panourgue
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why the hell have we not gotten to mars yet
panourgue replied to alpha tech's topic in Science & Spaceflight
How do you figure? We can improve plenty right here on earth. How is that going for you btw, if you really think about it, hmm? And that's what I'm talking about: space agencies barely manage to convince everyone to let them send people in orbit, let alone go to Mars. Finding a good reason for that is tough. For The Science? Nope. For the betterment of humanity? What are you taking about? To improve our life on Earth? Okay, give me something concrete and I'll think of a way of doing it closer to home. Anything else? -
why the hell have we not gotten to mars yet
panourgue replied to alpha tech's topic in Science & Spaceflight
Topic creator asked not 'when' but 'why', so I think much more interesting would be to come up with really good reason of "why SHOULD we go to Mars?". Besides collecting surface EVAs and planting flags. You know, like economics stuff. Anyone? -
why the hell have we not gotten to mars yet
panourgue replied to alpha tech's topic in Science & Spaceflight
I both agree and disagree with you You see, successful businessmans are not about money per se but about creating a successful business model. It may as well be Musk's biggest dream, but if it puts his creation in jeopardy it's not gonna happen. That's what I'm talking about. "Let's colonize Mars!" doesn't sound like a good business model, don't you agree? "Let's provide needs for Mars colonization" on the other hand does. -
why the hell have we not gotten to mars yet
panourgue replied to alpha tech's topic in Science & Spaceflight
About our favourite SpaceX. I honestly don't think they would go there as pioneers. It's a business after all. At least not until someone else would hire them to deliver something to Mars like right now they are making profit by lifting stuff to earth's orbit. I may be wrong but I think Elon's plan is to make technology and advocate Mars expeditions so when someone (probably NASA) is ready he will be there to get a nice contract. Best case scenario is to force their hand to hire SpaceX. Sorry if I offended anyone, but is a SpaceX is a business, not politics, so they need to make money. -
If I have to guess the only probable culprits here are EngineSolver with Realfuels. I actually saw this behavior in one of Scott Manley's videos (6:55 to 7:00 - RCS with no connection) so it's not only me after all. I actually wrote here previously that I really don't mind this little bug, but after playing today and knowing that it's there, that I can basically forget about connection or delay it really itches me. Can you figure out something? I'd ask @Peppie23 but I don't know if he still maintains RT.
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@cramtenahc Not sure if mod author would approve of this method, but if you are not afraid you can tweak heights of the space centers by editing file GameData\RealSolarSystem\LaunchSites.cfg. Just find the space center in question and raise or lower repositionRadiusOffset value (i think it's in meters). Usually 5 to 10 is enough. Here is the explanation about other settings.
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I had the same issue on medium terrain. You can use Malah's QuickGoTo mod to at least change to the different launch site
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Just did that. Reporting in I used clean install with default settings. Mod installation was done via CKAN. Every time I deleted MM generated files. Created new sandbox save. Created new vehicle. Tried different parts with concept like this 1. RRS + RemoteTech = OK * Real Solar System v10.5 * Real Solar System Textures - 4096 x 2048 v10.2 * Module Manager 2.6.20 * Kopernicus Planetary System Modifier 1:beta-06-3 * RemoteTech v1.6.9 2. RSS + RemoteTech + MechJeb = OK * MechJeb 2 2.5.6.0 3. RSS + RemoteTech + RO = Can throttle engine with "No connection" (if ignited before communication blackout) (Z and X keys) * Realism Overhaul v10.9.3 * Advanced Jet Engine v2.6.1 * Ferram Aerospace Research 3:0.15.5.7 * ModularFlightIntegrator 1.1.2.0 * Solver Engines plugin v1.15 * Kerbal Joint Reinforcement v3.1.4 * RealChute Parachute Systems 1.3.2.7 * Real Fuels rf-v10.8.4 * Community Resource Pack 0.4.9.0 * RealHeat v3 * Real Plume 2:v10.4.10 * SmokeScreen - Extended FX Plugin 2.6.13.0 4. RSS + RemoteTech + RO + MechJeb = Full Control of the spacecraft with "No connection" RCS (if enabled before communication blackout), throttle (if ignited before communication blackout) (Z,X-W,A,S,D-H,N,I,J,K,L keys) Am I really the only one with this behaviour on this versions of mods?
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No linux. Your average win7. 32 bit KSP. I don't understand why removing Mechjeb solved part of the problem. One of those configs I mentioned added or edited some sort of new module in vessel part, but I don't remember what it was called (stu or mtu package or something) I'm not near pc. Maybe it was doing something. But my main question is: why is it working for everyone just fine, but not for me? Just what would you do in my situation? I usually fix this kind of stuff myself, I don't mind looking deep under the hood so to speak. But heavily modded KSP take so. bloody. long. to. load so I kinda need advice as to what to try next. Thanks.
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Hi everyone, my apologies but I have to bother you guys again. Please do not read the next paragraph (just skip it). First I would like to say that I have not enjoyed any game nearly so much as I do RP-0 right now in a very long time. Learning again the right ascent path, accounting for every kilogram, every meter per second. It's just so, I don't know, sometimes even overwhelming. And this feeling of accomplishment for reaching an orbit for the first time on an early Vanguard rocket after hours of simulations and lots of vehicle iterations. I know it's stupid and wrong, and it can't compare even close to the real life, but I feel kind of connected to early rocket pioneers. Like I better understand their struggle to reach "the black yonder". Yeah, I said it's stupid. I'm so very very grateful for every developer and modder that made this possible. Thank you. Sorry about that. Just had to let it out. In an atrocious English no less. Yeah. So. I finally reached the Moon and noticed that RT is not working correctly ie controls of the vehicle bypass RT completely: no delays, no blackouts when there is "no connection". By controls I mean rotational RCS and engine fireing/stopping (wasd and zx keys). At first I thought it's just some intallation or update process gone wrong. I decided to test this theory, so I reinstalled ksp and via ckan, installed rp0 (plus it's required and recommended mods) and remotetech, created new sandbox save, by cheating put an early small and slim probe, rcs thrusters and 1Kn engine in Kerbin (no RSS) orbit. No luck - problem remained. Next I removed Mechjeb and two MM config files associated with it (one in RT directory, another somewhere in RO folders). Clean save, same 1Kn engine and RCS thrusters. It got better this time: no controls over RCS when there is no connection (even pitch, roll, yaw indicators don't move), but I can still fire and stop this bloody engine. Next obvious step (for me, I mean. I have only very rough idea about how Unity and KSP mods work) is to remove every single mod and MM config that could affect this behavior one at a time, or try other engines. But even if I do that, it does not solve the problem with MJ, which I'm guessing is not at fault here. So. What do I do? I'm holding my fingers crossed for an answer like "pfft, another one of those noobs. Jeez. Just do this and that and viola!". P.S. I'm gonna get an answer in those exact word, won't I? Also I had no idea where to put this post since my problem in question is about compatibility of different mods. At least I think it is.
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[1.0.5] TAC Life Support v0.11.2.1 [12Dec]
panourgue replied to TaranisElsu's topic in KSP1 Mod Releases
I am loving this mod, it's awesome. But it has a strange behavior on EVA's for me. After couple of moments after EVA TAC starts spamming log with this: Tac.PartExtensions.TakeResource: ResourceFlowMode.STAGE_PRIORITY_FLOW is not supported yet. I have a RP-0 CKAN install with all recommended mods. Output_log if anyone interested. I am not sure if it affects the gameplay, btw. Sorry if it has been discussed before -
Thank you! Reinstalling TR fixed the issue. Unfortunately afterwards I discovered that TR cripples my performance on EVA for some bizarre reason, so no taking off spacesuit for me. Also I wanted to say that your work on KSP is amazing, just so you know. I really appreciate all you are doing
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Hello everyone! Sorry guys if it's a daft question, but is there an oxygen on earth? I mean, when I try to remove a helmet game says that there is no breathable atmosphere. Have I messed up the mod installation or, is it something else? Sorry again if it was discussed before
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Does anyone know how to figure out the right name of a mod file in the "CKAN\downloads" folder? (ie "D94F0FD5-FerramAerospaceResearch-3-0.15.5.7.zip") I mean the part that looks like CRC but not CRC. Right now I have to manually edit CKAN's "registry.json" file and change kerbalstuff links for the mod that shows error in CKAN and change the to GitHub liks