-
Posts
31 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by PixelatedPig
-
very interesting. looking forward to this game!
-
Kerbal Space Program Update 1.5 Grand Discussion thread
PixelatedPig replied to UomoCapra's topic in KSP1 Discussion
Have the Kerbals changed a bit?- 388 replies
-
- kerbal space program
- update 1.5
- (and 3 more)
-
Did some testing for my MTV and HAB Lander. Some pics: Progress is good I have all the spaceships and rockets ready for testing. That's a thing with Constellation It's more testing a craft than flying one! One thing I want to mention is that I removed Kerbal Joint Reinforcement. The game works better without it! YES! This bug is a problem for building my crafts.
-
I would have liked it to keep it "bone stock" but I'm sick and tired that without Kerbal Joint Reinforcement the rocket keeps falling apart (at least for me). that's also a reason why I took a break from Constellation. In my Orion I have seats for 6 Kerbals. For this Moon Mission I wanted 4 Kerbals but I ascendantly put 6 Kerbals in and didn't notice until I was in Orbit around Kerbin. I'm planning for 4 Kerbals per moon Mission. UPDATE MOON TEST MISSION: I had to Abort The lunar Landing cause of the bad rcs on the Altiar. when the Orion and Altair were docked it was fine but once I undocked the altiar could barely turn around. I cant return to the Vab because of a reload I did. I had to do a free return trajectory back to kerbin in order to save the crew.
-
Progress is good so far! I'm now testing the Orion And Altiar on a voyage to the Mun. here's a picture I'm also testing the Ares I and V rockets. they are a bit unstable when it comes to staging. will have to fix that later on right now i'm more working on the spacecrafts. PS: is it cheating if I use Kerbal Joint Reinforcement? please let me know.
-
In the SPH click on the "Actiongroup" tab and click actiongroup 1 (or any other group). Once you done that select the Rapier engine(s). then, you will see a bar in the "Actiongroup" tab with all the things the Engine can do. Click "Switch mode". You should now be able to use actiongroup 1 for your ssto. Once in Flight, click "1" on your keyboard and your Engines will "Switch mode" I hope that will solve your problem. I also suggest looking at some ssto building video's on Youtube.
-
I'm not the "best" at drawing but I thought i'll give it a try. Do you like it?
-
My new cargo lander and a new srp (sev) Some pics: still needs testin...blah. blah. blah. you know the drill. MTV got deleted, the reason why I did that is because i hated it. it looked rushed. working on a new one now, but its annoying. HAB lander is only a frame. its goning to be easy to build this one tho .less center of trust tweaking (I hope ) Also I did a constellation moon mission. sadley, I forgot to take some pics but all systems were good. how about the looks, do you guys like it or is it too "simple" ?
-
Update on my crafts Orion - complete Altair - complete Ares I - complete Ares V - very in-complete Srp (sev) - almost complete (Mars) cargo lander - wip (Mars) hab lander - wip (mars) Mars transver vehicle - wip Most of my problems with the (Mars) crafts are feul, stability and random explosions. Progress is slow but I'll get there.
-
Ares V - Almost complete Ares I - I re-made this one aswell. Almost complete (needs stable stage 1) Orion - Fully Complete Altair - Fully Complete (I might do a re-make but I'm not sure) SRP (SEV) - Completely goning to remake this one Thats what I got so far. I tried to work on the mars missions but its really hard to build and test the crafts.
-
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
PixelatedPig replied to Halban's topic in KSP Fan Works
I think its awesome!