Jump to content

qzgy

Members
  • Posts

    2,692
  • Joined

  • Last visited

Everything posted by qzgy

  1. I have to stop myself from gloating... 9th of June
  2. Mock up of the X-27 proposed fighter. Details here:https://en.wikipedia.org/wiki/Lockheed_CL-1200_Lancer Sorry @Azimech for the ninja.
  3. So why not use them? Also, is it ok to work on craft until the release?
  4. Nope As to the above poster - 2/10. Still stock. but HD at least...
  5. Surprised no one said this yet: Cations are paw-sitive
  6. 1st question - why do you need a plane? If you need to get a VIP into space, try sticking them in a capsule with a probe core and parachute on top. Response to plane help Try going into sandbox, and looking at the Aeris 3A (or so. It should be the simplest one). See what you can learn from there. Also, there's this good guide here Explains most of the basics probably better than I can.
  7. I'm not exactly sure. From poking around in the game file, there seems to be a set of things called "ScenarioModules", though I'm unable to find them... So it seems like you can, if you can find the place where ScenarioModules are kept
  8. See, the real thing also has the engines pointed inwards instead of straight up. Im kinda basing it off of that. My shuttle though is horizontal launch, so the engines on the booster are pointed upwards, but on the main shuttle orbiter, the engines are also pretty much straight. If not, I put a bunch of reaction wheels.
  9. @Krakenist - Looks good for your first shuttle. Things to improve - For one, it looks like your main shuttle engines are pointed straight through the centerline of the actual shuttle - Try having them point at the CoM in the VAB to make ascent easier. - You could also include some OMS engines - seperate engines used for maneuvering. - How is the CoL/CoM placement of the shuttle? It could be that when dry, the CoL (blue dot) is in front of the CoM (yellow dot), making it flip easily, as you found out. Also, try moving the tail farther back to help with stability.
  10. Granted. It's lost in shipping. I wish for a fish to wish for a fish.
  11. No. I myself play with a bunch of gameplay and visual mods, and it counts as stock since the shuttle itself if made from stock parts.
  12. Yeah, that's what I was wondering. Do you know of any way to edit the save file to do this?
  13. Cool. I like how your username is delta-v. Is that a thing from KSP?
  14. For changing kerbal names, you could also mess with the persistence file as well
  15. So I have a question - how are asteroids persistence file? Its not like its a separate part, so how is the surface geometry and so on defined? Adding on to that, is there anyway to reliably make a magic boulder asteroid or change it to one? Thanks. I don't know if this is the right place. Mods, feel free to move
  16. Nothing smashed? Or went poof? Wow.
  17. Also, I don't think the mass adds up. I'll have to check that, give me a sec.
×
×
  • Create New...