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About me
Spacecraft Engineer
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7 tonnes is not exactly light... Also, a Cessna Titan has a max take off weight of 3.810Kg, just slightly above half of your "light" aircraft. The specs also say it has a maximum speed of 430Km/h (+-120m/s) at 4900m.
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Hi folks I reinstalled the game to give a(nother) go. I've been out for awhile and I'm a bit out of date when it comes to mods so... what wou'ld be your top 10 (+-) mods? I remeber a few, like mechjeb, scan sat, B9, Ferram aerospace, and... not much more actully Anyway, thanks for the tips
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If by graspers we're talking about that claw-like device that requires KAS, then I have a problem with it too: since it has an "auto-on" funcion, it becomes virtually impossible to detach from something. The only time I tried it, against the wall of the ATC tower in KSC, I couldn't detach it because it would stay too close to the wall and then attach again, leaving no time to get away from the wall. Is there a way to create a kind of on/off option, so it attaches/dettaches when we want?
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If you make all 3 rings rotate, won't their torque make the ship rotate with it (like in helis)? Even if you put 2 CW and the other CCW, there will always be a "winning" direction of rotation. Won't that affect the ship stability?
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Use mods like B9 Aerospace, it has some big pannels you can use for that kind of structure, and Infernal Robotics (the model rework) now has a propper working bearing that comes in 2 pieces
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jointSpring = x jointDamping = x These? Made a quick test (it's late here, about 1am), changed both values to 5, droped a crew pod with fuel tank for mass from about 4/5m high with extendatrons extended... nothing happened. I gues the Dampening is the "resistance" to the Spring, right? So if I set both values the same, they cancel each other? Will try again tomorrow
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I'm not sure if this has been discussed before but: - is it possible to create a suspension arm/piston? Something that behaves like a normal suspension. I tried to copy the suspension code lines from the stock landing legs to a copy of an extendatron, but it didn't work... - when will the option to lower/raise those big wheels on the right be available?
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I tried to build a sub again, and failed. For some reason I can't sink the damn thing. The little plane in the navball goes under the horizon, but the prograde marker keeps on the horizon, so I never really dive. The only way I managed to go underwater was by hacking gravity with F12 menu. The point is to build a sub capable of delivering small station parts underwater, to build and underwater station, so it needs at least one cargo bay (the bigger ones). Ideas?
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Built a submarine... that doesn't sink but flies reasonably well... It's mostly stock, with IR parts that are supposed to be used to anchor the sub to the sea bed. It has a cargo bay wich houses a small anchor point too, wich I intend to use a starting point of an underwater base. The problem is, how do you get the subs under water? http://imgur.com/2Rkezqr (and how the hell do I link an imgur image? [ img ] [ /img ] won't work...)