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doggonemess

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Posts posted by doggonemess

  1. JOOL MOON SLINGSHOT RUN

    WX1XjKO.png

    Oye, beltalowda!

    This week's challenge is inspired by "The Expanse". If you haven't seen the show, stop what you're doing and plan to do nothing else for the next two days while you binge watch it. It's that good.

    Back to the challenge! Your mission is to make a slingshot run around the moons of Jool. To pull this off, you have to start from a circular Jool orbit at 248,000 km. From there, plot a maneuver that takes you past as many moons as possible without using any thrust after the initial burn.

    My example below has my Kerbal flying by the three inner moons, with no control input after the starting burn. Now, I didn't get really close to any of them, and didn't get to the outer moons, but I'm positive it can be done much better! For instance, I could adjust my trajectory using RCS thrusters to get closer to the moons, using the gravity to do most of the work to get me back out to the moons I missed.

    bjfDA30.png

    KNkPc2k.png

    3LWCkIJ.png

    Es66KJz.png

    There's no scoring, but I'll be designing different badges for the basic goals, one for elite skills, and one for the true Belters out there. It breaks down like this:

    • Basic: Slingshot past at least three moons. You can make mid-flight adjustments to steer your craft between the moons, but no engines may be used after the first burn - only RCS thrusters.
    • Elite: Slingshot past all the moons using multiple maneuvers and RCS.
    • True Belter: Visit all the moons using one burn and NO additional maneuvers - guided only by your initial trajectory. I swear, it CAN be done.

    Your craft can be whatever you want to build. I went with something that looks cobbled together from junk, like the one featured in the show, but you can make it however you like! As such - any and all mods can be used, as long as they don't change the physics. If you want to check out the awesome design of the show's racer, check out the designer's website: https://gautamsingh.artstation.com/projects/LnQdw

    ydusEh2.png

    You can also get your ship to the orbit any way you like. I just used the cheats menu to put the ship at 250,000,000, which is how I came up with the weird 248,000 km orbit number. That part is firm, everybody needs to start at the same point. You can, however, advance time to get the moons into a different alignment if you like.

    I can't wait to see what you guys come up with! 

    Happy explosions!

  2. On 4/2/2018 at 8:30 PM, Trenkiw said:

    I don't get clouds :(

    H3ZKaLk.png

    Well, you see, a cloud is an aerosol consisting of a visible mass of minute liquid droplets, frozen crystals, or other particles suspended in the atmosphere of a planetary body. Air can become saturated as a result of being cooled to its dew point or by having moisture added from an adjacent source. Clouds form as a result of this process.

    :D

    I know I'm seven months late making this joke. Sorry, I couldn't resist.

  3. On 11/4/2018 at 10:10 AM, Rocket In My Pocket said:

    First off, nice bird! Err.....cat! Lol.

    Secondly, an easy way to fix that is to right click the vertical control surfaces and change their max deployment to -100%.

    Really!? I didn't know that. That's very helpful, as it seems to come up sometimes when the control surfaces are in weird places. Thanks!

  4. On 11/2/2018 at 9:51 AM, Laie said:

    Erm... ahem... I'm sorry to say that I didn't pay any attention to this thread, but when I noticed the super-purty "LF SSTO" badges I wondered where they came from and this is why I'm here... Is there any chance to retroactively qualify? I could offer this, for example.

    Flattery will get you everywhere.  :D  It's funny, I really didn't think I did a great job on that one.

    I'll talk to the gang and see what they think. I'm not the biggest fan of "closing" challenges anyway.

  5. 5 hours ago, horace said:

    actually still cant load game after 1 hour

    i am using i7 8700 bro

    There may be some issue with the latest KSP update not working with this mod. The author hasn't posted a message in a while, so he may not be checking the board right now. Remove the mod, and then if you can't get KSP to start you may want to reinstall the game. To take a modded game back to stock manually, you just need to remove all the folders from GameData except for the Squad and SquadExpansion(?) folders.

  6. 10 hours ago, sturmhauke said:

    Here's mine. I didn't bother with the launch portion, but if you want to see the original Tylo mission this is derived from look here: https://imgur.com/a/wDXsKiX

     

    I built one a while back that used a similar method, and was hoping someone would go that route!

    Yours is very interesting as it's an open design - mine had structural panels and was covered in landing struts. I love the open design you made.

  7. New Challenge! Lithobrake capsule return!

    Quote

    I believe that this world should commit itself to achieving the goal, before this week is out, of sending a Kerbal to orbit and returning them safely to Kerbin... without a parachute. We choose to do these things not because they are easy, but because they are harder than they need to be.

    - John F. Kerman

    p8HYoKO.png

    Due to a shortage of materials (partially due to the Great Nylon Glut of '06) parachutes have become more expensive than antimatter. With the desire to still reach (and return) from the stars, our mission is to send a Kerbal to space and return them home using the most efficient, fastest method without parachutes. While this could be achieved using an SSTO, landing a winged craft takes a large amount of skill. We need a drop craft that brings the crew home rapidly and without any complicated methods, so our scientists with no hand-eye coordination can still get things done. We would prefer to collect the craft on land rather than a water landing to further reduce cost and complexity.

    To meet this challenge, the craft must:

    1. Design a craft with one or more crew and no part mods (except for Squad expansion parts).
    2. Reach orbit and deorbit (you can cheat the craft to orbit to save time, since it's not part of the challenge).
    3. Reenter the atmosphere above 1600 m/s.
    4. Ballistic descent through atmosphere (no gliding, but aero parts to induce drag are fine).
    5. Land on the same continent as the Space Center.
    6. Part loss on 'landing' should be minimal to save money.

    While challenges are usually unranked, a special badge will be awarded to engineers who can manage the landing without using engines.

    Happy landings! (hopefully)

  8. 14 hours ago, vyznev said:

     

    My periapsis ended up a few meters lower than the peak, probably because I may have been a fraction of a second too slow to cut thrust after crossing the top of the ridge. (You can also tell this from the screenshot where I've left the surface, but the periapsis marker is still ahead of me.) Because of that, I can't tell for sure whether there might have been a brief moment during which I had the rocket engine on after losing contact with the surface. I hope this still counts as a valid jump; at least I'm sure the engine was always pointing radially straight outwards, so any possible extra thrust after takeoff would only have lowered my periapsis.

    Way to go! This is almost exactly what I did, and this totally counts. Timing the shutoff for the thrusters has to have a little leeway, as we're only human, so it's going to be off by a second or so. Your lessons learned were the same ones I came away with! :) I tried for other moons, too, but none had the low gravity to allow this. I wonder if there is one where you could do a RATO-car version of this and get it into orbit. 

    You are definitely a badge winner. Thanks for the post!

  9. 19 hours ago, vyznev said:

    It might be worth noting that the uneven surface (and the fact that Gilly is rotating) is the only thing that actually makes this possible. If you're jumping off the surface and applying no thrust afterwards, you're never going to get your periapsis above the altitude where you jumped off. Thus, you'll eventually hit the surface again. But if you're lucky and keep missing the mountaintops, you might be able to complete several orbits before that happens.

    That is unless, of course, you manage to leave Gilly's sphere of influence entirely. But that's still not going to give you a stable orbit; you'll just end up in an Eve orbit that intersects Gilly's SOI, so you'll keep getting Gilly encounters until you crash into either Gilly or Eve, or possibly get ejected from Eve's SOI entirely. At which point you'll be in a Kerbol orbit that intersects Eve's SOI, and will keep getting repeated Eve encounters until... well, eventually you'll either crash into something or end up on a hyperbolic trajectory out of the Kerbol system. The former being the far more likely outcome.

    That's the fun part! If you "jump" off the correct peak, the rotation of the moon will carry that peak out of the way and you'll complete one orbit. I've managed to do four orbits before hitting a peak.

  10. Working off of the ramp jumping idea, I came up with something a little more... Kerbalish.

    Your challenge is to take a rover, land it on Gilly, then use the natural topography as a ramp, and jump into ORBIT! It's totally possible, I have an imgur album to prove it.

    2yY2HpP.png

    Check out the complete album: https://imgur.com/a/7P0r3Xi

    The low gravity and ease of landing make this a fun but tricky stunt. Keeping the wheels on the surface is impossible at even the lowest speeds, so you'll need some thrusters to provide downforce. You have to make sure that the point you 'jump' from is at the right angle to carry you around the planet. Your final speed is critical - too slow and you impact on the surface, a little too fast and you achieve escape velocity!

    Rules - the glue of life that regulates the fun for everyone:

    1. Your thrusters have to turn off the instant you leave the ground for your final launch. No using them to adjust your orbit! You can see from my screenshots that I came off the ground and kept them on - that was because I was still trying to reach the right slope. After that shot, I set back down and rode on the wheels.

    2. Mods are fine, as they'll have little affect on this challenge.

    3. You can get your rover to the surface of Gilly however you like. I used the cheats menu to put it in orbit, then landed it with a skycrane. You can use the same method or Hyperedit, or whatever you prefer. The challenge isn't getting their, it's getting off!

    4. You have to get at least one full orbit. Because the surface is so irregular, what looks like a good orbit might have a mountain the way when you make it around the planet! 

    5. Wheels can be your only form of locomotion! No rockets or maneuvering thrusters pushing forward. Rockets pushing down are okay - as you'll need them.

    Kudos if you can dock with your skycrane after the orbit!

    I'm putting together a cool badge, hope to have it ready in a few days.

    Happy explosions!

  11. On 8/25/2018 at 11:06 PM, IMLL1 said:

    Wait where are your intakes? And is that in 1.4? Cause I had next to no drag and couldn't exceed 2,060 m/s. I could probable shave off some more drag to get it to 2100, but 3 km/s is a ton of speed!

    My apologies, that's not my Rapier craft - that's the Vector engine. I'll try it with a Rapier and see if my result matches yours. 

    I'm on the latest version, 1.4.5. 

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