Gm) still no connection but they have connections with ground.
  22. Guys, I've two vessel in the geostationry orbit (36.000km) the vessel are very close. I mean the earth is not blocking the signal. So why the both satellite can't connect each other. I've also tried this in low earth orbit with different antennas but still same. edit: I've solved it thanks
  23. For example I've put the both sattelite in geostationary orbit of earth they can contact ground from 36.000km but can't contact with each other. So what's the problem the antenna ranges are enough but still no connection And this is the picture of satellite I've used 2- Commutron 16 antenna ( range: 4.00Mm) ; and a AIES Commtech CL-1 (range: 400.00 Mm)
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