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Everything posted by qzgy
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I feel as if that's not quite the best way to solve this issue. Don't want to get to deep into it, but silencing a perceived opponent isn't really quite helpful. Especially when you come from a somewhat hypocritical position in my view, since you yourself by the rules aren't allowed to technically be part of the team and/or post challenges if I remember correctly. I'll go out now.
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Revelations of the Kraken (Chapter 44: Falling Down)
qzgy replied to CatastrophicFailure's topic in KSP Fan Works
Cool! Already started Shadows, decent portion finished (reached the first Interlude). Maybe done with that over the weekend? Idk. Backups are always good. Maybe wouldn't be a bad idea to start one for revelations. I'm not sure either how useful the RTF would be, since my process so far has been copying stuff from the forum into a word doc then doing some minor formatting (font, font size, asterisk centering, etc.) before conversion into a pdf. Anyways, should be fun! Also means I can read the Kraken trilogy offline -
Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
@Blasty McBlastblast that's true..... But if I say it's an upper stage it would still be launched by the SLV. Right? So..... Idk. I'm gonna wait and see what @Death Engineeringsays on this. -
Eh? Not for me. One because break started.... Mid June and two is because I live under a rock as far as ads are concerned. My complaint-public transport system is down sort of for maintenance (SEPTA trolley blitz...) Increases my commute time by a good half hour......
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Revelations of the Kraken (Chapter 44: Falling Down)
qzgy replied to CatastrophicFailure's topic in KSP Fan Works
Welllll before it's released.... Guess I'll just be sitting here. Maybe I should reread everything for a refresher. See if I can finish before the next chapter. Also - what are your thoughts on me compiling everything (shadows, whispers, and revelations) into a pdf (or three, one per book/work) with proper credits and whatnot, of course. Maybe it's been done before.... But I'd like to anyways -
Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Wait.... So if I have an upper stage that burns the payload into a duna transfer, but then burns back to burn up in the atmosphere or into LKO as space junk, would that also be part of the NPM? Or would it not count since it technically doesn't leave LKO assuming the burns happen quick enough? Also I thought this (the ommision of the overstressed penalty with those achievements) also applied to the 4 year kerbal mission time limit (see your post from a little while back) . Has that been changed? -
Whats wrong with my shrouds?
qzgy replied to AngrybobH's topic in KSP1 Technical Support (PC, modded installs)
Oh ok. Thanks for the clarification. I realize we're straying very far from the original topic but........ I guess here's something of a response. -
Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Ohhhhhhh...... Yeah thats never happening. -
Whats wrong with my shrouds?
qzgy replied to AngrybobH's topic in KSP1 Technical Support (PC, modded installs)
Thanks. One clairification though - which node is which? Like is the node_stack_bottom the one that would normally produce the shrouds or the one closer to the heatshield that removes the shroud? -
Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Huh? If my memory serves right.... the 153 ton LV should launch just about once per transfer window.... Right? Maybe I'm interpreting something wrong. But yeah big launchers. My favorite kind. Edit: oh wait I guess you're assuming it's disposable? Ha. Hahaha *insane laughter here*. No I'm hoping to give it wings and make it reusable. Which should then make the second transfers window. -
Whats wrong with my shrouds?
qzgy replied to AngrybobH's topic in KSP1 Technical Support (PC, modded installs)
Hey mind sending that patch over (or linking a convenient place for it)? I'd quite enjoy it too..... dont like the shrouds either. -
My take on the "Duna Outpost Mission Architecture" challenge
qzgy replied to michal.don's topic in KSP1 Mission Reports
Launch vehicle looks a bit like a falcon 9 with SRB's strapped to it. Which I guess if it works, works. -
Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
oooohhh fanceh. I'm going to borrow this for planning if you dont mind. I was also going to create some timeblocked chart (which I might still do....) but this is a great resource. Thanks! -
Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
I think I'm well on my way in making the SLV..... NPM is likely to be 153 tons So far.... I think its overkill. Image of a test flight in a half complete state.... At this moment its ditching the cargo fairing. -
*cough* obvious shameless plug *cough* I think as others mentioned, tethers along with jetpacks doesn't quite make sense. The best use I can think of for them is for keeping a kerbal decently close to some large structure like a space station. Maybe some mechanic to link onto attachment points could be nice. Really not sure what the point would be though after you get adept with the jetpack (in sandbox at least)
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Oooh sounds also cool (tentative guess that's its a millennium falcon maybe.....)
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Life At The Top (A KSP Racing Novel) (Chapter 42)
qzgy replied to DarkOwl57's topic in KSP Fan Works
I have an idea! What about pen and paper? Also what special fonts do you need? Would a basic txt file not work? -
Neat. Would be cool to see a total rebuild using new and improved techniques and compare the two. (Example- power comes from the scanner thing not ion engines, fairing usage for the actual tower.
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Ohhh. Thats an interesting use for the puff. From my experience, if you have overkill amounts of dV, I wouldn't worry about having vernors eat into the fuel supply. Budgeting something probably like.... 100-200 m/s extra might be enough. (this is coming though from a guy who thinks 4000 or something dV on the orbiter is maybe not enough) Also, thats pretty good use of monoprop as a ballast. Clever.
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Shiny. Don't see why you need the big monoprop tank. Puffs are kinda bad for OMS, and at that size you'd want to use vernors for RCS anyways. Also slapping on a touch more LF/Ox to account isn't that bad especially when you consider anything not used by RCS goes into dV margins. Also... Looks quite similar to an old shuttle of mine....
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Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Hmm question. Say we build a SLV capable of putting 160 or 170 tons into orbit, but we rate it to only carry 150 for piloting margins and stuff and launch no more than 150 tons ever. Is that OK? And also, is this an absolute limit? For example, would launching a 150.02 ton on a SLV with a NPM of 150 be not good? -
totm june 2018 Work-in-Progress [WIP] Design Thread
qzgy replied to GusTurbo's topic in KSP1 The Spacecraft Exchange
I would say... Yay. It does look very smooth. Like it. Although not sure what the original is. How do you plan to do the oval thingy? KSP doesn't lend itself to ellipses..... -
Duna Outpost Mission Architecture Challenge
qzgy replied to Death Engineering's topic in KSP1 Challenges & Mission ideas
Thanks for the suggestions. Both look very good and I'll probably use each of them. Gonna have to update first though I think. Doesn't like my 1.3.0 game.....