Jump to content

berkekrkn

Members
  • Posts

    90
  • Joined

  • Last visited

Everything posted by berkekrkn

  1. Hi everyone I'm using Realism Overhaul with Real Solar System. I've also installed RP-0. But after installing that some engines disappeared. They were really useful. Should I uninstall the mod ? Also in Techtree I can see the engine but during the building I searched but couldn't find the engine(s)
  2. How can I know the vessel type ? I've a contract station around earth. I everything has tick but only vessel type: station has no tick. The other requirements are all met. What should I do ?
  3. into the orbit of moon? I'm using Realism Overhaul and Real Solar System. I've contract wants from me to build a space station around moon. I've built one with 14 tons of payload & 1.840 tons of rocket. It is really huge. 100m, 18m wide. The engines are producing 3x8000 kN thrust. Isn't there a cheaper way ? Also it has 14.000 deltaV and 1.20 SLT (for first stage)
  4. ksp.olex.biz is a great website but for kerbol system. Is there a same calculation toll for RSS ?
  5. After overwriting Orbiter.cfg I can't see any parts. If not then the game stucks at load screen.
  6. Thanks for answers. 1-) This is the orbit of his vessel. I launch the rocket from baikonur as you see in this picture the vessel is far from earth. So I can't figure out when he pass over baikonur. 2-) The wikipedia formel seems logical but I need the inclintion of orbit. And ksp gives nothing about the vessel's orbit. There's a value in ksp engineer redux "relative inclination" but this value isn't constant it changes. So how can I leran the inclination of that orbit. 3-) The mechjeb is a bit challenging. I put the orbit altitude as 200km and it shut downs the second stage engines immediately when I have 200 km apoapsis.(the engines have 1 ignition) Because I don't have a complete orbit the rocket enters the atmosphere again.
  7. Hello everyone, I am playing ksp with RO and RSS. Now I can achieve orbits. I could also land on moon. (I could set my relative inlcintion 3.4° with sense of proportion) Now I have a rescue mission. I must rescue ****** Kerman from orbit. His vessel has a strange orbit. Normally if I was in Kerbol system I would make an equotarial orbit than I would burn to "anti normal" or "normal" vector to set my angle same with the angle of target orbit. However in RSS it uses too much deltaV. During the lift off I always make a gravity turn to 90 degree or "N" (for polar orbits) 1-) How can I know, to which degree I should turn, in order to make my relative inlinction near "0°" with target orbit. I also read the tutorials of RO on github but these guides don't include my problem. Or I missed it.
  8. This black engine is Generic 2kn thruster. I've built the same thing in this picture. I'm also using real fuels. But when I right click on the fuel tank it should normally suggest me the sort of fuel but for this engine nothing is suggested. But this guy in post can get 3.400 deltaV from these engines. Do you have any suggestions ? Also can you suggest me small pressure feed engines mod for ksp RO except rla stockailke
  9. Can someone of you could solve it, who use CKan ?
  10. After closing of kerbalstuff the download of mod stucks. After spacedock some members mentioned, that their CKAN continues to download. I've started my CKAN nothing updated. And still stucks. Is this problem solved ? If yes how can I solve mine ?
  11. It is still not working for me, it tries to download from kerbalstuff. How did you do that ?
  12. Yes And I've solved my problem the non RO part was the problem after putting compatible part with RO my problem is solved Thanks for answers
  13. Yes. Ths satellite also includes a non RO part maybe that is problem i will try without that part thx for your answer btw
  14. The satellite has antenna, can generate it's own power. So what's wrong ? This satellite includes a non RO part is it a problem ?
  15. Thank you very much for your answer. Which engine mod do you recommend I'm searching engines for 2nd stage. 300-400 kN thrust and more than 1 ignition. I have so many engine mods but they are either too strong or too weak.
  16. when the client tries to download from kerbalstuff. Should I install the mods manually ?
  17. It is very hard to make an orbit. The engines are unthrottable. The engines also have limited ignition but that"s no problem for me. Because of the unthrottable engines the spacecraft pulls 15 G with 1000kN engine. No I am using real fuel, real heat etc without RO. Is it so in real life ? Do the engines have no throttle control ?
  18. For example I'm building a blue rocket. When I put a decoupler beneath the engine a white shroud automatically appears and that ruins the view of rocket. Can I change the shroud textures with any mod ?
  19. I've installed Realism overhaul via CKAN. Everything is working perfecty. But I can't lift off. My problems are: 1-) There's a lot of different fuel types. I don't know which fuel should I use. I just select the fuel that fills the green box. ( when activating engine, a green box appears that shows how much fuel you still have ) 2-) The engines thrusting about 400 kN and that's not enough for lift off. Is there a video tutorial or article tutorial for RO in ksp 1.0.5 ? Can't I use default ksp parts in real solar system mod. Should I definitely use realism overhaul ?
  20. I searched but couldn't find. Can someone give me the link of that chart ?
  21. Ok. My fault. I've installed community tech tree that enabled locked parts. I'm using rockets in sandbox and carreer mode without problem.
  22. I have "unavailable experimentel parts" problem. İs there a solution ?
×
×
  • Create New...