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Jelle_Panda

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Everything posted by Jelle_Panda

  1. I’ve been having a different problem. I read you can set a rotor to be free-turning somehow, bu I can’t seem to figure out how to. Any ideas?
  2. The Kraken’s excrement.... Let’s call this brown dwarf ‘Krakapoo’. In all seriousness though, it’s probably possible. Though, I’m not the one who makes these things, so don’t take my word as absolute fact.
  3. I had, and took the first entry as meaning that the root part of the vessel explodes when loading in, and when entering the SOI of a planet, which is NOT what happened to me. Also, it says that typically it's the root part of the vessel that explodes, whereas I had my whole ship get blown to pieces. I misread the section, is all. I'll keep that workaround in mind. Thanks!
  4. Yeah… Sorry about that. As for as my experience here goes, i'm a huge noob. Anyway, I re-installed the Kopernicus expansion, and it works fine now. I'm not sure what changed. EDIT: I've been playing for some time now, and if I get too close to planets and moons at orbit speeds, my craft explodes, saying that they 'crashed in to (whatever planet)'. If I go through this altitude really slowly it's fine, i don't know what's causing it. Note: I tested it with both modded and stock vessels, same effect. https://www.dropbox.com/s/dib9jzc26kla25u/Error logs.zip?dl=0 Mods are: BDArmory, FutureWeapons, PhysicsRangeExtender, Flat Bottom Shuttle System, InterStellarFuelSwitch, Tweakscale, Kronometer, PURE Electric Engines, Superfuous Nodes, HyperEdit, and the Firespitter plugin. Because everything seems to need it.
  5. Hey, I've been having a problem with this mod. I booted up the game, and it gave me an error report saying it could not load the bodies in the Kopernicus pack. It directed me to two files, both saying an 'argument' could not be null. I've copied both files below: Kerbin.Body.Log Can you, or somebody else, help me out with this?
  6. + I dont know if this is true for the mod, this is just how it works in real life =P
  7. This isnt very strange, Prop engines blow air backwards at a certain speed, proppeling themselfs forward. lets say they push the air back at 100 m/s. if you are moving at 90 m/s the respective speed of the air beeing pushed backwards would be 10 m/s, meaning that if the engine would have a stationary thrust of 100 KN it would now be 10 KN (the speeds at power here are just an example)
  8. hey, when opening the ready-built Osual Payload and Mini-Airliner they bring along the previous craft, and they appear incomplete. does anyone know why this is? + with both craft as engines (although they arent there) I get a diverterless supersonic intake combined with something that is called a "XM-G50 Circular Intake, which I take as the circular form of the stock qadial one. thing is, I cannot find it anywhere in the paret list. does anyone else have this? (P.S. I have these issues both in 1.0.5 and in the 1.1 beta)
  9. hey, I wanted to download the mod, but I cannot get to KerbalStuff. does anyone know why this is, +is there another download?
  10. I tried to download this mod, but I cannot open the website of the link.... does anyone know how to fix this?
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