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Pepe

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Everything posted by Pepe

  1. Confirming I have snowball with Dx12, 1.9 running like abiii. Did a little testing and Frozen Kerbin is there using SVE or Astronomers. I unzipped the fix linked and it did not remove the frozenness of it. Still playing game, just making note here.
  2. I have the frozen world as well DX12, land is too blue imho. Not scatterer related but the force DX12 solve breaks reshader and Kerbal errors out on load so having to run without reshader on. Prefer this visual over DX11 with scatter and mods reliant on it off.
  3. Confirming the Dx12 force fix works. Water is back and scatterer working perfectly. Also confirming that my new 2080TI graphics card makes this game with Scatterer and AVP runs BEAUTIFULLY.
  4. I'm sorry! My bug was not your doing. Seems CollisionFx was the culprit. Screenshot to show correction.......And show off KSPRC with max graphic settings and GEMFX on a 3440x1440 ultrawide monitor....
  5. I am running neither of these mods. Only mods I am running are part of Ren Pack + chatterer + wheel sounds
  6. Love this! Just to help, Bugs for me from an existing game of Kerbal: All engine graphics are always on, mono, boosters, rockets for all my bases/ships/etc. EVAs jettison the kerbal out who is uncontrollable and just drifts away like a block, not a kerbal. Changing ship '[' and ']' break all controls. I'll keep looking, graphics are sick though on my 980!
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