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Zalx

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  1. Thanks for everything guys. As usual best community for any game ever. KSP has to be one of the most rewarding games to learn.
  2. Yep, as usual it is something incredibly stupid, hehe. I'm surprised I've been able to reenter at all! Thanks that seems to have fixed my drag problems. Whoops! Meant prograde, mixing my psychology and physics terminology up. Seems fitting as I clearly have amnesia.
  3. The thing is, it looks like what you're saying matches up to my game. I've uploaded this webm of my reentry with Aero Forces turned on, I've seen people reccommend turning SAS off for reentry but that makes the craft even less likely to point retrograde for me. http://webm.land/w/IEj7/ You can see me wobbling trying to control the craft from pushing away towards anterograde but this just takes over at 23K. I feel like it has to be something I'm doing wrong here because this is a fresh install of the game.
  4. But It's not stable on retrograde for me? Pod by itself just overheats and explodes, pod by itself with a heatshild flips and explodes at 23K. I've tried reentry from loads of different angles with just the pod testing it now and all have exploded. And I should have mentioned I'm playing science only mode as I'm relearning the game from like 0.2. I am entering in retrograde as that would obviously be stupid if I was pointing the heatshield away from the drag, The ship flips over no matter what. The third design in that imgur link has its weight most towards the heatshields yet it is even more unstable and flips anterograde the earliest! At roughly 40K.
  5. http://imgur.com/a/PFNRy Here was what I've been trying to reenter with. All flip between 20-30K and the more weight on the drag side the higher the thing flips over. Also the single command pod with a heat shield really wants to point nose down anyway so I don't understand how that works by itself. The fact that reentering with just those explodes is what made me start building it more complex in the first place.
  6. Sorry, should have been more specific, was about 4am so I sort of flew through the question. Basically I've started career mode and I've got all of the parts before they cost 90 science. I'm building just a basic Mun flyby rocket and getting my COM down is what's killing me for the return capsule. I don't seem to have any parts that are heavy enough to counterbalance the heavy MK1 cockpit at the end. Any help in that direction?
  7. I seem to be having trouble getting back onto Kerbin. For some reason all of my designs seem to flip over between 20 - 30K and kablooie. I've messed a little with the weight distribution but would love some pointers as I'm not amazing at the game. Thanks!
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