(In solipsistic terms, at least... )
Hello everyone, call me Devo!
I've been playing the demo version of KSP for a couple of years now; I'm finally taking the leap to actually getting the thing for real. Not that I haven't wanted to before now; it was just real life, if you know what I mean.
I was introduced to it in a funny way; I've been a long-time Orbiter player and write S-F in my spare time. I'd frequently ask the fora I frequent science-based questions about space ships and technology-mainly concerning the physics and math; 'Is this realistic?' was the common theme.
One day, I was asking about spinning a ship to provide artificial gravity and as luck would have it, an argument erupted among several highly skilled members. One of them inserted a video to make his point: a video of a long, segmented ship spinning enough to provide .5G at its ends. I was intrigues, and asked what the sim was: KSP.
Well, it was pretty, but I wasn't really interested; I was hooked on the realism aspects of Orbiter. However; one day I'd heard enough about it that I decided to try it out.
I fell in love instantly; those little green guys are hilarious and it's a much, much different challenge from Dr. Schweiger's sim. Unfortunately without the internet at the time (and without a whole lot of other things), I didn't have the resources to get it but continued to have quite good fun with the demo.
I must say; I got extremely good at one particular maneuver: carpet-bombing the Space Center when my horribly-overbuilt rocket ripped itself to pieces a kilometer up.
I'm back in a time of life when things are good again; I have security, work, home, etc. and can now enjoy luxuries; and KSP is pretty near the top of the list. I can't wait to try all the new parts and planets that'll be open to me.
Cheers!