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Everything posted by Warp_8
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Duna Outpost Mission Architecture Challenge
Warp_8 replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Ok, thanks. -
Duna Outpost Mission Architecture Challenge
Warp_8 replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Would the life support mod "Snacks" be acceptable? Link to mod in question. -
Any good external transfer window planners?
Warp_8 replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
Thanks! -
The Space Warfare Tournament 2019
Warp_8 replied to THIRTY9CLUES's topic in KSP1 Challenges & Mission ideas
Are ships save-edited to their specific conflict zones, or must they fly there from Kerbin under their own power? -
How to secure payload in fairings?
Warp_8 replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
Thanks. Also, figured out how to use interstage nodes. -
How to secure payload in fairings?
Warp_8 replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
I tried both strutting to the fairing and your workaround. Neither worked. I can attach struts to the fairing base, however. -
How to secure payload in fairings?
Warp_8 replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
Oh, crud. Just deleted it. I guess struts were the solution. Payload consisted of a 3-man pod with service module above the fairing. Inside the fairing I had a 'Hitchhiker' crew module and a single LV-N connected to a Jumbo-64. This whole assembly was connected to the crew module by a docking port. Which, come to think of it, might have been my problem. -
How to secure payload in fairings?
Warp_8 replied to Warp_8's topic in KSP1 Gameplay Questions and Tutorials
Here's an image. Sorry for the low quality. -
Every time I attempt to place a large and/or complex payload within a fairing, it tends to wobble during launch. Are there any solutions, other than simply adding more struts?
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Maritime Pack & Submarine Pack 2.0 Dev Page
Warp_8 replied to BT Industries's topic in KSP1 Mod Development
I think the original mod should be updated first, then other things should be added. -
Maritime Pack & Submarine Pack 2.0 Dev Page
Warp_8 replied to BT Industries's topic in KSP1 Mod Development
How about side attachment points that you slap the armor onto? -
Firespitter's thing doesn't work, I've tried it on stock craft before. WWII style aircraft carriers, that's why.
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A few update suggestions: A tailhook, arresting wire, and catapult system for carriers? Unless 600 meters is enough to land a jet on. Fuel/electric charge in sub parts(whichever the engines use) Thrust reversers on the water jets? Carrier decks that get stuck on top of battleship hulls, like when carrier parts were first introduced Just a few things that would be nice.
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I found out the turret is from master tech, but the antenna is still a mystery... Aviator Arsenal?
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What mod(s) add that boxy tan-ish turret and the "WWII Ring Antenna"?
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Mini Star Destroyer- updated for 1.3
Warp_8 replied to Yukon0009's topic in KSP1 The Spacecraft Exchange
Is it stock? -
Heh. I did something similar.
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Yeah, I've had him before...
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Just asking, didn't want to be illegal.
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May I use drop tanks?
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Holy crud!