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Fishbreath

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  1. I have the same problem. After a trip back from Minmus, I had to delete 400 messages. The game freezes briefly whenever you mouse over the message inbox.
  2. Heh—looks like you got it without my pull request. Thanks! Glad you were able to get the shader working. I pulled in the material from the latest RemoteTech, too, but couldn't quite work out what it is. I don't do graphics. :P
  3. I'm a few days late, but I have a version that does, at least, compile. Unfortunately, I'm having issues with getting the vertex color shader to compile, so right now, all the overlays are magenta. I'll probably spend a little more time on it over the weekend, and if I don't get it by then, I'll put my changes up as a pull request and let someone else deal with it. >.>
  4. I'm a few days late, but I have a version that does, at least, compile. Unfortunately, I'm having issues with getting the vertex color shader to compile, so right now, all the overlays are magenta. I'll probably spend a little more time on it over the weekend, and if I don't get it by then, I'll put my changes up as a pull request and let someone else deal with it. >.>
  5. @ExEvolution If you have logs for the null reference exceptions, send them to me—I'll see if I can update my fork to fix them, or at least recover from them, so TriggerAu has less work later on.
  6. Going by my KAC port, it ought to be fairly straightforward. I hope to put together a patch/pull request tomorrow sometime.
  7. Yeah, I knew about the F2 thing, and wasn't interested enough in fixing it to figure out what it was. As I understand it, <1.1 gave you a draw hook that was only called when the UI was displayed, and 1.1+ leaves that to plugin authors. I just have to find the flag or whatever that says that the UI is hidden. Now that there seems to be another bug, maybe I'll spend a little time this weekend trying to reproduce/fix both of them. (Although my time is probably going to go to Trajectories instead, since there's a workaround for this one.)
  8. Surprisingly, it seems to be working already. Here's the link at my Github fork. I submitted a pull request, but I should probably go back and revert my changes to the build scripts before TriggerAu accepts it. https://github.com/jslater89/KerbalAlarmClock/releases/tag/v3.6.0.0
  9. It's entirely selfish. KAC is probably the single most critical plugin in my toolbox nowadays. I plan on starting after work tonight. If we're extremely lucky, I might be done tonight. If the code gods choose not to smile upon me quite that much, it'll probably be more like the end of the week.
  10. I'm a software engineer by day, so I figured I'd take a crack at updating KAC for 1.1, if I get to it before TriggerAu does. My fork is here. If I get it figured out first, I'll submit a pull request. I had a quick skim over the addon forum, but I couldn't find a post talking about exactly what changed from 1.0.x to 1.1, besides Unity 4 -> Unity 5. Is there a list of changes to the KSP plugin API somewhere? Edit: found it.
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