String
Members-
Posts
15 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by String
-
[1.1] AFBW v1.7-beta (Joystick & controller mod)
String replied to nlight's topic in KSP1 Mod Releases
I got around this by setting the STAGE to a joystick button on the normal ksp inputs, and everything else is setup using AFBW. -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
String replied to ferram4's topic in KSP1 Mod Releases
After updating to ksp 1.12 and updating modulemanager to the new version(2.6.2) FAR GUI goes blank when I click on Data + Stability Derivatives amd I get the following error message in the log: [Exception]: MissingMethodException: Method not found: 'PopupDialog.SpawnPopupDialog'.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
I got the same issue, I have a lot of mods installed here a list of folder in my gamedata: 000_FilterExtensions 000_Toolbar 000_USITools ActiveTextureManagement ArcanumIndustries AviationLights CommunityResourcePack Contracts Window DavonTCsystemsMod Diazo DMagic Orbital Science EditorExtensions EngineerRedux EnhancedNavBall ExtraplanetaryLaunchpads FerramAerospaceResearch Firespitter FirstPersonEVA GingerCorp Hangar HullCameraVDS InFlightWaypoints KAS KerbalStats kOS KSP-AVC MagicSmokeIndustries MechJeb2 ModuleManager.2.5.6.dll NavHud NEBULA NehemiahInc notes NothkeSerCom OpenResourceSystem PreciseNode ProceduralDynamics ProceduralFairings QuickExit RCSBuildAid RealChute Regolith Squad StageRecovery StationScience SurfaceLights TCShipInfo TechManager ThunderAerospace Trajectories TriggerTech TweakScale UmbraSpaceIndustries UniversalStorage WombatConversions
-
I haven't really had the time to work on a model but that could be nice, when I get some free time ill work on something.
-
Fixed the parts to work with version 0.20
-
I checked out the k compiler(didn't try to write anything in it yet) but I would really like a proper c compiler that we we could just port existing stuff like stdlib for use on ProgCom. I had a look at LLVM, it's a open source compiler infrastructure that can be used to make custom languages or compile existing languages to any platform that you define. I just don't have the understanding of how compilers work and don't really have the time to start learning it now. Maybe someone could try to use it to make a proper compiler that compiles basically any language you to ProgCom assembler(it could even make ProgCom binaries if loading them would be supported). If we do get a good c compiler I'd be happy to help porting a standard lib for it. GCC can also be customized to compile to a system you define but from what I have seen LLVM seems better and it can actually use GCC intermediate code to compile to its destination. Ill try to think up a nice model for ProgCom, I was thinking to make 3 stack models(in different sizes) and one side mounted one.
-
if you got any ideas for a model let me know, I can make it(that is, of corse if simplysimon wants it)
-
Got more pics from a worker that got lost while installing the second fuel tank, at least he had the sense to throw the camera towards the station for another brave worker to catch!
-
Good idea about the long parts ill put that on my stuff to yell at the employees list! The inflatable module is this part my janitor found while cleaning one of our wharhouses, a word of caution the end pieces are NOT docking ports...
-
Now that our part are working, I have starter to construct station to make sure thay really work. I have some pictures for you that one of my employees took while on a EVA. In this one you can see my two tugs(built mostly for spare parts we found laying aroud) at the bottom and way in the back is the comman/habitat module. Here you can see another angle with the command/habitat module on the right side: I'v been talking to whats his name... the employee I kicked to the moon and his doing well, hope he hits the sweet spot and makes it back, I'll even send one of my tugs to pick him up from orbit if he dose.
-
I like! Been messing aroud a bit with khyperia's c compiler for this, works pretty well. Would be nice to be able to put comments in the c code... Another thing im realy missing is #define and maby #ifdef too.
-
Opps double posted by a mistake.... can a mod delete this(or if im missing it wheres the !#$%^ delete button?!)
-
I'm starting to feel sorry for that pool kebol I kicked to the moon... It turns out that it wan't even his fault! My engneer tried to explain it to me with equasions and numbers and all kind of stats about marerial tensile strength, magnetics, robotics... I acually fell asleep and woke up two hours later and he was still talking! Anyway I asked him for some real proof that it works and again he started with numbers, so I just told him to SHOW me it works. Five hours later he built this contraption: He even had the Lazor docking camera in there, and used some of my newely purchased Damned Robotics parts! I was so happy when he showed me how it docks I yelled out you got a big fat bonus coming in, then I cought my self and told him that Im taking the cost of this thing out of his salary(that just happend to be exactly the same as the bouns he was getting). Any way after a long day of work I can go sleep happy that the docking parts now work!
-
I will add some pictures later.
-
Inspired by Sherbetlemons Truss Pack and seeing that no update was coming, I decided to open a new company, hire some cheep labor hand out some hammers, hack saws, welders, and some other stuff to them and see what they could do. After much yelling and shouting and one worker that seemed to have lost his arm, I also got an engineer and a janitor. Now that all staff positions are filled I am proud to present NFJ Inc. to the world! For now there are two sized of trusses 0.5m(small) and 1m, all come with controllable fuel flow. It took me a full night of yelling scouting and saying many many very bad words but finally I got my engineer to write down a list of stuff we sell, so here's the list: Version 0.14: Fixed to work with the new file structure in 0.20. Version 0.13 alpha: Added 4 new parts: Truss1M2X - A longer Truss1M. Truss1M4X - A longer Truss1M2X. TrussSmall2X - A longer small Truss1M. TrussSmall4X - A longer small Truss1M. Added the source for the plugin to the package. Version 0.12 alpha: Fixed the In Space Connector, it now docks properly. Version 0.11 alpha: The pack contains the following small(.5m) and 1m parts: Truss Corner T Side T( needed because for the way parts attach in KSP) X In space connector - this is basically a docking port but with a truss model for is space construction. Currently there is a problem with them but it should be fixed soon. There are also two adaptors from .5m to 1m and from 1m to .5 this is also need because of the way things attach in KSP. The pack also contains a plugin that gives you the ability to control the fuel flow through the parts(click on part and enable/disable). There is also another module in the plugin that will be used for fuel tanks, it gives you the ability to add or remove fuel from a tank but only when you are landed at the launch pad, this will be useful if you want to launch empty or partly filled tanks. This module can be added to any tank but currently works only on liquid fuel, I'm planning to generalize it for use on any resource in the future. Note: I have already kicked one kerbol to the mun for the problem in building the IN space connector, as soon as I get some dumb kerbol to take his place ill have him rebuild it and hopefully he won't have to follow his predecessor. Note on the note: I'm not evil so I tried to aim for free return trajectory with my kick, and gave him a suit with a RCS pack. I also told him that if he makes it back I will consider rehiring him! http://kerbalspaceprogram.com/nfj-truss-pack/