xiphias
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Everything posted by xiphias
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KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
Same issue as I posted, using the latest updates of everything. -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
I noticed another issue, it is the plasma core antimatter reactor, it occurs when you are playing sience mode and don't have any upgrades for it, when right clicking it in the VAB, the menu locks upp and only displays "New Text" (alot of them) In sandbox everything works fine (guess it is because you have the upgrade) Picture of how it looks: http://postimg.org/image/comiqsxn5/full/ -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
It seems that somehow there are two different masses (One initial mass and one delta mass, where the delta mass is still negative) of the electric generator, as in my picture. This is when I am running with NearFutureElectrical. The solarpanels and radiators alomost falls off by them self when just standing on the launchpad Edit: The post image thing didn't work for me, posting the link instead. http://postimg.org/image/l7kpa361d/full/ -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
Ah alright, yes that might be the case, have to check it out thank you! -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
I noticed another issue while playing today, it's with the charged particles electric generator (I used the 3.75m scale), when I have NearFutureElectrical installed, it seems like the generator is somewhat "loose" when flying, and parts attached radially to it wiggles alot when flying. Removing NearFutureElectrical solves this problem, but here is the thing I think is weird: I know KSPI changes when you have NearFutureElectrical installed (for balance i believe), but I only wanted the batteries from NFE so I removed everything exept them in the mod folder, but the problem with the generator still existed. So next up I tried to just rename the mod folder from "NearFutureElectrical" to "Electrical" and that solved the issue, so to me it seems like there is something KSPI changes something that it shouldn't, because the NFE parts worked as they should. And btw FreeThinker, you are doing a very good job with this mod, it is my favorite of all love it! -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
Yup, it is like you described it, exactly the same problem for me. I tried with picking the reactors of the "level 9" tab, but as you say, they don't function Thank you too for confirming this! -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
I have encountered an issue with the magnetic confinement fusion reactor, I have tested this in both sandbox and science mode. In the CTT, there are 3 "variants" of the magnetic confinement fusion reactor, two called tokamak fusion reactor, are all these supposed to be the same one? or upgrades? I don't get any higher core temp on the magnetic confinement fusion reactor, only 2.5K, and in the old version for ksp 1.0.5, you got higher when you researched tokamak fusion reactor. (15K I think) Anyone else noticed this? I am only running with KSPI and MechJeb -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
I am running the 1.1.2, and I can't seem to get the magneto internal fusion engine to work, have tried both in science mode and in sandbox. What are the power requirements for it? I am running alot of other mods so I am wondering if it may be that they are interfering with interstellar. I have tried with: - Fed it with more than 150MW power -Tried different fuels -Being in space above kerbin, same result as launchpad The engine is only giving of small red "smoke puffs", and the engine says it got 100% prop requirements. Has anyone else encounter this? Thankful for all help I can get -
Yup it did, guess i was just stupid not to chech if a new version was out Thank you!
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I have encountered an issue with 1.1.2 and CCT, yesterday I did a clean install from steam to KSP 1.1.2 and installed just the CCT and the ModuleManager 2.6.22, nothing else. In this case, the ModuleManager won't load the CCT, no idea why I reverted to the 1.1 pre-release through steam and then it worked perfectly. Has anyone else encounter this? And if so, know any fix other than to revert to the pre-release?
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KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
Ah alright, tho I solved it, I thought that you were supposed to press the "Start Research", not the "Begin Scanning" :P, well stupid of me! But thank you again for the support, this mod is awsome -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
I am playing 1.6.9 with a friend over DMP, and we play in science mode (career mode is buggy with missions and kerbal, but we still wanted the progression), and I noticed that the science labratory (https://github.com/FractalUK/KSPInterstellar/wiki/Science-Lab#begin-research) isn't working. I have read through the guides of how to get it to work but it won't :P. The wiki says it is only supposed to work in career mode, but to me it seems that it should be able to work in science mode too, to me it seems reasonable Am I missing something? Or has science mode just been forgotten about? -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
Oh, that explains it. Haha, I didn't know this mod were so complex, but I love it : D Thanks alot for the answer! You saved my day -
KSP Interstellar Extended Continued Development Thread
xiphias replied to FreeThinker's topic in KSP1 Mod Development
I noticed something while playing 1.6.9, don't know if anyone else have encountered this but, the two fusion reactors and the dusty plasma reactor all lose their core temp over time (haven't tried any other reactor), I have no clue if it is supposed to be like this or if I am doing something wrong , but it is hard to go anywhere out in space because of the reactors slowly loosing their core temp. This even happens if I only have a craft with one of those reactors and a generator on the launchpad and just warp the time. If I switch of the reactors, then the core temp stops dropping, but once I fire the reactors up again they start loosing their core temp again. I have tried: - Bringing much more fuel than needed - Many and few heat radiators (Tried both) - Turing them of and staring them up again If anyone has any clue or suggestion, I am more than happy for any help I can get Edit: After some more testing with the fusion reactors, this happens mostly with tritium (no matter if breeding is on or off), and some with deuterium, but the proton-boron reaction seems to stop this effect. Edit 2: After even more testing, it seems to to with the ratio of the charged particles of the reactor, the reactions with 100% charged particles don't loose core temp over time, the reactions with less than 100% charged particles lose core temp over time, is there any way to counter this loss of core temp?