Fishbreath
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[old thread] Trajectories : atmospheric predictions
Fishbreath replied to Youen's topic in KSP1 Mod Releases
Heh—looks like you got it without my pull request. Thanks! Glad you were able to get the shader working. I pulled in the material from the latest RemoteTech, too, but couldn't quite work out what it is. I don't do graphics. :P -
[old thread] Trajectories : atmospheric predictions
Fishbreath replied to Youen's topic in KSP1 Mod Releases
I'm a few days late, but I have a version that does, at least, compile. Unfortunately, I'm having issues with getting the vertex color shader to compile, so right now, all the overlays are magenta. I'll probably spend a little more time on it over the weekend, and if I don't get it by then, I'll put my changes up as a pull request and let someone else deal with it. >.> -
[old thread] Trajectories : atmospheric predictions
Fishbreath replied to Youen's topic in KSP1 Mod Releases
I'm a few days late, but I have a version that does, at least, compile. Unfortunately, I'm having issues with getting the vertex color shader to compile, so right now, all the overlays are magenta. I'll probably spend a little more time on it over the weekend, and if I don't get it by then, I'll put my changes up as a pull request and let someone else deal with it. >.> -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Fishbreath replied to TriggerAu's topic in KSP1 Mod Releases
@ExEvolution If you have logs for the null reference exceptions, send them to me—I'll see if I can update my fork to fix them, or at least recover from them, so TriggerAu has less work later on. -
[old thread] Trajectories : atmospheric predictions
Fishbreath replied to Youen's topic in KSP1 Mod Releases
Going by my KAC port, it ought to be fairly straightforward. I hope to put together a patch/pull request tomorrow sometime. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Fishbreath replied to TriggerAu's topic in KSP1 Mod Releases
Yeah, I knew about the F2 thing, and wasn't interested enough in fixing it to figure out what it was. As I understand it, <1.1 gave you a draw hook that was only called when the UI was displayed, and 1.1+ leaves that to plugin authors. I just have to find the flag or whatever that says that the UI is hidden. Now that there seems to be another bug, maybe I'll spend a little time this weekend trying to reproduce/fix both of them. (Although my time is probably going to go to Trajectories instead, since there's a workaround for this one.) -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Fishbreath replied to TriggerAu's topic in KSP1 Mod Releases
Surprisingly, it seems to be working already. Here's the link at my Github fork. I submitted a pull request, but I should probably go back and revert my changes to the build scripts before TriggerAu accepts it. https://github.com/jslater89/KerbalAlarmClock/releases/tag/v3.6.0.0 -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Fishbreath replied to TriggerAu's topic in KSP1 Mod Releases
It's entirely selfish. KAC is probably the single most critical plugin in my toolbox nowadays. I plan on starting after work tonight. If we're extremely lucky, I might be done tonight. If the code gods choose not to smile upon me quite that much, it'll probably be more like the end of the week. -
[1.12.x] Kerbal Alarm Clock v3.13.0.0 (April 10)
Fishbreath replied to TriggerAu's topic in KSP1 Mod Releases
I'm a software engineer by day, so I figured I'd take a crack at updating KAC for 1.1, if I get to it before TriggerAu does. My fork is here. If I get it figured out first, I'll submit a pull request. I had a quick skim over the addon forum, but I couldn't find a post talking about exactly what changed from 1.0.x to 1.1, besides Unity 4 -> Unity 5. Is there a list of changes to the KSP plugin API somewhere? Edit: found it.