i just recently downloaded this mod and as far as i understand the Orange suited Kerbals (Jeb, Bill, Bob, and Val) are immune to this mod but they all become tourist after 15 ish days. i have changed the settings file to
SupplyTime = 324000 //How many seconds before Kerbals are affected by no supplies
EVATime = 21600 //How many seconds before ill effects on EVA
ECAmount = 0.01 //EC per Kerbal per second
SupplyAmount = 0.00075 //Supplies consumed per Kerbal per second
WasteAmount = 0.00075 //Mulch produced per Kerbal per second
NoSupplyEffect = 1 //Effect if a Kerbal has no supplies or EC
NoSupplyEffectVets = 0 //Effect if a Kerbal is a vet and has no supplies or EC
EVAEffect = 1 //Effect if a Kerbal exceeds EVA time
EVAEffectVets = 0 //Effect if a Kerbal is a vet and exceeds EVA time
NoHomeEffect = 0 //Effect if a Kerbal becomes homesick
NoHomeEffectVets = 0 //Effect if a Kerbal is a vet and becomes homesick
HabMultiplier = 5 //Bonus to hab values (1 = default = 100% of the part's rated value)
HomeWorldAltitude = 25000 //Altitude on Kerbin that negative effects are removed
BaseHabTime = 1 //How long can 1 crew capacity support 1 Kerbal, expressed in Kerbal Months
ReplacementPartAmount = 0 //How fast life support equipment and habs 'wears out'
HabRange = 150 //How close we need to be to use other vessel's habitation modules and recyclers.
EnableRecyclers = true //Use resource recyclers? Not the same as resource converteres like greenhouses!
VetNames = Jebediah,Valentina,Bill,Bob
}
// SIDE EFFECTS:
//
// 0 = No Effect (The feature is effectively turned off
// 1 = Grouchy (they become a Tourist until rescued)
// 2 = Mutinous (A tourist, but destroys a part of a nearby vessel...)
// 3 = Instantly 'wander' back to the KSC - don't ask us how!
// 4 = M.I.A. (will eventually respawn)
// 5 = K.I.A.
as far as i understand they should not become inactive(tourists)
What is causing this?
Thanx