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Wyleg

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  1. To be clear, I thought that the link leads nowhere because I thought it still features the "coming soon" we are talking about, but now, as you quietly filled the page without acknowledging anyone that the issue is no more, this problem seems to be fixed. Once again, this was an issue related to TS, as it was TS that produces the message with the now fixed link, I can't think of more adequate place to discuss a TweakScale related issue rather than here. The question why TweakScale users has to deal with the piece of unwanted "you vs CKAN" drama every time they boot up KSP , when you can just delist your mod from CKAN and solve the problem with support for everyone once and for all, is still left unanswered. But I see that you will avoid answering that no matter what, so i bug out. Peace.
  2. Ok, let me rephrase the question that bothers me. Why TweakScale shows a message on loading KSP which says that CKAN is not supported and the suggested link to get more details on that leads nowhere?
  3. I don't understand, what does your "i don't support CKAN" really means? If someone finds an issue in TweakScale when installed it with CKAN, you will deny fixing it even if it is a legitimate bug inside TweakScale? I'm confused.
  4. Devs are paid primarily to deliver a game, everything else, including public relations, is secondary. Apologetic letters with intricate and nuanced wording achieve nothing. Furthermore, this roads not only leads to nowhere, it opens up for the opportunity for negative and unconstructive people to taste blood, take the 'moral high ground' and further push the devs towards their momentarily satisfaction goals, draining all the energy. And I just refuse your narrative that they owe us such thing. Between "Shutting up and doing things better and "Apologetic crying about how bad things were" I choose former.
  5. Oh my god. So you really want the devs to say that they are bad? You want to tank their self esteem and turn them into whining mess to achieve what? Personal satisfaction because you feel underdelivered? [snip]
  6. You can interpolate. Maneuver planner shows how much dV you need to perform a maneuver. Everything else is secondary. Since maneuver is either way impossible to perform, it does not matter if it uses imaginary fuel for calculatons. You can just omit the burn time calculations (the only thing that requires acceleration and fuel mass) after the dV limit reached. If we already are calculating dV that a craft has, just make an alert "Not enough dV to perform planned maneuver!", not just block the plotting entirely. Plotting is very important piece in a gameplay loop of trial and error iterations. Let's say a player end up building a craft that just barely lacks dV to perform a maneuver or mission. What is better - to have an ability to get a visual information of how much dV more is needed for the next build to achieve what's planned, to be able to see how things could be better, or to not have that? In other words, I want to be able to use maneuver planner "in the opposite direction" - to plot different maneuvers, however possible they are, see visually how much dV they require and where can they get me, and adjust my future builds and mission plans accordingly. Current dV limit, well, limits this with no clear reason.
  7. Guys, it is all great stuff, but can we at least get SOME acknowledge about decaying orbits bug?
  8. We have. PQS+ is a resource hog. Loot at the timings in the first post.
  9. New UI, the new parts, the music, the tutorials work. Last sentences were added by the author later and I haven't bothered to edit my message.
  10. Objection - things you named work in the game right now. You probably should stop posting false facts.
  11. That is debatable. One can say that we somewhat have the buggy skeleton of the game on our hands. Nothing really changes with the game released in Febuary in rough state or if it releases later in more polished state. But the benefit of having a game on our hands early is not a bad thing, I'm imagining player's feedback can only help to shape the further development into better state. And today first impressions don't mean a thing. I can't decide what's shorter - the memory of a goldfish or the memory of the public. After half of a year when the game is polished positive feedback will eclipse negative and your average gamer will not remember the rough start at all. Polish that with some PR and shill on youtube and the problem is no more. So no negatives on that, got it.
  12. https://partner.steamgames.com/doc/store/earlyaccess Bro, you just couldn't get your logic more wrong even if you tried.
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