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vinadir

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Everything posted by vinadir

  1. Thanks for the offer on #2, but today at work I kinda realized how silly it was trying to upgrade something as core as my research progression tree and also maintain my current save. Thankfully, CKAN kept a zip of the last version, and so just after overwriting that and reloading, everything is good again. However, there's still the weird issue of not being able to create a small molten salt reactor. That has been a thing since I researched it, and before I did anything stupid like update any addons. Not saying it's super pressing as my uses for it right now are limited, and I'm hoping the other Interstellar reactors will work fine if I can't figure this one out. I've even gone as far as verifying that my save lists the part under a tech that is state=Available, that your .cfg matches up just fine with what my save file sees, and that the same name is used in the WarpPlugin\Parts\Electrical\NuclearReactor3Spheres\SmallSaltReactor.cfg, blah blah blah. It's weird and bugging me that I can't fix it, but otherwise I'll live, just mainly am seeing if this is a common thing which I've been guessing that it's not.
  2. Hey, I just upgraded to the new version via CKAN. Previously, I had problems with the small molten salt reactor - I researched it and paid the cost like all the other parts, but I could never find it in any of the parts tabs (trust me, I looked in all of them multiple times) But now with the update, that seems to be the case with about four more parts that I previously built craft with. Most of my VAB designs are now saying "part(s) not researched". I loaded up a couple and tried to fly them so I could get a list of the parts it thought I didn't have researched, and looked them up in the science building. I still had the tech researched and the part was paid for, but the game thinks I don't have them researched. Is there a way I can "reset" these to maybe try and make the game realize that I do have them? I'd really like to not have to start over as I'm just about to send my biggest to-date orbit-built ship to Jool for a bunch of moon fun, buuuut if that's what it takes... Also, despite the problem this morning, I love the mod. Good design thinking went into the progression, I like how open-ended it is and how it scales well with the amount of science I'm able to collect. As for other mods, I basically use all the mods that this one recommends via CKAN, plus a few other UI related ones. All the parts mods, though, are the ones recommended. EDIT: Looks like I may have figured out one of the issues. One of the problem parts was the M700 Survey Scanner, which looks like it was moved from the science limb to the transmitter limb. Still can't figure out the "small reaction wheel", however. The .cfg file looks like it's still researched within the Advanced Control node, which I still have researched and still see the part in. But I'm still unable to find it or use any craft I previously created with it
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