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[1.12.x] Near Future Technologies (September 6)
fr33soul replied to Nertea's topic in KSP1 Mod Releases
Got it! I will try to translate into my language but no promise, it depends on my spare time. My exp is based on server-side env but i think i can handle a simple plain txt format on client-side too As i said, i love this mod and it's a pleasure to give my contribution. Plz keep it updated! -
[1.12.x] Near Future Technologies (September 6)
fr33soul replied to Nertea's topic in KSP1 Mod Releases
Great work for updating to 1.6.1 and thanks a lot! I love this mod! there's a way to translate it? i will give my contribution if possible.. -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
fr33soul replied to TriggerAu's topic in KSP1 Mod Releases
Any update for ksp 1.6.1? -
[1.8x - 1.9.x] RemoteTech StockConfigs [v1.0.2][2020-04-21]
fr33soul replied to woeller's topic in KSP1 Mod Releases
tryed in an existing one.. that's why when RemoteTech_Settings.cfg is set, your mod can't override it. -
I notice that in the Dark-side calc, some solar panels are not inculded in CE production and they appear not editable as shows in part-list below.. i used standard solar panels like these. I'm trying to translate this mod in italian too, if you are interested.
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[1.8x - 1.9.x] RemoteTech StockConfigs [v1.0.2][2020-04-21]
fr33soul replied to woeller's topic in KSP1 Mod Releases
i notice that remotech has a file called RemoteTech_Settings.cfg in the save folder as a PRESET called by remotetech mod Default_Settings.cfg that override your cfg file. So even if you add other stations they will be erased after the loading of the RemoteTech_Settings.cfg file. -
[1.8x - 1.9.x] RemoteTech StockConfigs [v1.0.2][2020-04-21]
fr33soul replied to woeller's topic in KSP1 Mod Releases
mod installed but cant see the other stations.. remotetech installed too.. installed: moduleManager 3.1.3 ksp 1.6.1 remotetech 1.9.1. recompiled for ksp 1.6 -
can you update this for ksp 1.6.1?
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Estimate the peak altitude of my rocket
fr33soul replied to phyrox_eh's topic in KSP1 Gameplay Questions and Tutorials
how did you calculate this?