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gandi3k

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  1. Ok, i think i figured it out. When you Limit the Gimble than you have no overcorrection. And i can say the node doesn't no longer stay as an graphical artifact! good work!
  2. Hello everyone. I'am using the latest dev build (build-develop-522 as i'am typing). Has anyone a problem with the flightcomputer and light weight satelites? It's not spinning anymore, but it overcorrects so that it never gets Node done.
  3. @Jacke , this was my fist idea too. But can't find it have a look: edit: ok unzipped a clean KSP version copied the mods. Problem solved! sry for this @all
  4. @IgorZ At first i want thank you for your work. KIS/KAS are working for me great. But: after installing both: the AVC shows KIS and KAS double in the list of installed plugins. As written, no problems in the game, just confused. Keep it on. greetings
  5. KerbalJointReinforcement (folder) includes KerbalJointReinforcement.version and Plugin(folder) this includes KerbalJointReinforcement.dll and PluginData(folder) this includes KerbalJointReinforcement(folder) this includes config.xml at least in my not working install. Anything wrong?
  6. jebman82, as written i also have tested the 32 bit version of the pre-release. But nice hint
  7. Thank you emerald for your work! I can't get it to work. My first try was a bit greedy and i tried it in the 64 bit version ( ) as expected 64 bit warning showed up. And nothing happend. Second try was in the 32bit version of the prerelease. No warning poped up. Expected. But after puting a craft on the launchpad it began to "wobble" as usual. Have u any ideas? EDIT: have only KER as an other mod installed
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