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Posts posted by Mr. Quark
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1 minute ago, Brownhair2 said:
Kessler Syndrome though.
Yeah, I do
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I have not, partly because I don't have anything that has much parts. I hope someone has a funny story about hitting debris in an interplanetary mission!
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Sorry if I somehow got you excited when you read devnotes, but will there be a devnote today?
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There are not any instructions ( That I know of ) that say how to make a mod, not adding parts, just changing the gameplay other than parts. Can someone please help me on how to make a mod?
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On 7/9/2016 at 6:34 AM, LameLefty said:
Hasn't stopped Bethesda from supporting Fallout 4 mods on console. Their system works fantastically on the 'Bone. Guess PS4 folks wouldn't know that yet through ...
That's very ironic... They are failing to do PS4 mods...
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1 hour ago, tjt said:
I had to invest several hours in play/reading before I was able to orbit my first rocket
Same... But for me it literally took 3 FULL YEARS to get into orbit my first time no assistance. I might be bad but it was still fun with the adrenaline and hoping I would get it right... I went to the south pool in-game before I went into orbit.
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AIJ Is hard to use, the tutorial thing wasn't helpful sadly The version the tutorial uses is outdated.
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3 hours ago, ProtoJeb21 said:
I would recommend trying to partner up with a local observatory that's available to the public. You know, like what I'm doing.
I'm still jealous
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On 6/24/2016 at 6:53 AM, Arsonide said:
One of your Input Locks is stuck. Hit Alt-F12, and you will see a button that says something along the lines of "Show Input Lock Stack". Click that, and there should be a button that says something like "Clear" or "Clear Stack" or something. Click that, and you will have control back again.
Just tried it... Worked! Thanks!
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Just now, DaMachinator said:
You're horrible.
lol
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Maximus, You're a moderator? The more you know
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Why can't ya'll have a constant alpha version for testing on steam? Not trying to be someone who begs or wastes time, But isn't that a quick thing to do?
As in alpha etc,,, Like making the ability to test 1.2 just say a warning to only do it if you:
A. Know what you are doing,
B. Backup the game before,
C. All of the above.
Does that lay it out nicely?
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D:
It's been 3 years
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Yep, works now.
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@HarvesteR Where did ya'll get the Name "Jebediah" or "Kerman" "Kerbal" etc...
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4 hours ago, Red Iron Crown said:
The link in the OP is still working fine for me.
Same... But the picture.
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2 hours ago, THX1138 said:
They're very pretty but it would be cool if I could get something out of them, like science points or something else decorative. Maybe I should start a pile at the KSC for later use when the desired functionality is added
How do you know they will be desire-able? They could be radioactive and kill any kerbal within a 10 kilometer radios! But you can wait for Halloween or Christmas and use them for decorations, OR the 4th of July you can send em' up into space!
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I usually just start-up a save, or make a new one, And it's stuck at ksc.
Here's a simple fix.
QuoteWhat you have here is usually caused by an error during the initialization of the space center scene, usually resulting from a mod. There is a simple way to fix it though, in game.
One of your Input Locks is stuck. Hit Alt-F12, and you will see a button that says something along the lines of "Show Input Lock Stack". Click that, and there should be a button that says something like "Clear" or "Clear Stack" or something. Click that, and you will have control back again.
Arsonide said that.
Claw beat me to it... by 7 months
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Here's a little pic of what happens. It might not be kraken. I don't know why people call them krakens but...
I can't move or do anything
As you can see I have SVE. Or EVE Idk
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Non literally of course, I started a game, loaded, and at the ksc I am at an angle and I can't move or click anything, when I try to exit to menu around 1/10 times I can, but sometimes it doesn't.
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I think I hit some type of Kraken?
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How much distance are they spaced?
And... How do you space them?
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What is the average distance away? As in how much meters/metre's do you put in on hyperedit?
So confusing!
Astro's Kopernicus Planets
in KSP1 Mod Development
Posted
I'm hoping we switch to procedural generation