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k.thrace.462753

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Everything posted by k.thrace.462753

  1. Hi everyone :), I'm new to the RSS mod but everything seems to be working well, and aside from having to run in openGL mode to avoid crashes everything runs great. (As far as I can tell, I don't have any crashes in openGL mode. But what is "popupwindow" needed for?). I downgraded to mid texture size and tested DX mode just for giggles. After getting to orbit, doing 1 orbit and then doing a retro burn, I crashed right at about 45km going into reentry. But with open GL I've been able to complete at least a LEO orbit flight no problem. Also can anyone help me with the stuttering when running RSS with the mid or large textures? I don't know if it's code dumping garbage from the addons or if textures are causing it. But the real reason I came here is to ask , are there any plans to give a real Pluto some love into the real solar system? And can I help? I would post images to narrate the differences but apparently My account doesn't have rights to attach images? okay... http://pluto.jhuapl.edu/Pluto/index.php You guys are doing a really good job, and this has given Orbiter a run for it's money now that I have a real solar system to play with And after installing the recommended RO mod I can finally leave behind those wobbly, dinky, stock kerbin rockets. Now I'm not limited to the "My first mod!!" of orbit hangar ever again. I can build a universe in the real universe! Although, drooling to have L11 textures in KSP... I take it the game was never meant to handle high res textures, does it have something to do with the built in heightmesh of the planet? Is there a reason why they can't patch it for x64?
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