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Qwerzar

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Posts posted by Qwerzar

  1. I installed realism overhaul with only US and Soviet Rockets + RSS and i can't play, keep crashing for no reason. With open-gl i can load the menu, enter, and when i click the VAB or similar, in the loading screen i crash .-. . WIth directx-11 i can't even load the menu, but the loading is much faster. What's the problem?I have 64 bit, i5 4590, r9 280 and 8 gb of ram, why i can't even load a single thing?

    EDIT: I change the texture resolution of the RSS to the mid one, and now i can play easily and at 120 fps o.o (open-gl) . I never see kerbal so fluid and stable, and i crashed only 1 time after playing 2 hours, and in the VAB, not in the fly :3

  2. 9 hours ago, NathanKell said:

    @Dman979 sorry, no idea, haven't used it myself except during that first mission. Give @Rich a holler?

     

    @Qwerzar that sounds like you installed other mods and they are taking precedence. Try a clean KSP install, select RP-0, and then install only the mods that CKAN autochecks for you. Do not install other rando mods.

    It was a clean ksp install, no mods were before installed and i have done all in the right manner. In my CKAN there are 3 kerbal space program folders anyway, that's because when i install some big mods i want to have a clean install, like for the Interstellar or the Realism Overhaul. But if the nodes are simply empty because:

     

    9 hours ago, leudaimon said:

    @Qwerzar Without mods beyond the required by RP-0 there are some empty nodes in the advanced game. In the early nodes (up to late 60s and early 70s) the tech tree is mostly completed, with all nodes with content.

    it' s not a problem, i just wanted to know if these empty nodes are regular or not, for example, which are the last nodes that i must have now?

  3. On 24/3/2016 at 10:59 PM, NathanKell said:

    @Qwerzar that sounds like RP-0 was not installed correctly. How did you install it?

    I have installed it by CKAN, but i recognized that the tech tree have nodes like for the interstellar pack, and many other nodes for other nodes that are obviously empty. So i don't know which nodes must be empty and which nodes must be fill, but is really confusing. So the RP-0 don't show empty nodes?D:

  4. I have a question on Realism Overhaul on the carrier mode, the RP-0: why so many nodes are empty?I should have some other mod installed?And if yes, they are supported by RP-0? I have so much nodes on the tech tree, and like 25 of them are empty... i don't even have the lunar rated heatshield, but i think it's not needed by the way. Which mode or something else can fill the nodes but in the right and balanced manner? 

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