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Posts posted by Jhawk1099
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@Jetski Perhaps make an entirely new shipyard for the Jool mission? This would allow you to raise the part count because you would not have to deal with the lag of the rest of the station. I say this because it is more or less impossible to make a useful ship section with 8 parts
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I think that's a great idea
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On 4/26/2016 at 0:14 PM, Deostructor said:
So, what do you think about it? Anyone who wants to help me can apply to be a judge via PM or comment, so if enough people like the idea, I will post it the challenge thread.
I got you. However I don't know how safe adding multiple asteroids to a klaw structure is.
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Just now, LameLefty said:
In my Career save, hiring another Kerbal is now well over half a million funds each, and it goes up with each new hire. I've had plenty more in early sandbox games, especially back in the 0.19 - .23 timeframe when I basically considered them expendable crash-fodder.
I accept your challenge sir. I am going to get very used to orbital rendevous.
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Just now, Curveball Anders said:
Check the IVA views and note that like 60% of all drawers are full of snacks ...
So 'only' is a strange word to use in combination with 'on board snacks' on any Kerbal vehicle, it's not like a cheap airline
So? Jeb is a hungry astronaut.
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On 5/2/2016 at 8:11 AM, LameLefty said:
I think there are (or were, in past versions), a couple of other "Easter egg" type kerbals with the BadS flag - basically a handful of hard-coded guys you'd get randomly as your game goes on with stats and names honoring a few real-life astronauts. I don't know it they're still in the game, however.
For what it's worth, I just opened my current Career persistence file and searched for "BadS." In addition to Jeb and Val, I found several others with the flag set as True: Aldlan, Lubald, Stauna, and Danlian (Yes, I have a lot of kerbals in my game right now!)
phhhh. I have to get 500 kerbals for a challenge I'm doing. Every day is a bunch of rescue contracts. I think I'm around 60 now
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50 minutes ago, Curveball Anders said:
and snacks.
No... They can survive an entire trip to Eeloo with only the on board snacks which we all know Jeb eats in about a week.
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9 hours ago, Rocket In My Pocket said:
I've got an even better idea!
Let's go Free2Play and have micro transactions.
"Do you want to time warp? Only 99 cents per minute!"
That Is so much worse
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23 minutes ago, Mahnarch said:
The future. You build. Load out to the Launch Pad. Get set. Hit 'Space bar'. and....
You gotta watch a 30 second ad.
Dear god no
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As a first timer a good setup is a mk1 command pod with a flt-400 fuel tank and a terrier engine. Of course you'd want landing gear solar panels and batteries and other logistical things. If you are using any mods that give you delta-v readouts try to have around 7,900. This is a lot more than you need but extra fuel is always good. And I feel your pain, my first mun landing was on a canyon wall and Jeb got stranded... as did the rescue craft... and that craft. But now I can land some pretty insane things on the mun and bring them back if I want. Just keep trying and you'll get it soon.
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Well Squad needs money. It is a business after all. If it gets to the point where cost of producing updates is more than the income produced by new games being purchased then they will have two options. Stop making updates or charge for them. And if it comes to that point I will gladly pay for updates.
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14 hours ago, Atlas2342 said:
OOHHH...Can it be 1.05?
why not 1.1?
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Ok here is a link to my thread about this challenge! I will repost here whenever another video comes out but not the video itself unless no one minds. Anyway thanks for this amazing challenge @eloquentJane
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The Jool-500
So for anyone that cares this will be my report of the this amazing challenge so I don't have to spam the challenge thread and annoy everyone. But here is what I hope to accomplish in my future/completed episodes:
Episode 1: Comms network around Kerbin+rescue some people YouTube video link
Episode 2: Comms networks around Mun and Minmus+ science from both of them
Episode 3: Closed loop life support testing+ other logistical testing
Episode 4: First trip to with a Laythe base and lots of comms satellites
Episode 5: Sending an absolute load of people to the system with at least one base per moon
Episode 6: Finishing up loose ends and making sure everywhere has a solid connection back to Kerbin
Episode 7: Maybe send an army to Laythe to patrol for the Kracken?
I will be realativly active with this series and a lot more once school and sports go away for the summer (Finals week is soon so that'll be rough). Anyway that's more or less all I have to say.If you have an idea of how I can improve or something you want to see then post it here or in a comment on the video itself! And if you want to not miss an episode subscribe but be forewarned these are not the only videos I do! Thanks for your time and I hope you get at least mildly entertained.
Here is the first video
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8 minutes ago, Shikashi said:
@Jhawk1099 Actually I didn't mean to steal it, I had that idea long ago before I knew of the other one. Then I searched and found jetski's one too limited
Anyways, I almost forgot this thread now I also have an english series of space engineers running
So... pictures and stations will be added tomorrow when I have a bit of spare time.
@Kuansenhama Multiple modules allowed, but not like 30 single part modules.
Is English not your native language?
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Well here it is... the first episode of hopefully a fun and entertaining challenge. All I get done is rescue a few people and get a comms network setup. I will make a fan-works thread and a link will be up either in this post or somewhere here. Anyway hope you guys enjoy and @eloquentJane what can I improve on?
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@Jetski What mod are you using to get the rare minerals that you are mining?
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On 4/21/2016 at 3:41 PM, Jetski said:
We have this going now in the Challenges thread, feel free to grab the savegame and take a look at what people have built. Or join in and launch a module of your own!
Such a courteous response from a pirate who had an idea stolen . Anyway @Shikashi perhaps upload a picture of the station or a link to a .sfs file where we can look at it and plan our modules accordingly. Also making it to where the community could add their own modules on their own would maybe make this more successful. Best of luck with your station!
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15 hours ago, Jetski said:
@MarkoeZ, man that is a great scout ship! We definitely need to send it ahead to check out the system. Someone needs to add a power generating module and we can send it on its way! @JebsDead, a fuel section would be fine, maybe not a class E unless you're sure you can get it and dock it to the station without ending life as we know it. *snip*
I could fly up some solar panels and KAS them onto the scout ship
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Perhaps I am an idiot (just kidding I am) but this is hard to understand perhaps you should consult this thread and revise your challenge @ZizzleTheKerbal
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So @Jetski I'm thinking a pyramid of flea boosters and a terrier final stage.
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Due to the mun's inclination of 0 an eclipse happens every time it orbits kerbin so you'll see a lot of them
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12 minutes ago, dlrk said:
The UI scale really needs to be fixed.
Very true
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well never mind. upon reentry the craft decided to point forwards with its nose cone rather than its heat shield. Back to the drawing board...
Dres Awareness Society
in Forum Games!
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@WillThe84th 2g might be a bit much. I am just thinking of how much delta-v would be required to take off... quite a bit