kavin weera
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Modded memory leak/CTD
kavin weera replied to Wild_Rover's topic in KSP1 Technical Support (PC, modded installs)
I just went through the mod list and found EVE was killing memory. wish I have seen this b4 I went through each and every mod. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
kavin weera replied to sirkut's topic in KSP1 Mod Releases
we are taking it down. looking at the post from Ziw. I hardly think this is necessary. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
kavin weera replied to sirkut's topic in KSP1 Mod Releases
we will take down the file as soon as the new version of the mod get released. we did not edit the version of the mod so it will not get confused as the latest version. if you think this is still a bad idea I am happy to take it down at a moments notice. -
http://bsnt.com.au/InfernalRobotics(1.3.1).zip its recompiled by Matchlight for ksp 1.3.1.
uploaded to nerdy-tech servers.
it works on ksp.1.3.1. we tested it on 64bit version.. we do not have auth from the mod creators nor did we asked for permission.
use it at your own risk..
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
kavin weera replied to sirkut's topic in KSP1 Mod Releases
http://bsnt.com.au/InfernalRobotics(1.3.1).zip its recompiled by Matchlight for ksp 1.3.1. uploaded to nerdy-tech servers. it works on ksp.1.3.1. we tested it on 64bit version.. we do not have auth from the mod creators nor did we asked for permission. this is ONLY! a temporary fix until the creator updates the mod. do no send bug reports to the creator of this mod nor to Matchlight. we just wanted to make life a bit easier. this server will go down as soon as the updated mod get released. use it at your own risk.. latest from ziwkerman https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.13 -
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want to make ksp look fantastic. please help.
kavin weera replied to kavin weera's topic in Welcome Aboard
dude i have. look at the mod list i have installed. ^__^ (shakes the head disappointed) -
want to make ksp look fantastic. please help.
kavin weera replied to kavin weera's topic in Welcome Aboard
^__# i loove it. definitely a contender. vidro pending. -
want to make ksp look fantastic. please help.
kavin weera replied to kavin weera's topic in Welcome Aboard
that description gave me a <pleasant physical reaction>. i am on the process of installing everything you suggested. screenshot/video pending. there is no shame in self advertising. is there is any other way of advertising. so now what i am stuck with is the fact we got so many mods that are amazing looking for ksp default planetary system on the other hand we got realisam overhaul with real solar system. not sure about the visuals tho. and to make it even more complicated i got a developer telling me he is nerly done with a new functional planetary system that is inspired by the kepler space telescope and its finding. (i cant wait to test that one out) its soo hard to make a choice. best looking, best realisam or out of this sorlar system. -
want to make ksp look fantastic. please help.
kavin weera replied to kavin weera's topic in Welcome Aboard
this is fustrating. too many options. i suppose ill make a ksp build for each ksp visual mod and then compare them. ill upload some screen-shots as well. keep the suggestion coming. -
want to make ksp look fantastic. please help.
kavin weera replied to kavin weera's topic in Welcome Aboard
I agree. that is a start. and so far this is what i came up with "name": "AstronomersVisualPack" }, { "name": "AVP-8kTextures" }, { "name": "ModuleManager" }, { "name": "Kopernicus" }, { "name": "ModularFlightIntegrator" }, { "name": "EnvironmentalVisualEnhancements" }, { "name": "DistantObject" }, { "name": "DistantObject-default" }, { "name": "DangerAlertsContinued" }, { "name": "KAS" }, { "name": "KIS" }, { "name": "CommunityCategoryKit" }, { "name": "EasyVesselSwitch" }, { "name": "RasterPropMonitor" }, { "name": "JSIAdvancedTransparentPods" }, { "name": "SCANsat" }, { "name": "RasterPropMonitor-Core" }, { "name": "BetterBurnTime" }, { "name": "KerbalFoundriesContinued" }, { "name": "KSPWheel" }, { "name": "RemoteTech" }, { "name": "MechJeb2" }, { "name": "VenStockRevamp" }, { "name": "RealPlume" }, { "name": "RealPlume-StockConfigs" }, { "name": "ModularRocketSystem" }, { "name": "ProceduralParts" }, { "name": "SpaceY-Lifters" }, { "name": "SmokeScreen" oh oh and for science -
hi so I have a PC. (yeai!) pretty good one of em as well. soooo now I have played ksp for ever and sick of the same look I want to overhaul. my goal. KSP ULTRA REALISTIC, with loads of mods that make the game just awesome and real life like. I got the latest ksp. 1.3(I know bad for mods cos too new) stupidly over powered pc. time to kill. and most of all no girlfriend. (yeai! last one was a doozy!) I am used to ckan and all its glory, if It was on ckan I know about it. other than that I used a mod called Andromeda daydream, good looking mod made by [Moderator snip, personal information]. (funny story I know him.) so where should I start>>> please help. .