Jump to content

BigJammy

Members
  • Posts

    32
  • Joined

  • Last visited

Everything posted by BigJammy

  1. The other mods beside yours were Firespitter Core and IFS Core (installed by CKAN to satisfy dependency with your mods), USI LifeSupport, MechJeb, KerbalEngineer and Kerbal Planetary Base System. I tried to reinstall Firespitter and IFS, both manually and with CKAN, then went for a clean reinstallation of KSP, but still nothing. It's really weird.
  2. Hey man! I love all your mods, I started a new career with most of them when 1.1 pre-release became available, but I'm having a lot of unexpected crashes while building in VAB/SPH and after some testing I think this mod is the cause. For some reason all the tanks in this mod have their empty weight mostly at double their intended value (as you can see here), and often flickering between the two. It makes dV on mechjeb and kerbal engineer go apeexcrements jumping around two values and sometimes it makes the game crash while adding or deleting these parts without even producing a crash log/folder. Am I doing something wrong? EDIT: I just noticed that Fuel Tanks Plus is also affected by this bug, but not Spacey Heavy Lifters or Lithobrake Exploration Technologies.
  3. This mod is working great for me in 1.1, I love the way this bases looks! Just one little detail: the stock Mobile Processing Lab got is data cap raised from 500 to 750, maybe you missed this change and might want to do the same.
  4. Hey @Nils277! Quick question: I'm trying to build a base only with your mod parts, and to do so I'm adapting your containers to work with ExtraPlanetary Launchpad resources (MetalOre, Metal and Rocket Parts). Is there an easy way to change their texture color? I was thinking about using the K&K Ore Container as model base and just change it from black to white/red/blue.
  5. I didn't think about a drill for water because I just discovered that resources are randomly generated every new game, and my old Minmus didn't have any. Thanks!
  6. I just made an account to say that this mod is awesome! Thanks @Nils277! I'm using this mod with TAC-LS to build a base on Minmus (or at least I'm trying) and I have a couple questions for you. 1- I noticed that the Algae Farm produces 18.35 Organics every hour, while the Planetary Greenhouse only uses 0.24 Organics a day. Is this inbalance intentional? 2- I'd like this Minmus base to be completely sustainable, but it doesn't seem possible with only your mod and TAC-LS. What other mod do you suggest to make it possible? I was thinking something to mine and convert resources would be appropriate, but not something too invasive to not ruin KPBS aesthetics.
×
×
  • Create New...