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KSP2 Release Notes
Everything posted by OndrikB
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Also btw. I wanna make a dres space program, this log part has proably something to do with it: [WRN 18:03:27.085] Cannot find preset 'Default' for pqs 'Bin' [LOG 18:03:27.556] [CelestialBody]: Bin's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 9s long [LOG 18:03:27.587] [Kopernicus]: Post-Spawn [LOG 18:03:27.589] Found max distance 113549713200 [LOG 18:03:27.598] [Kopernicus]: StarLightSwitcher: Set active star => Sun [ERR 18:03:27.671] PSystemSetup: Cannot find PQS of name 'Kerbin'!
- 170 replies
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- ksc on laythe
- ksc on duna
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I have found out that the mod is not indexed in CKAN.
- 170 replies
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Kerbal Space Program patch 1.1.1 is now live!
OndrikB commented on KasperVld's article in Developer Articles
NNNNNNNice (btw it is ironic) -
I have bumped into this mod randomly and i kinda like it, but could you make a "lite" version of this (toggleable modules or reduced propabilities) for starters? Thanks in advance. EDIT: Does this support RemoteTech? Keep breathing, OndrikB
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I am happy you like KSP
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Take me to the Moons - Land on all of Kerbol's moons
OndrikB replied to Nik333's topic in KSP1 Challenges & Mission ideas
If i understood correctly, you can't undock when in orbit around the Mün, can you? -
Ok, had not updated. Sorry
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Will there be toggle-able options for all these things please? Also BTW: It is not in CKAN
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Thanks, works now
- 170 replies
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Agreeing.
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[1.1]Hullcam VDS - mod adopted by linuxgamer
OndrikB replied to Albert VDS's topic in KSP1 Mod Releases
The EVA view does not work There is no "activate camera" button -
KSP 1.1 64bit sucks. It literally has more fps, but sometimes upon separation, the game suddenly freezes and the "KSP_x64.exe stopped responding" window pops up. AND in the log, the game does not "remember" the separation what caused the freeze. In 32bit, i got 1 crash, (KSP crash), but only 1 of these stopped responding crashes. On 64bit, i lost count of these freezecrashes EDIT: Have a screenshot (it is in german, but a windows user gets the drill) http://imgur.com/edHYvMP
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It's not. The game kept on loading for ever and this is from the log: [ERR 17:10:43.461] [Kopernicus]: Could not find built-in texture AerialRampKerbin [LOG 17:10:43.646] [OD] Adding for body Kerbin map named Laythe_Height (G) for Kerbin of path = LaytheSpaceProgram/PluginData/Laythe_Height.png [LOG 17:10:43.691] [OD] Adding for body Kerbin map named Laythe_Height (G) for Kerbin of path = LaytheSpaceProgram/PluginData/Laythe_Height.png [LOG 17:10:43.889] [OD] Map LaytheSpaceProgram/PluginData/Laythe_Height.png enabling self. Path = LaytheSpaceProgram/PluginData/Laythe_Height.png [LOG 17:10:44.044] [OD] Map LaytheSpaceProgram/PluginData/Laythe_Height.png enabling self. Path = LaytheSpaceProgram/PluginData/Laythe_Height.png [WRN 17:10:44.061] Cannot find preset 'Default' for pqs 'Kerbin(Clone)' [WRN 17:10:44.063] CelestialBodyTransform: Cannot find CelestialBody. [ERR 17:10:44.073] [PQS Error]: Sphere target is null! [LOG 17:10:44.143] AddonLoader: Instantiating addon 'Core' from assembly 'scatterer' [LOG 17:10:44.155] [Scatterer] Detected Direct3D 9.0c [nvd3dumx.dll 10.18.13.5362] [LOG 17:10:44.156] AddonLoader: Instantiating addon 'renderTypeFixer' from assembly 'scatterer' [LOG 17:10:44.422] Agent: Found 18 agent mentality types [LOG 17:10:44.426] AgentList: 27 agents parsed and loaded. [LOG 17:10:44.475] UIMasterController: HideUI [EXC 17:10:44.483] InvalidOperationException: Operation is not valid due to the current state of the object System.Linq.Enumerable.First[CelestialBody] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) System.Linq.Enumerable.First[CelestialBody] (IEnumerable`1 source, System.Func`2 predicate) Kopernicus.Components.KSC.Start () [ERR 17:10:44.488] [PQS]: PQS already marked as started during Start() method. This is probably wrong! [ERR 17:10:44.490] [PQS]: PQS already marked as started during Start() method. This is probably wrong! [EXC 17:10:44.492] InvalidOperationException: Operation is not valid due to the current state of the object System.Linq.Enumerable.First[PSystemBody] (IEnumerable`1 source, System.Func`2 predicate, Fallback fallback) System.Linq.Enumerable.First[PSystemBody] (IEnumerable`1 source, System.Func`2 predicate) Kopernicus.Components.Scatter.Start () [WRN 17:10:44.553] Cannot find preset 'Default' for pqs 'GregSux' [LOG 17:10:44.947] [CelestialBody]: GregSux's solar day length is 1d, 0h, 0m long. sidereal day length is 5h, 59m, 9s long [LOG 17:10:44.977] [Kopernicus]: Post-Spawn [LOG 17:10:44.980] Found max distance 113549713200 [LOG 17:10:44.988] [Kopernicus]: StarLightSwitcher: Set active star => Sun [ERR 17:10:45.060] PSystemSetup: Cannot find PQS of name 'Kerbin'! [LOG 17:11:44.122] [OD] map LaytheSpaceProgram/PluginData/Laythe_Height.png disabling self. Path = LaytheSpaceProgram/PluginData/Laythe_Height.png [LOG 17:11:44.122] [OD] map LaytheSpaceProgram/PluginData/Laythe_Height.png disabling self. Path = LaytheSpaceProgram/PluginData/Laythe_Height.png [EXC 17:18:14.120] NullReferenceException PQS.ResetSphere () PQS.ResetSphere () PQS.OnDestroy ()
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I normally put the following code in there: Planet, Biome, ...th landing (on body), ...th mission, ...th craft built in ... test runs polished for [Kerbal] to plant this flag on [IRL Y-D-M date] Example: Minmus, Greater Flats, 1st landing, 5th mission, 7th craft built in 5 test runs polished for Jebediah "Jeb" Kerman to plant this flag on 2016-04-22
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Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
something for moho, just like the dresteroid belt in 1.0 -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
Secret feature propably just like 1.0 -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
yup -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
and it is not liftoff, it is update AKA: UPDATE TODAY!!!!!!!!!!!!!!!!!!!!!!!!!!!! NICE -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
there is something like "liftoff" or "launch" -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
WOW, we are at page number of latest release (page 105 = 1.0.5) -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
there also seems to be a cap when you look closely.... (new merch?) -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
ksp logo, mun, female kerbal with headphones... wait something just underneath the helmet -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
math: puzzle: 8*4 pieces 16 min ago: 2/24 pcs revealed 6 min ago: 7/24 revealed, total 9 EDIT: new piece revealing 2 pcs, total 11 -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
I do too -
Kerbal Space Program 1.1 Hype Train Thread.
OndrikB replied to Whirligig Girl's topic in KSP1 Discussion
Release today