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KSP2 Release Notes
Everything posted by Pingonaut
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They said backwards Spanish, Russian, etc. They also posted some more pictures of Nova's planets, one was a ship on a mars-like planet, one of a gas giant, but I didn't get them.
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It's still going.
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Almost the whole Squad team and part of the forum community management joined Kurt for his Farlands or Bust'athon today and answered a lot of questions, and added things to the game live as the stream was going! Livestream is over for the KSP devs now, turned out to be a really good livestream, lots of great information and pictures of KSP and great charity donations to Child's Play! The KSP team says they'll be available for the other 2 livestreams Saturday and Sunday, so watch out for them! http://www.twitch.tv/kurtjmac -For those who want to watch the coming livestreams. I'll update this forum post of the KSP guys come on in the livestreams Saturday and Sunday if you don't follow Kurt. Confirmed Venus, Mercury, Mars and Jupiter analog (if I remember correctly) and 5 moons. [fixed] Confirmed new lava planet named "Charr" quote "for giggles!" Kurt J Kermin with Kurt J Mac's 3D glasses are officially added to the game. Nova's newly designed Kerbol (Kerbin sun) Kurt J Kermin with 3D glasses model! First Kerbal to have a middle initial. New Planet (Venus analog) Eve http://www.twitch.tv/kurtjmac Hope this is in the right spot on the forum, just wanted to let you guys know since they're answering a lot of questions.
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They're too different to compare each other.
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Colossus Space Station [0.16 STOCK]
Pingonaut replied to Foursh's topic in KSP1 The Spacecraft Exchange
Absolutely amazing! :thumbup: -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
Pingonaut replied to Tiberion's topic in KSP1 Mod Releases
Used NovaPunch and in .16 the tops of the 1-person default command pod won\'t let anything be attached to it. -
Mechanical Mouse Industries - Kethane & Payload Packs Released!!!
Pingonaut replied to Dani-Sang's topic in KSP1 Mod Releases
Am I just doing something wrong? My ion engine won\'t fire. EDIT: It says the engine was damage by exhaust from itself, but it never actually fired. -
First contact!
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Watching it from a live stream of NASA. http://sunearthday.nasa.gov/transitofvenus/ --Watch it if it\'s cloudy where you are.
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Robbaz is amazing, just discovered him recently. Best viking king ever.
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In options: the scattered terrain option or something? (It has a density slider, too) Thanks for the feedback. I\'ve found that you HAVE to control it mid-air using WASD to keep it level with the ground. Doing it that way it works (mostly) fine depending on how good you are at keeping it level and noticing the angle of the terrain you\'ll land on. I added a picture of me messing around on the hills west of KSC, seems you can get really good air, even when you\'re not trying!
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May I ask where the abandoned launch facility is? I may ask for a spot once I figure out how to get there.
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I was messing around with the carts mod and came up with this design. It uses a command module from the BACE mod and the cart from the Carts mod. (Made this in .15, not the latest update because I\'ve heard of some really bad glitches that came with it) Max Speed: 102 --Fastest I got when going straight on flatish land Average Speed: 90 --Again, on flatish land Break time: 6-10 seconds --Breaks from 102 m/s to 0 in around that time, and does not flip over! Turning the car: It\'s safe to just hold down J or L from 0 to 60 m/s, however it will flip from around 70+, so just quickly tap the keys instead of holding them down. I had quite a bit of fun with this thing, I just drove around for a few minutes and jumped hills every now and then. This cart seems to be really stable because of the BACE command module, as it is just a cylinder. (Headlights can be turned on by pressing U, if you don\'t know.) EDIT: Messed around mountains with it, you need to control it when it\'s mid-air using the WASD keys to keep it steady. Added a picture of me flying off of a mountain. Let me know what you think!!
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Lowest Kerbin Orbit?
Pingonaut replied to Pingonaut's topic in KSP1 Gameplay Questions and Tutorials
Lol, I think I\'ll stay at 75k, as I\'m not the most precise at orbital maneuvers. -
Lowest Kerbin Orbit?
Pingonaut replied to Pingonaut's topic in KSP1 Gameplay Questions and Tutorials
Thanks! -
My question is simply how low can you get for a stable orbit? I want to put up a satellite that is really low but won\'t eventually fall to the surface.
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[0.15 Stock] Vintage Seaplane "Albatross"
Pingonaut replied to Tembaco's topic in KSP1 The Spacecraft Exchange
That\'s really amazing, nice work. -
That thing looks fantastic. Any chance we can get the download?
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Do you roll with SAS on? I do, and then stop it fast to quicken the turn, then I level it out with SAS.
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My planes have tails, yes. I\'m sorry for my lack of knowledge, but what is banking?
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How do you turn planes? Mine constantly spin out of control when I take off SAS (with SAS it takes too long to turn)
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[0.15 stock] The Vulture space plane
Pingonaut replied to Xeo's topic in KSP1 The Spacecraft Exchange
Tried it out, works great!!