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Posts posted by Jhawk1099
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Oooh pick me. Just kidding I'm not good enough at the game for this
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On 3/3/2016 at 10:25 AM, KSP Bros said:
Bit too much of the camera tools, but pretty good.
On 3/3/2016 at 10:33 AM, DMSP said:I thought so too!
Mr. DMSP (I assume your are a man because the vast majority of KSP players are) I too notice there was a tad much of the camera tools but I myself also make KSP videos and would like to know what mod you are using or if they are in the stock game and I am just an idiot. Congrats on the feature
On 3/3/2016 at 3:35 PM, DMSP said:Thank you!
Ha just checked you out on youtube. We had the same number of subscribers until I clicked that button. #19
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Sorry it took me a while but here's the third video to finish my entry.
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Wait wait wait. So If I were to have a decent / back into orbit vehicle then a return to Kerbin vehicle that probably will also be the transit stage from Kerbin that refuels at gilly would that count?
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Oh damn. seeing all of these numbers makes me intimidated. I'll shoot for 170 ish but 200 is my goal
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16 hours ago, SpaceCommunism said:
I definitely think it would be easy to make an age mod and implement things like cryo storage of some kind. Though I am unsure if it is actually a realistic technology.
HA! Realism? In KSP? Only after a generous amount of modding does KSP become close to almost realistic. But its probably a good thing because I am not a NASA engineer and as such not capable of doing anything realistic
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fastes is not a word. I assume you mean fastest?
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I'll do a video for you
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Is it just me or does this seem really easy?
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3 hours ago, 0111narwhalz said:
Do you think the forums would still be up if it had?
Anyways, mod looks useful. I wonder if KSP can take brachistochrone maneuvers...? I mean, Hohmann are pretty cool and all, but what if you're playing with torch drives? It's silly to putt around with lowest-energy transfers when you can burn all day and not even notice.
So once 1.1 comes out they are going to shut down the forums?
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Hello, I have a problem. I have these rescue rockets in Mun orbit to pick up a kerbal whenever a contract pops up. But whenever I undock them the whole station explodes after a spot of lag. I can put up a video if it would help anyone help me.
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Perhaps some fins would help?
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Probably my Duna mission. I managed to get Bill, Jeb, and Bob to and from Duna while landing a probe on Ike at the same time.
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1 minute ago, LordKael said:
Go ahead and use it. Just name something after me
How do you pronounce Kael? is it like the weird rip off of spinach kale?
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20 hours ago, AbacusWizard said:
I haven't been back to Laythe since the atmospheric simulation was overhauled, though, so any advice I could give you is liable to crash horribly.
One bit of non-atmospheric advice I can give you, though, is to make everything as modular and interchangeable as possible. I found it very useful to have a small fleet of identical interplanetary tugs that would work equally well for hauling a spaceplane or a surface outpost to Laythe or a capsule of passengers back to Kerbin, and various fuel depots that could refuel anything nearby that needed it.
Well what is KSP without the crashes? And the way I plan to be able to refuel everything is to just have a grabber arm where I can just drive my plane up to it and re-fuel it there.
20 hours ago, LordKael said:If you're planning a jet powered AKAF(Anti-Kraken Air Force) then I would choose a spot near the shore, so that you can land on the water and coast in. Definitely the most reliable landing on Laythe.
Do you have AKAF trademarked? Because that's great.
12 hours ago, Choctofliatrio2.0 said:Waging war against the Kraken would be difficult... considering it sorta controls the whole universe
No no no, full out war against the Kraken would be idiotic at best. This is just to police it a bit and maybe make it stop making things explode after I undock them
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So my next mission I have planned it to land a load of refuelable planes on Laythe and making my own "air force" to police the waters where the kracken may lye. I was wondering if anyone has done something similar or if you guys have any general advice. A little bit more detail: I plan to have at least 4 small drones 2 manned fighters and one largeish bomber. These would all use jets (Laythe has o2 in Its atm right? ) and be refueled by an isru with grabbers around it (docking on the ground is awful). So yeah any advice/ ideas are greatly appreciated
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On Wednesday, February 17, 2016 at 10:56 AM, GDJ said:
The anomaly contracts do take care of this, and the payouts are pretty good.
Yeah, a few more Kerbin only contracts would be nice, but....I have yet to see an anamoly contract
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Correct me if I'm wrong but isn't there going to be a 64-bit version come 1.1?
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12 hours ago, SessoSaidSo said:
Oh ok. COOL. SO, you saw fins on retired launch vehicles, all but one of whom haven't flown since the early 1970's. I hope to hell the shuttle had fins. Please come back when you have productive comments with which to contribute, otherwise you are wasting forum archive space. Note, when did you see a Titan, Delta, Atlas, Antares, Ariene, Proton, Zenit, Falcon (gridfins don't count), Soyuz, Vega with fins? Riddle me that?
Why are you so angry? Those rockets he mentioned are great to look at and iconic at the least (mostly the Saturn V)
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11 hours ago, Ehco Corrallo said:
Looks great! The rover design is awesome, and running the challenge in career further increases the legitimacy of your entry. What happened with the save?
Why thank you. also it was a simple bug that I fixed. But here is the second video!
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7 hours ago, martincmartin said:
Not intentionally. I have the MK-1 capsule (the one you get at the start, that only seats 1 kerbal), and it doesn't have much of a ladder. But I never hit space, f, or did anything else that would cause her to let go. I suppose I could add more ladders if that would help, but I don't know whether that's the problem.
well correct me if I'm wrong but im pretty sure you cant timewarp with a kerbal on a ladder
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Did you let go of the craft?
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hm, well lets try that.Well it worked. Thanks man
When did you join?
in KSP1 Discussion
Posted
November 2015