Jump to content

gagarinekerman

Members
  • Posts

    71
  • Joined

  • Last visited

Everything posted by gagarinekerman

  1. thanks for all yours ideas ! 1. I want to send the player directly to his ship in the futur 2. Looks interesting, why not 3. I'm not a compositor, and this is a very interessting mod but I don't see why add it to KK 4. I will probably add it in the futur, this could be really cool for pirates ! 5. Thanks, I did'nt knew that it was possible, this can be very usefull
  2. If you want to test the 0.2 Kerbal Kommander version, you can download it here, there are probably fiew bug so tell me if you find some so I will be able to correct them for the official update. This version is compatible whith old Kerbal Kommander save, you just have to update the save: I explain how in the "read me" (it's very easy and quick). Enjoy DOWNLOAD Kerbal Kommander 0.2 development version
  3. 1- open the "persistent" of your old save and the one of the new save 2- find your ship in the old save (search the ship name) and copy all the vessel node: example (it's very long): 3- paste it in the new save file in the "Vessel" node 4- if there are crews in the vessel: copy the kerbal node of the crews and paste it in the "ROSTER" node of the new savefile: example: I hope it will work !
  4. Don't worry, there will be just the ship you discovered And yes for CKAN
  5. You can try here: https://mega.nz/#!rhpTnCQA!6Jx9Fyp9EkV3ZmvqYY-qy7y6c8JTIXrrlJ6ccgvfVT0
  6. Did you change the savefile name ? if so, make shure you change the name in the "persistant" file, it could be the problem
  7. Right click on the pod and transfer him to a part on.the ring It will be much easier in the futur
  8. Just to spoil a bit, I'm working on something for the next update which will introduce the possibility of having other vessel which are not from the player... About the convoys, and stuff for pirate, it will come with the dogfight (with probably BDarmory)
  9. I've just notice that there were a bug, in fact, you should be able to buy weapons in the pirate station... It will be fixed for the next update !
  10. CKAN can transfer the save file ? Yes, I want to add specific resources you can just find on some places, like water or a liquid which we can only find on the Eve ocean... I take note of the resources you suggest, they are very interesting too
  11. But... There is already a "prices" folder in the file you download, with all the prices ^^
  12. Thank you so much for having done this mod review, this is very helfull.
  13. I will change all the stations for smaller ones and with diversity
  14. more and more ? I've just noticed that the last update is 0.1.4 and that there has never been a 0.1.3 release rest in peace 0.1.3...
  15. I Do you think it would be better if we had to pay to refresh ?
  16. New update, 0.1.4: Changelog: Add ship directly in the save, this ships are made by Veeltch: http://forum.kerbalspaceprogram.com/index.php?/profile/39636-veeltch/ Fix the hire system, it now remove some money; correct "Dimond" to "Diamond"; Adding a "refresh" button to the crew hire window to regenerate crew; fix bug that could append when you use a kerbal to open menu; EDIT:Do you think that the possibility of refresh crew is a good idea ?
  17. I think problem are also from the fact that screen were in cargo bay, it seems quite buggy...
  18. Thank you, if somebody else is interested by creating ship which I can add to the kk savefile, just sent it to me
  19. You're very fast ! Nice job, I see that I have few thing to fix XD
  20. Well, I started to learn programming this year and kerbal kommander is the first mod I have done, so I don't have any experience in molding. But I've done this mod for my pleasure, for the pleasure of programming and the pleasure of playing the mod I wanted. So I can understand how difficult it can be when you have a lot of pressure and you have to do something you don't like...
×
×
  • Create New...