gagarinekerman
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
thanks for all yours ideas ! 1. I want to send the player directly to his ship in the futur 2. Looks interesting, why not 3. I'm not a compositor, and this is a very interessting mod but I don't see why add it to KK 4. I will probably add it in the futur, this could be really cool for pirates ! 5. Thanks, I did'nt knew that it was possible, this can be very usefull- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
If you want to test the 0.2 Kerbal Kommander version, you can download it here, there are probably fiew bug so tell me if you find some so I will be able to correct them for the official update. This version is compatible whith old Kerbal Kommander save, you just have to update the save: I explain how in the "read me" (it's very easy and quick). Enjoy DOWNLOAD Kerbal Kommander 0.2 development version- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
1- open the "persistent" of your old save and the one of the new save 2- find your ship in the old save (search the ship name) and copy all the vessel node: example (it's very long): 3- paste it in the new save file in the "Vessel" node 4- if there are crews in the vessel: copy the kerbal node of the crews and paste it in the "ROSTER" node of the new savefile: example: I hope it will work !- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Don't worry, there will be just the ship you discovered And yes for CKAN- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Raster Prop Monitor: thread download- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
You can try here: https://mega.nz/#!rhpTnCQA!6Jx9Fyp9EkV3ZmvqYY-qy7y6c8JTIXrrlJ6ccgvfVT0- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Nice job, it will be very useful to balance the mod- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Did you change the savefile name ? if so, make shure you change the name in the "persistant" file, it could be the problem- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Right click on the pod and transfer him to a part on.the ring It will be much easier in the futur- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Just to spoil a bit, I'm working on something for the next update which will introduce the possibility of having other vessel which are not from the player... About the convoys, and stuff for pirate, it will come with the dogfight (with probably BDarmory)- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
I've just notice that there were a bug, in fact, you should be able to buy weapons in the pirate station... It will be fixed for the next update !- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
I will look at it...- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
CKAN can transfer the save file ? Yes, I want to add specific resources you can just find on some places, like water or a liquid which we can only find on the Eve ocean... I take note of the resources you suggest, they are very interesting too- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Thanks !- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
But... There is already a "prices" folder in the file you download, with all the prices ^^- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Thank you so much for having done this mod review, this is very helfull.- 275 replies
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The Life of Jeb- A game of Kerbal Kommander
gagarinekerman replied to RocketSquid's topic in KSP1 Mission Reports
I will change all the stations for smaller ones and with diversity -
[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
more and more ? I've just noticed that the last update is 0.1.4 and that there has never been a 0.1.3 release rest in peace 0.1.3...- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
I Do you think it would be better if we had to pay to refresh ?- 275 replies
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[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
New update, 0.1.4: Changelog: Add ship directly in the save, this ships are made by Veeltch: http://forum.kerbalspaceprogram.com/index.php?/profile/39636-veeltch/ Fix the hire system, it now remove some money; correct "Dimond" to "Diamond"; Adding a "refresh" button to the crew hire window to regenerate crew; fix bug that could append when you use a kerbal to open menu; EDIT:Do you think that the possibility of refresh crew is a good idea ?- 275 replies
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The Life of Jeb- A game of Kerbal Kommander
gagarinekerman replied to RocketSquid's topic in KSP1 Mission Reports
I think problem are also from the fact that screen were in cargo bay, it seems quite buggy... -
[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Thank you, if somebody else is interested by creating ship which I can add to the kk savefile, just sent it to me- 275 replies
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The Life of Jeb- A game of Kerbal Kommander
gagarinekerman replied to RocketSquid's topic in KSP1 Mission Reports
You're very fast ! Nice job, I see that I have few thing to fix XD -
[1.2] Kerbal Kommander: a new way to play KSP
gagarinekerman replied to gagarinekerman's topic in KSP1 Mod Releases
Well, I started to learn programming this year and kerbal kommander is the first mod I have done, so I don't have any experience in molding. But I've done this mod for my pleasure, for the pleasure of programming and the pleasure of playing the mod I wanted. So I can understand how difficult it can be when you have a lot of pressure and you have to do something you don't like...- 275 replies
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