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Space Medic
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(welcome, my friend ;P)
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not to mention Mk3S bombbay-style cargo parts
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[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
stuChris replied to tetryds's topic in KSP1 Mod Releases
well, even just to see it working again in the newer updates would be amazing. i loved this mod back when i had it, when it worked. i understand the problems youve had, though. -
[1.2.x] Aviator Arsenal - World War 2 aircraft weaponry (v1.3)
stuChris replied to tetryds's topic in KSP1 Mod Releases
really? an actual AA update? (im just messing, thats fantastic to hear! absolutely wonderful!) -
@neistridlar loving the look of that massive cabin so far! definitely would use when its finalized, especially if Blackheart takes a deep look into it
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id say, maybe have that as an optional extra? that way players can choose between them
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i am also using KS3P for some screen glares, etc ;P
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(not using the newest version of the mod yet) so after many moons i have finally gotten back to KSP and AirplanePlus, and with the Help of Textures unlimited (and NKD) i have this! https://imgur.com/a/RG5TR
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(hadn't been playing KSP for a bit, back with this!) beautiful screenshots with the AirplanePlus TU config https://imgur.com/a/RG5TR
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well, i myself am interested moreso in the metal aspect, but the colors did catch my eye, it'd be amazing to have both, @Shadowmage
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they look pretty similar to engines/parts that are already in the game (for the Me-262, you could easily use a juno engine, a mk0 fuel tank and the small air intake)
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SSTU-PBR has color-changing properties that require Textures unlimited to work, this is what i mean
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the parts you have shown previously on the thread, you've shown them in your modeling software, but not in the game?
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perhaps you could take a look into making Textures unlimited support for Airplane Plus? also, i cant seem to use the color functions on the stock parts, is it not implemented yet?