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kyoden

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Everything posted by kyoden

  1. How does one fix this problem of using the sliders to set precise numbers? I am trying to set the Angle Limit to 0 and 90, but it takes 15 minutes for the game to get it right. This I have tried: New mice, including wired, wireless. Changing resolution of the game ( I usually play at 2560x1440 ) Moving the window around trying again. Trying key modifiers like Alt, Ctrl, Shift and Caps Lock Running stock, completely stock unmodded brand new fresh install of 1.7.2 with both DLC
  2. Locked up on fresh and clean install at the what's new screen (8th gen i7/1080/16gb ram/1tb ssd/win 10 pro) Alt F-4 and restart all OK Sorting by size and mass still weigh off also, I seriously cannot under how there is still not a 2.5-3.75 tank
  3. What I could think might be happening is that another module is being sset by the "Control from here" somewhere in the staging. I know for a fact that the staging is a little strange on that particular ship file, go over it with a fine tooth comb and figure out if one of the modules is being activated somehow, it should be the Command Module all the way I believe.
  4. Link for KAS is bad/old Here is the new one: Link for ALCOR is bad/old Here is the new one: Link for Atomic Age is bad/old Here is the new one: Link for Community ISS is bad/old Not sure what's happened to it. Porkworks Habitation looks like it's plain gone. Link for Taerobee is bad/old Here is the new one: Link for Tantares and Tantares LV is bad/old Here is the new one: Link for Universal Storage is bad/old: Here is the new one: Link for Ven's Stock Revamp is bad/old Here is the new one: Thank you!
  5. Why do I always get this with EVE? never with SVE, it's the lights from the medium landing gear, seems to happen more over ocean. Thanks for the great bundle, would love to see it on CKAN.
  6. Have you set MechJeb for special handling in the settings? Also why don't ya y deleting MechJeb and reinstalling the latest dev version?
  7. Aha, I will try without VSR. Thanks for figuring that out! Update: Removing VSR did the trick! Unfortunately though, the engines are quite bigger, and uglier, but I don't mind! Oh and had to remake it because it started acting funny in the SPH.
  8. Thank you for your attention. Yes, I do have KJR. I am not sure if I understand completely, but the picture attached is with some questions. I tried but even worse result. I realize the engine can't sustain the weight, but I can't find a better way to mount this, Do you know of a particular part that may help? Strange thing is, is when I used a KW interstage fairing (it opens like a flower, and has a bottom, middle and top node), without an engine mounted it worked fine, but once I add the Merlin, wobbly again, even though the engine wasn't supporting anything (attached it to the middle node). I don't have a screenshot on that cause it's real late for me and KSP just crashed. Thanks again for your help, it is much appreciated.
  9. Greetings, I am attempting to make my own Falcon 9 FT, staying as close to specs as possible. The problem I run into is as soon as my craft leaves the launch clamps, it starts getting real whobbly at the stage 1 to 2 interstage, then the craft goes where it pleases, it seems to only do this when a Merlin engine is there, not with a J-2 (I've tried others and they work fine). I've attached the KerbalX location of my craft, and some screen shots too. https://kerbalx.com/kyoden/Falcon-9-Full-Thrust
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