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KSP2 Release Notes
Everything posted by Laythe2
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Do you guys put the missiles in the tubes AFTER you offset them into the hull? If so, try putting them in there before. I do it that way and it works fine for me. Yes i do.
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http://spacedock.info/mod/167/Large%20Boat%20Parts%20Pack Version 3.0 is out! A lot of requests were covered. More parts were added! For those of you that have issues with the ship not steering left or right like it should, Make sure crew is in the bridge. I recently had this issue and it got fixed when I put crew in the bridge. Its a bug in stock ksp. Park the ship on land if you want to keep it from flinging a kilometer up in the air. Or just spawn a ship with vesselmover while the other ship is loaded.
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I will think about the splash effects. And I'm glad people are making use of my mod. I intended it to be less laggy. If you really go minimalist you could make a full destroyer in less then 90 parts. Sure ill put in some screenshots coming next update (which will be soon). Submarines aren't implemented yet but i hope you like the Zumwalt. Nice. I'm not a big carrier person but I cant just think of myself. Eventually ill get to a carrier part dedicated update.
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The hull could also work as a stern? Well they work fine for me.. This issue may not be for me to fix but for the other mod maker. Also try using using ripple.
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I got rid of the VLS hulls in a recent update. You can just offset those tubes into the hull and they should work fine as long as part clipping is enabled.
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[WIP][1.0.5][Beta 0.1.4] N.A.N.A. Sinking About
Laythe2 replied to kimiko's topic in KSP1 Mod Releases
Well I take requests. Next update ill make a shorter version. I'm kinda wanting to make a whole bunch of parts that people can use to build up their own superstructures instead of premade parts. Any ideas on what I should make? -
[WIP][1.0.5][Beta 0.1.4] N.A.N.A. Sinking About
Laythe2 replied to kimiko's topic in KSP1 Mod Releases
Nice. I kinda figured someone would make a damage system. Id like to see where this mod will go. I did away with the current VLS hull parts. I'm gonna make a better hull part for VLS use. Also I'm going to nerf all parts accept the large hull parts and carrier parts. If someone wants a battleship they can use the big parts. Anything smaller wouldn't have as much armor. Expect some submarine parts sometime soon also. -
Nukes are kinda iffy. You could throw one at the KSC and only half the buildings would get destroyed. I'm not saying my parts are not OP. But with parts so large its not fun to have one piece destroyed by one missile and the entire ship rendered useless. Take a look at the USS Stark incident. If you hate the parts being so resistant then tone the energy transfer down and crash tolerance down in the configs. Remember. This pack was made for battleships at first. It wasn't fun having your full size battleship being taken out by one shell.
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http://spacedock.info/mod/167/Large%20Boat%20Parts%20Pack Version 2.8 has been released. I didn't add much. Just covered requests. I am about to move to a new place here soon so I have been busy.
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They are not needed. And I didn't want to release them because they had a couple of issues. One with mirror. There are 2 parts made for a VLS system. One is the side. One is the bottom. Just rotate the part till they fit correctly.
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What exactly do you mean? I Like WWII warships but I also like modern style warships as well. I haven't been showing off battleships a lot lately. I recently wiped my gamedata folder and only reinstalled the mods i mostly used. I was tired of crashing every other revert. I also wiped my crafts so i gotta rebuild all the stuff I had. Nice. Best of luck to you! Doing that is kinda difficult. Also I don't see "killing" as having the parts be erased. I see killing as rendering the ship useless. Just please be patient. Ill do something about the balance in an update or two. I gotta worry about this bridge in making.
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Sure.
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The ship you shot at is dead though. Maybe ill nerf the smaller parts. But remember, i first made this mod pack for battleship parts. It wasn't fun having your ship be destroyed with one large bullet...... Also I'm working on a bridge. I found some solutions to my errors.
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Yup. Its a nice pack. I didn't want to show off the ships not completed.
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Make sure your command module is facing the right way.
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I'm looking into balance soon. For right now to kill a ship you gotta kill its weaker parts. like the bridges. I'm glad you are happy! I use vesselmover by Bahamuto D. I noticed the rear of the trimaran hull ships being more low in the water then the bow. I will look into this soon.
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http://spacedock.info/mod/167/Large%20Boat%20Parts%20Pack Version 2.7 Has been released. Some stuff was added and the engine has been remodeled.
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Looks like you are using an older version of the mod.
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The cockpit is from AoA Technologies - Aviation Parts I don't have any bugs with it besides the stock ksp bugs that i know of.
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I might as well make parts for VLS use. The hull will be split into 3 parts because if I just cut a hole then the mesh set in unity wouldn't wrap around it. It will be a short section you can build behind the bow or in front of the stern for the tubes. I wont make it fit just malfunc's stuff because I don't know the dimensions but there will be a hole there. Ive made the parts and will release them in the next update. But there is a problem. The ordinance cant go below the waterline so the VLS tubes from malfuncs pack wont fit all the way. but if you don't use those tubes the ordinance should be hidden. Well There already is an anchor in KAS. Next engine iteration will have reverse thrust so slowing ships down shouldn't be a problem.
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I might as well make parts for VLS use. The hull will be split into 3 parts because if I just cut a hole then the mesh set in unity wouldn't wrap around it. It will be a short section you can build behind the bow or in front of the stern for the tubes. I wont make it fit just malfunc's stuff because I don't know the dimensions but there will be a hole there.
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I really don't have a direction. I just want to provide and solve problems. One day when playing KSP I made a ship out of b9 HX parts. It was a cruiser with around 40 to 50 cruise missiles. When I launched it it was the laggiest thing I made in a while. Tired of poor frame rate I decided to learn how to make a mod for KSP that adds the parts I needed. Which were large boat parts that I could make my warships out of. There were other boat parts out there but they were either too small, or to much parts. I also kind of want to make another mod for ground stuff also. (like parts you can use to build your own tanks with low part count.)
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If I were to add elevators then I would have to redesign the carrier parts. With the way unity makes collision meshes, if I were to make a working elevator and include it into one part with the hull then the craft you would want to transfer into the hull would not move with the elevator as the collision mesh wouldn't move. Only way to solve this is to break the hull into multiple parts with their own collision meshes. I could do that but it kinda goes against the "less part count" theme of the pack. If I get enough requests ill do it though. But that might mean the death of the existing carrier parts.
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A Bridge is currently a WIP. I'm having trouble with the IVA. I might just release the bridge without an IVA for now until I finish one. About the indestructable-ness of the parts, I figured they would be balanced from other smaller weaker parts being able to get destroyed. Like a bridge, radars, towers, weapons, cameras, etc. If you want you can edit the configs to suit your style. But for now they will remain the same till I worry more about balance. It's better then having one missile rip your ship apart right?
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About the load distance, I set mine to 12,000. Things load at around 9-10 KM. I tried using 22,000 but things would still load in at 9-10 KM (it would work the first time but go back) I'll dedicate an update to more carrier stuff soon. I just stop the carrier in the water to launch the planes. Leaving it running may result in a kraken attack.